Forcemage Advocate

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Forcemage Advocate

Creature — Centaur Shaman

Tap: Return target card in an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature.

SurpriZe on Ability activation of "Advocates"

6 years ago

With these particular cards: Spurnmage Advocate, Shieldmage Advocate, Nullmage Advocate, and Forcemage Advocate, do I have to have the second type of target in order to be able to activate the abilities?

For example, with Spurnmage Advocate, can I activate the ability if I only target two cards in an opponent's graveyard, while there are no attacking creatures? Or, can I activate Nullmage Advocate if there are no enchantments or artifacts on the battlefield?

The confusion stems from the fact, that if we look into the official rulings, for example, of Spurnmage Advocate, it only says:

"10/4/2004 You cant activate this ability unless a single opponent has at least two cards in their graveyard to target.", but it doesn't mention having to target an attacking creature.

However, Pulsemage Advocate is an exception, because in its rulings, we can see:

"10/4/2004 You cant activate this ability unless a single opponent has at least three cards in his or her graveyard to target and you have a creature card in your graveyard to target.", which is the only card of this type that actually has the mention of the second part of the ability in the rulings.

Firebones675 on Phelddagrif, the Support, Who Supports Everyone

6 years ago

In addition to what other people mentioned, it's important to not just make people like you, but encourage people to do things other than attack you. I've been in games where people will thank me, but then turn on me later. If you include cards like Edric, Spymaster of Trest or Orzhov Advokist there's extra incentive to attack someone else.

For me a large part of group hug decks is getting political. By this i mean you help out people in exchange for them helping you and helping take out other player you deem scary. You can go beyond that and directly barter with people too. Telling people you will use your Phyrexian Splicer, Duelist's Heritage, or Power Matrix if they attack someone other than you is always nice.

If however you want to stay truly group hug and ignore the political aspect of it, i'd add more ways to directly give people more options with cards like Wishmonger, Intellectual Offering, Benevolent Offering, Sylvan Offering, Collective Voyage, Tempt with Discovery, Tempt with Reflections, Alliance of Arms.

The advocate creatures are also pretty nice. They have a benifit to you (or an oponnt if you feel generous) and return cards from your opponents graveyard back to their hands: Forcemage Advocate, Nullmage Advocate, Pulsemage Advocate, Shieldmage Advocate and Spurnmage Advocate.

Avacyn, Guardian Angel can also help your opponents or save yourself if needed. (vigilance is also nice cause you can still attack someone if needed)

Forced Fruition is a wierd one (they draw the cards whether they want to or not)

You mentioned in your last comment you said you really enjoy ridiculous decks. While it isnt exactly group hug, Knowledge Pool, Eye of the Storm and Hive Mind fit that description pretty well.