All-Fates Scroll

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vintage Legal

All-Fates Scroll

Artifact

: Add one mana of any colour.

, , Sacrifice this: Draw X cards, where X is the number of differently named lands you control.

DreadKhan on Colorless

22 hours ago

If you find you get wiped a lot, the first things you'd want are lots of land and ramp, so you can keep recasting your Commander. You've already got 40 lands, so that's probably fine. The next thing that helps vs wipes is card draw, wipes are really bad if the opponent can just play more creatures on their next turn. Maybe Hedron Archivefoil and Dreamstone Hedron could do some work? You mostly want them for the ramp, but the ability to just draw some cards later on can be pretty clutch (I wouldn't use them in a deck with colours at this point, but in colourless I feel less absurd recommending them).

I don't have a dedicated colourless deck (even my Eldrazi are in a Gruul deck), but if you want to sneak more card draw in here, I know of Tome of Legends (very good as you both need to get your Commander out while also needing to swing), Hylda's Crown of Winter (probably the best thing I'm going to mention), Mind's Eye (a famously 'meh' card in any deck with colours, maybe better in here), Fountainport (draw or make a token seems fine?), Skullclamp (this is mostly for when you don't have your Commander and need to dig for cards, but if you do you can throw it on your Commander and as long as they actually kill Graaz you get 2 cards out of it), Marketback Walker (the idea is you play it for a bunch of mana, Graaz gives it +5/+3 (even if you cast if for 0 mana), and when it dies it refills your hand), All-Fates Scroll (I'm not sure if this is too weird, but you're already on Field of the Dead), The Deck of Many Things (it's a lot less risky if you aren't good at drawing extra cards), and finally Ugin, the Ineffable (not a great card, but it makes blockers that give you a card when they die, and it can kill something when it comes out. If you can keep Ugin alive you'd be able to play Graaz the next turn). Some of those wouldn't be good in a deck with access to colours, some I find I play in one or two colour decks.

If you like using Flash, there is Emergence Zone, which can be much sneakier than something that sits there working like Vedalken Orrery. It's one and done, not sure if that works for you.

Oh yeah, just thought of them, but you could protect your Commander from certain wipes with stuff like Mithril Coat, Darksteel Plate, and Tyrite Sanctum, the best is Coat, by a country mile. If people know Graaz isn't going to die maybe they don't wipe? Oh, just thought of it but Darksteel Myr might actually work in here, it's a 5/3 Indestructible when your Commander is out, and it's a blocker when he's not I guess? Sucks if everyone has Trample, or if everyone runs Farewell in your area!