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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Proft's Eidetic Memory
Legendary Enchantment
When Proft's Eidetic Memory enters the battlefield, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Reaxetion on
You came to the wrong pond, time to boucne
18 hours ago
Thanks Bookrook! Long River Lurker was one of the last cuts I made during brewing. It might be worth keeping in the sideboard for the ward ability though.. And to push through damage... I might just need to test with more of him...
Virtue of Knowledge I hadn't considered. It would take the same space as Proft's Eidetic Memory and Gossip's Talent - Definitely more testing to do.
Thanks for the read!
Reaxetion on
You came to the wrong pond, time to boucne
19 hours ago
Change log:
10/8/25 - Replaced Gossip's Talent with Proft's Eidetic Memory.
Gossip's Talent previous analysis. Show
Kazierts on Which is More Important: Total …
9 months ago
DemonDragonJ, again the reason is context. You do not get all of that for a mere 2 mana. Let's dissect each of those upsides.
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You have no maximum hand size - Genuinely good, no complaints here. However, this by itself a good card doesn't make. Graceful Adept is a card that's not even close to being a staple even though it has the same effect. This is because nobody puts a card in their deck exclusively because it just gives them no maximum hand size (Reliquary Tower is a very different case). This effect is more relevant when attached to something else. Examples being Proft's Eidetic Memory, Sea Gate Restoration Flip, The Magic Mirror and, most notably Thought Vessel. Notice something? None are creatures and provide more immediate and impactful effects.
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At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. - This is honestly because Innistrad haha 13 funny. It's an extremely clunky alternative win condition. Just because something has you win the game written on it doesn't mean it's good. Example (focusing on cards that can go on any deck) being Luck Bobblehead. Alternative win conditios are always attached to something, which is why Coalition Victory is banned since that alternative wincon is actually pretty easy to achieve. Thassa's Oracle is also another very good example. It's really easy to mill your entire deck, which literally makes Thoracle a you win button.
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: Draw a card - Although good, let's think a little bit about costs. Triskaidekaphile costs to cast and to activate, meaning you have to pay a total of for 1 single card, for two cards and so on. Hey, guess how much mana are 7 cards worth. The answer is Overflowing Insight (7 cards for 7 mana) meaning the rate mana-to-card isn't that good. You might argue that paying that much mana in a single go is too much, and that would be correct. Still, for a measly , Wizard Class gives you no maximum hand size, draws two cards, is more resilient to removal and the +1/+1 counters can actually be a decent win condition.
Long story short, the cost deceptive. There's way more involved than just paying two mana. However, I'll admit that Triskaidekaphile isn't necessarily bad. I just think it's bait. There are so many cards that either look incredible by themselves or look like they should be amazing in certain decks, but when you actually play with them they're just ok.
There's a lot more that could be said, but the main thing is a lot of cards need context to be properly evaluated. Siege Rhino was a absurd monster when it first released. Years later, now it's just ok.
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