Chimney Imp

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Chimney Imp

Creature — Imp

Flying

When Chimney Imp is put into a graveyard from play, target opponent puts a card from his or her hand on top of his or her library.

hiddengibbons on Card creation challenge

2 years ago

Dumpster Fire

Instant

Players play a Magic sub game using their Dumpster decks. Players who lose this game take 10 damage in the game in which ~ was cast. (A Dumpster deck may only contain non-land cards name Mudhole, Dispersing Orb, Razor Boomerang, Phyrexian War Beast, Obelisk of Undoing, Great Wall, Shinka Gatekeeper, Cyclopean Snare, Juju Bubble, Alabaster Leech, Chimney Imp, Scorching Spear, Cephalid Snitch, and/or Thermal Blast).

Make another card that encourages or cares about using notoriously bad cards that never see play

Polaris on Cloudshift on blocking Restoration Angel …

2 years ago

Chimney Imp Cloudshift Restoration Angel

Let's discuss order of events on combat for a moment. There are four, sometimes five steps we care about.

  1. Declare Attackers step: the attacking player declares all attacking creatures. Then players get a round of priority to respond.
  2. Declare Blockers step: the defending players (in turn order) declare how they are blocking. Any creatures blocked in this step are now considered "blocked" for the rest of combat, regardless of what happens next. Then players get a round of priority.
  3. Damage step (if there are first/double strike creatures, this happens twice): all attacking and blocking creatures deal damage at the same time. Creatures that left combat do not deal or take damage. Any creatures dealt lethal damage die, then players get a round of priority.
  4. End of combat step: "until end of combat" stuff ends, then players get a round of priority.

So you can declare both creatures as blockers, then during the declare blockers step Cloudshift the angel. When it enters, it's not in combat. Its ETB blinks the Imp, which is also now not in combat (technically they're both new permanents). During the damage step, the attacking creatures are blocked but don't have a blocking creature to hit anymore, so they deal no damage unless they have trample.

Rorolith on Izzet Kiki / "Twinless Twin"

4 years ago

replace Cryptic Command with Chimney Imp .

just kidding

JuJuVoodoo on Can I deny a response …

5 years ago

Can I use split second with combat damage to kill a creature before my opponent has a chance to respond? so here is an example.

Set up: I have a Chimney Imp on the board and a Sudden Death in hand. My opponent has Emperor Crocodile on the board with a Giant Growth in hand (and some other dork on the board).

Declare attackers: Emperor Crocodile attacks me. My opponent passes priority, I pass priority.

Declare blocks: Chimney Imp is declared as a blocker. APNAP take effect, and my opponent passes priority to me. I cast Sudden Death targeting Emperor Crocodile . Sudden Death resolves, and the stack is now empty. I pass priority...

So here is the moment that i'd like clarification on. Does my opponent now gain priority again, allowing him to cast Giant Growth , or do both players now count as having passed on priority moving to combat damage (which i believe there is no priority window during)? I might be out to lunch on this one, but it appears to me that Emperor Crocodile dies, with no window to respond.

It would also help greatly if someone knows where to find a chart that displays EXACTLY when each player gains license to cast spells and activate abilities.

Thanks!

BodhiQL on CHALLENGE MY DECK-BUILDING SKILL

5 years ago

A deck that wins by forcing an opponent to take infinite turns where they can't do anything. Something extremely convoluted that involves looping a Time Walk effect, Chimney Imp to put the card from their hand they just drew back into their deck, and stuff to force them to tap all their permanents, so nobody can win unless they concede. It would almost never work but fun to build nonetheless.

nonstripedzebra on

5 years ago

What, no Chimney Imp?

lewj on U/B Tezzeret Artifact

6 years ago

Awesome deck bro, you should consider adding Chimney Imp or Zephyr Spirit to the sideboard for some more reliability! You will become the scourge of vintage!

Beckores on Shirei, Shizo's Caretaker

6 years ago

Hey mahbucket,

thanks for the comment and the suggestion. =) I think Chimney Imp it's a too costly for the ability.

This deck is still under development, so I'm always open for (more) suggestions (and even more... suggestions )

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