Great Wall

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Great Wall

Enchantment

Creatures with plainswalk can be blocked as though they didn't have plainswalk.

hiddengibbons on Card creation challenge

2 years ago

Dumpster Fire

Instant

Players play a Magic sub game using their Dumpster decks. Players who lose this game take 10 damage in the game in which ~ was cast. (A Dumpster deck may only contain non-land cards name Mudhole, Dispersing Orb, Razor Boomerang, Phyrexian War Beast, Obelisk of Undoing, Great Wall, Shinka Gatekeeper, Cyclopean Snare, Juju Bubble, Alabaster Leech, Chimney Imp, Scorching Spear, Cephalid Snitch, and/or Thermal Blast).

Make another card that encourages or cares about using notoriously bad cards that never see play

legendofa on Pattern Recognition #185 - Walls

3 years ago

As a tangentially related question, what would make a wall legendary? In the game, there's only Pramikon, Sky Rampart , which appears to be essentially magical. On Earth, we have, off the top of my head, the Great Wall of China, the Berlin Wall, the Walls of Jericho, and the Walls of Constantinople. There's probably more. Does any plane have any big, important barriers like this? Great Wall , maybe, conveniently laid across the Aysen Highway .

jmac44 on This Is It, This Is The One

3 years ago

Hey zacharyrtz, I really love this decklist! Unfortunately I don't think my LGS is as competitive as yours so I may have to tweak this deck a bit. What do you think about playing Dingus Egg and Great Wall in place of Ad Nauseam and Food Chain. I'm really not trying to play cedh here.

EldraziOfRavnica on plainswalker

4 years ago

The problem with this deck is that is falls apart if the opponent plays Great Wall :). Evolution Sage is probably worth inclusion, as is Merfolk Skydiver.

nmiller on Modern Walls

5 years ago

I'd say to add a Tree of Redemption for a good blocker/last resort plan. Great Wall is absolutely broken and is part of a broken combo in Legacy, but it's Legacy. And the combo is the jankiest thing that exists in the MUltiverse, so maybe not.

anton6776 on The Ultimate Christmas Way to Troll EVERYONE

6 years ago

+1 for an amazing deck. If you want to make your opponents really salty about what they think are useless gifts may I suggest Great Wall or Juju Bubble

miampizza on Karametra, God of Harvests

6 years ago

The Landfall ability indeed triggers along Kalametra's.

Some cards I would switch out include:

Abzan Kin-Guard 4 mana 3/3 lifelink is quite weak.

Aetherwind Basker Has no synergy with the deck.

Ajani's Comrade In my opinion Scavenging Ooze would be much stronger in terms of utility and reliability

Argothian Elder Land untap is useful if you're using many utility lands, which you are not. Could be replaced by any mana dorks like Elvish Mystic or Avacyn's Pilgrim

Aven Mindcensor This guy should stay if your playgroup is playing combo-heavy decks, otherwise he's useless

Blinding Souleater Little synergy with the deck

Salt Road Patrol Lacks utility

An-Havva Inn and Ancestral Tribute Very defensive cards, but Trostani, Selesnya's Voice or evenPelakka Wurm would benefit the deck more.

Angelic Blessing It looks rather weak compared to Collective Blessing orCathars' Crusade

Aether Vial A pricy card mostly used in tempo decks like Merfolks. Not very useful here since we should have plenty of ramp anyway.

Accorder's Shield Less synergy than say, Sword of the Animist

Chimeric Staff Looks like a weaker Chameleon Colossus to me.

Arboria Kinda goes against Karametra as a whole since you WANT to play creatures to pump out lands.

Absolute Grace+Absolute Law I mean, if you're only facing red and black, this should stay. Otherwise, it's an even deader draw than Great Wall.

Abzan Runemark Weaker than Rancor or many other boosting enchantments.

There might still be a few cards I find odd or out of place, but for now I'm slightly running out of time, so I'll proceed with some general must-have cards:

Sol Ring, Selesnya Signet, Command Tower, Oblivion Ring, Chord of Calling, Solemn Simulacrum, Tireless Tracker, Sun Titan, Eternal Witness.

Also wow Living Plane if you own one it's great, though if not it's quite the pricey card.

I can give you an extensive list of potentially great cards if you want me to, though tonight this is all the time I had, my apologies.

sylvannos on [Community Discussion]: What makes a …

7 years ago

MagnusMTG and StopShot brought up the excellent points of something being "strictly better." Magic cards are only "good" or "bad" when we compare them to other cards. They exist on the spectrum between:

Black Lotus -> Ancestral Recall -> everything else -> Great Wall -> Razor Boomerang/Sorrow's Path/Wood Elemental.

How good a card is depends on where it lands within this spectrum. The thing is, that spectrum can change. For instance, if Contract from Below were legal, it bumps everything else down as it would be the best card in the game. We judge cards based on their relativity to the other cards in the format.

If WotC makes a new set tomorrow where the worst card in the set is:

R&D_IS_DRUNK

Artifact
Sacrifice CARDNAME: Add 3 mana of any one color to your mana pool. Target player draws 3 cards. Take an extra turn after this one.
When CARDNAME is put into its owners graveyard from the battlefield, it deals 10 to target creature or player.

...and the best card is:

R&D'S_SECRET_STASH_OF_ILLEGAL_SUBSTANCES
Basic Land--Stash
When CARDNAME enters the battlefield under your control, target opponent loses the game.

Every other card in Magic becomes obsolete. Not even Black Lotus or Time Walk can be considered good cards.

I think a card can be considered good if it's in the higher percentage of cards of a format, with respect to the format. Any given Standard format may only use cards out of the top 25% of available cards, and these are what is considered "good." The number of playable Legacy cards is less than 10% of Magic's overall card pool, and among those, probably 1% to 5% are actually "good."

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