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legendofa on Card creation challenge

15 minutes ago

Illuna's Dream Conjuring

Instant

As an additional cost to cast this spell, exile up to two creature cards with total mana value 6 or less from your hand.

Create a red, blue, and green Illusion creature token with power equal to the exiled creatures' combined power, toughness equal to their combined toughness, and all abilities of the exiled creatures. Sacrifice this token at the beginning of your next end step.


Create a card that makes Wastes tokens.

DatRamblingMan updated Bring Out Your Dead!

2 hours ago

Combos and Hydras Oh My!

In a surprise turn of events, Gyrus makes a special guest re-appearance to the helm of this deck off the back of Cosmogoyf, Laelia exile combos.

We don’t lean too heavily into it, but the threat of one of these creatures attacking, and firing off a Demonic Consultation to exile our libr...

doc_frank_18 on Raph and Mikey

4 hours ago

take out Carnage Tyrant (trample and hexproof is good) and put in Giant Adephage or Groundchuck & Dirtbag?

Atlantaman02 on Faldorn, Dread Wolf Herald

5 hours ago

I appreciate the insight!

I’ve had the thought of the multi-pip spells, and I did end up taking Hugs, Grisly Gaurdian out of the deck, but Etali, Primal Conqureur and Tlincalli Hunter only needing 2 specific colors shouldn’t be too difficult in a 2 color deck.

I do see what you mean about the board wipes, I went ahead and threw in Wrap in Vigor and a couple of red counter spells just for some extra protection.

I understand the thought of taking Blasphemous Act because in a perfect world my board state will always be full of creatures, but with how much interaction is in MTG we’ll never be in a perfect world lol. I’d rather keep it in just in case, especially with gruul struggling in creature removal aside from fight spell, but my gameplan isn’t really to go tall so fight spells aren’t the best for this deck.

The gameplan is definitely T1 Ramp, T2 Commander and T3 get the engine running with exile spells / value. I know I realistically SHOULD have some more 1 drop mana ramp for that but I wasn’t too sure what to cut for it. I stayed away from Dryad Arbor just because it’s vulnerable to a board wipe that is already very harmful to my deck.

I get what you mean about Cinder Glade, already took it out and replaced it haha.

I definitely thought about Escape to the Wilds and Raphael, Most attitude as well. They were actually in the original deck list but fell victim to cuts. Reasons being:

Escape to the Wilds- I felt like it didn’t really match in power to the other 5cmc cards I had in the list. Yes it’s a good card, and yes it is synergistic, but with how many many cards I have that allow me to play lands per turn, and how many cards I’m already going to be exiling I could see it just not being worth the mana.

Raphael, Most attitude- Yes he gives me a lot of cards into exile, especially since my wolf tokens triggers his ability. BUT only being able to play them during the turns that he attacks, him only having three toughness, and not many hast enablers just felt like a lot of cards in exile that I can’t play haha.

Thanks, and let me know anything else that comes to mind!

anthonyissolikecool on Niv Mizzet Parun EDH (Paper)

7 hours ago

Commander's Sphere - Lotus Petal Temple of Epiphant - Ancient Tomb Teferi's Ageless Insight - Gamble Thrill of Possibility - Solve the Equation Neurok Stealthsuit - Force of Will Peek - Force of Negation Curse of swine - Resculpt

yeaGO on Looking for ideas on Maybeboard …

8 hours ago

It isn't a hard one but i will follow up here when it is done

Murrow on Deathtouch (an ode to simpler …

8 hours ago

Altoman that is a solid suggestion! Thanks!

clayperce on Ping-A-Ling

11 hours ago

Extremely cool deck; big +1 from me!

Looking at recent sets: Electric Seaweed, maybe?

Also, I'm not a fan of lands like Stormcarved Coast; they always seem to enter tapped for me at the most inconvenient times! Maybe a Training Center instead?

Cheers!

builderboy7 on Can I take the Initiative …

11 hours ago

My opponent has ventured into the Lost Mine of Phandelver and has entered into the Cave entrance. They then proceed to take the Initiative when they cast Aarakocra Sneak. What happens? Does my opponent exit the Lost Mine of Phandelver and venture into the Undercity? From my understanding, a player can only be in one dungeon at a time and would therefore leave their current dungeon to complete the Undercity.

Additionally, if my opponent gains the Initiative through while they are in a different dungeon (like if they gained they dealt combat damage to their opponent with the Initiative), would they exit that dungeon and be forced to enter the Undercity?

capwner on Mortal Kombat

12 hours ago

Ripples of Undeath would be sweet, mills you 3 every turn.

The Sibsig Ceremony could also work maybe, giving you a discount + additional value from all the evoking?

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