Shoreline Looter

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Shoreline Looter

Creature — Rat Rogue

This can't be blocked.

Threshold — Whenever this deals combat damage to a player, draw a card. Then discard a card unless seven or more cards are in your graveyard.

legendofa on Enduring-Floodcaller COMBO

7 months ago

T2627 The Enduring Vitality allows your creatures to tap for mana, and Valley Floodcaller allows certain creature types to untap when you cast a noncreature spell. So let's say you have those two and a Shoreline Looter out.

  1. Vitality lets you tap the Floodcaller and Looter for and .

  2. Spend that to cast Auroral Procession, targeting whatever.

  3. Floodcaller sees a noncreature spell being cast and untaps the Looter and itself (and any other Birds, Rats, Otters, or Frogs you have) and gives them +1/+1.

  4. Tap your creatures for mana and cast a Procession targeting the Procession you just cast, returning it from your graveyard to your hand.

  5. Repeat steps 3 and 4 until your Looter gets +big/+big and attack with the big unlockable creature.

ClockworkSwordfish on Literally just a list of unblockable creatures

1 year ago

Looking good, I like the cohesion and dedication to the concept. Looks like it could do the trick, too!

I can see a couple slots that could use a possible boost, though... you might like something along the lines of Suspicious Stowaway  Flip, Silent Hallcreeper or Shoreline Looter over Cephalid Pathmage - there aren't exactly many targets waiting for him to help with unblockability, ha ha. Metathran Soldier might also be a little plain as a vanilla 1/1 for 2.

There are also a few gems that come to mind for 'unblockable tribal' that are worthy of finding room for! Dowsing Dagger  Flip ends up being a discount Gilded Lotus, and One with Nature can be a Rampant Growth every turn for one measly mana.

Lord_Olga on Sneaky Sewer-Rat Spies

1 year ago

Love the flavor, how does it do with the mana though? i see you have some things in here that help make ninjutsu cheaper, but setting a lot of this stuff up looks like it costs a lot of mana, and you've only got 20 lands. Your only turn one play is to put a candlestick out. You'll be playing unblockable creatures (which both cost 2cmc), then sending in ninjas by paying the ninjutsu cost, then resummoning your unblockables. Your early game draw combo with candlestick takes 4 turns to set up if you open the game with it (most LGS decks in modern are gearing up to play their wincon by then) and it also involves equipping your looter with it, which means you wont want to use it for ninjutsu or you'll have to re-equip candlestick which will slow you down.. you plan on using rogues passage to get ninjas out, but it also costs 4 mana to use and then you'd have to pay the ninjutsu cost for something still.

I do see you have some wincons set up that could go off at around turn 4-5, but they arent really related to the ninja stuff at all and setting them up is gonna slow down the ninja strategy as well as the other combos you're wanting to get going. Other way around too, if you do ninja stuff or draw you're gonna slow down preparing your wincons.

I sense a lot of conflict in this deck, focusing on one strat slows down another and on top of that you're rocking 20 lands (most of which enter tapped which will also slow you down) which means you'll probably not be playing a land each turn a good portion of the time. Usually 20 lands is for decks that either have a very low mana curve (average cmc of like 1.8, hardly any cards costing 3 or more cmc to play), or decks that have lots of ramp/draw to fall back on.

Let me know if im missing something but from what i see this thing is either gonna run super slow when you play its totality, or you're gonna have to essentially ignore the ninjutsu/unblockable aspect to setup your rat based wincons in time.

If that is true, i would suggest upping your land count to 24, getting rid of the lands that enter tapped in favor of something like Drowned Catacomb, or Polluted Delta, trimming some of the more expensive cards like Patriarch's Bidding that don't really fit what you're doing, and then look for some cheaper mana cost alternatives for what you're trying to do. For example, Aqueous Form makes a creature unblockable for 1 mana instead of 4 like Rogue's Passage, and it does it indefinitely. Curious Obsession is great for that +1/+1 and draw on an unblockable creature that takes 1 mana instead of setting up Candlestick and Shoreline Looter for 5 mana total and several turns to get cards in your graveyard. And if you want to break flavor a little bit, lots of good 1 drop unblockable creatures, technically Changeling Outcast is still a rat lol and then theres stuff like Slither Blade that is certainly not a rat, but good. And aside from that I guess just try to bring things together a bit more.

Anyway thats all I got, sorry for being so long winded but dimir stealthiness is my jam hahaha