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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Kjartan on
5 years ago
So instead of fx Hightide Hermit, don't you think it would be worth it to fill out with playsets of you better cards like fx Rogue Refiner?
Hotspeed10 on All hail the ancient crab
6 years ago
Thank you again babushkasara for your help I actual loved all your suggestions and the reason I should put Hightide Hermit in this deck is a perfect description of this deck. I hope you got whatever you need done done. Thanks again
babushkasara on All hail the ancient crab
6 years ago
I'm currently procrastinating, so I have more suggestions.
- Drift of Phantasms - A flying wall that can alternatively tutor for any 3 mana card
- Fog Bank - Not indestructible, but perhaps call it impervious
- Glyph of Delusion - Seems good in a deck with a lot of walls
- Glyph of Doom - A 1 mana Murder
- Hightide Hermit - Crab crab crab
- Oona's Gatewarden - 1 mana, flying, wither. And she's sassy.
- Isleback Spawn - I mean, the goal is to get your opponents to 0 cards which is definitely less than 20
- Wall of Junk - High toughness at low CMC
- Telemin Performance - Milling and stealing, all around excellent
- Wrexial, the Risen Deep - Often used as an ocean-denizen or mill commander but still effective as a normal creature
- Bojuka Bog - Milling your opponents won't work if they Elixir of Immortality or something, this prevents that
- Tormod's Crypt - Same as Bojuka Bog but as an artifact
Trap7x on Energetic Red/Blue
7 years ago
This is going all over the place, having a lot of 1x cards means the deck can do lots of different stuff, but cant do any of it reliably since you see different cards every game. I like this idea with Aethersquall Ancient as the primary win con, but id up it to 2 or 3 copies of the card. Not a huge fan of the Hightide Hermit at five mana I dont think it does enough for the deck. I dont think the mill option with Minister of Inquiries is gonna get there since you can only use the effect once per turn, Aether Theorist looks a little better in that slot. The deck look like its playing enough noncreature artifacts to make Metalwork Colossus pretty good and its a good hit for Aetherworks Marvel. Overall i'd test the deck a little and see which cards you have as a 1 of that you want to see more often and which ones that underwhelm you then change your numbers.
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