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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Sparring Regimen
Enchantment
When this enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
Minousmancer on Minousmancer
2 years ago
Sparring Regimen is a global enchantment.
Each time you attack you give one of your creatures (a permanent)+1/+1. Then Vigilance.
Throw in the right creature and you PROLIFERATE. i.e. Wildwood Scourge or Conclave Mentor and/or Vorinclex, Monstrous Raider .
Is it good in a Colossal Dreadmaw deck, this is yes. There are better ways to use it as mentioned above. Even if the +1/+1 was only temporary it would still be a good card.
Now I'd agree with you if it was a creature enchantment.
Sorin_Markov_1947 on Minousmancer
2 years ago
Sparring Regimen is pretty trash imo. If it were on each attacking creature it would be okay, but instead it's a three-mana enchantment that maybe gets you 2-3 counters and a bad spell.
Minousmancer on Vorinclex the Finisher
2 years ago
No way to give Wildwood Scourge ?
No Glowstone Recluse or The Ozolith nor Pridemalkin ?
Maybe one less Gemrazer since you have two you can repeatedly use. There can't be that many artifacts and enchantments.
I have other suggestions but those are the top ones that come to mind... Oh and Sparring Regimen could be great too.
Sorin_Markov_1947 on Orzhov Aggro
2 years ago
This doesn't feel like an aggro deck. This feels more like midrange, but trying to play small threats.
You have a good plan with the creatures, although it maybe isn't quick enough. Take a look at mono-white aggro decks if you want to look at white-based aggro in Standard.
There are several more grindy spells in this list for an aggro deck. You don't want to be worrying about non-creatures really, so Fracture is almost a dead card. Plumb the Forbidden is definitely a grindy card. You don't want to be sacrificing your creatures since you're relying on those to win quickly. Sparring Regimen is okay, but still slow. You'll maybe get 2-3 counters out of it before your opponent stabilizes, and that's just not enough for a three-mana spell in aggro. Same for Show of Confidence , really. The whole learn mechanic is more grindy and plays for card advantage. Not as good for an aggro deck.
Devastating Mastery is a very odd choice. You're an aggro deck. If the game goes long, you've almost definitely lost. You don't want to ever be in a position where you want a boardwipe. You have to win with small creatures and wiping those means a game loss 9/10 times.
I think there are two paths for this deck. 1, you keep some of the cards I mentioned and become Orzhov midrange, but give up your fast creatures and put in bigger ones. Or 2, remove most of the aforementioned cards and add in things like Maul of the Skyclaves , Luminarch Aspirant , Seasoned Hallowblade , Elite Spellbinder , and more (again, check out mono-white aggro decks) and become a full aggro deck.
yurixquest on [PRIMER] Between politics and violence
3 years ago
I'm thinking of removing the Sparring Regimen , Bold Plagiarist and Imperious Oligarch cards and adding Hushwing Gryff , Tocatli Honor Guard and Leonin Arbiter . This change would remove very conditional pieces to add answers and a little control to the deck.
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