Most of my decks on TappedOut are theorycrafting, seeing how a card interaction works or just messing around. I like grindy attrition decks, usually in some variation of --Turbofog, Lantern Control, discard, that sort of thing. Resource denial is a way of life. I also have a soft spot for Dredge and recursion, and prefer synergy over goodstuff.

Creature types that need more support: Bat, Plant, Scorpion, Skeleton

Never forget what it's like to be a noob!

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Said on SilverPLD156...

#1

Welcome to the club, and thanks for the upvote!

December 9, 2025 3:28 a.m.

ZoomZoom Great feedback, thanks!

Dragonsoul Knight was kind of a pet card choice. It's a big mana investment, and it definitely eats removal all the time, but that one time in a hundred that it works, it really works. I'm not sure what to switch it out for, so if you have a suggestion for something more reliable, let me know.

The sideboard was for a specific meta in my group, and it's completely out of date. Moment's Peace went in mostly as Goblin deterrent, buying a couple of free turns in the midgame. Along the same lines, Innocent Blood was for a low-creature Bogles-style deck. Weather the Storm's better than Rest for the Weary, but that's what I had on hand at the time.

Lightning Bolt vs. Cast Down, I would have to tweak the mana base for, but definitely an option worth trying. I'm a little hesitant to cut 1-mana cards for 2-mana cards, but I'll see how it goes.

Thraben Charm and Cast into the Fire will find a home somewhere in here.

December 8, 2025 5:16 p.m.

Turn the Corner

Instant

Prevent all damage that would be dealt to you this turn. Put a first strike counter on up to two target creatures you control. Untap each creature you put a counter on this way.

/////////////////////////////////////

Swing Out

Sorcery

Aftermath

Damage can't be prevented this turn.

Creatures you control get +2/+0 and gain trample, menace, and "This creature attacks if able." until end of turn.


Create a card with protection from something unusual.

December 8, 2025 1:14 p.m. Edited.

Said on jaxthepxrplebxnny...

#4

Welcome to the club! Is your username an Amazing Digital Circus reference?

December 6, 2025 6:24 p.m.

Loot, Transcribed

Legendary Creature - Beast Noble

When Loot, Transcribed enters, create three Map tokens.

At the beginning of your upkeep, choose one:

  • Scry 1.

  • Create a Map token.

As long as you control three or more Maps, you have hexproof.

Discard a land card: Creatures you control get +1/+1 until end of turn.

2/4


Same challenge.

December 5, 2025 6:55 p.m.

Said on First Deck (UB)...

#6

Welcome to the club, jaliqai!

If you're aiming for Reanimator, you have a pretty solid base. For specific card suggestions, the main upgrade I see are for speed and efficiency. I suggest filling out the playset of Otherworldly Gazes, which let you dig deeper and faster than Dreams of Laguna. Think Twice isn't especially efficient here, so I would replace that with something else that lets you discard a big creature that's stuck in your hand, like Chart a Course or Macabre Waltz. Six reanimate cards is on the low side, so consider a couple more of those. And finally, Sephiroth's Intervention and Refute are pretty slow as removal/control. Look for more lower-cost options that do one thing well, instead of doing two things kind of okay.

But I can see the shape of this deck, and it looks pretty good. Above all, have fun!

December 5, 2025 2:04 p.m. Edited.

Said on Snowmain Ephemerate...

#7

I have a similar list that I haven't had the chance to break out for a while, which probably needs some tuning up. Posting to check out play results and updates--I might borrow some of them, especially for the sideboard. Northwest Passage: Fire From Ice if you want to compare or offer suggestions (please).

Is there a role for Writhing Chrysalis here, aside from ramp and a big body? It doesn't Ephemerate well, since you get the Spawn tokens on cast, not etb.

December 5, 2025 1:37 p.m.

Idoneity That's a nice one. Dawn of Hope has been underperforming, so that's an easy switch. Thanks!

December 4, 2025 7 p.m.

Said on Would a spell …...

#9

Oriss, Samite Guardian's Grandeur ability is not retroactive. Any spells that were cast before it was activated go through, and any instant or flash spells that are cast in the time between activating and resolving also go through. The ability starts applying only once it fully resolves.

December 4, 2025 1:15 a.m.

Said on Does EDH Need …...

#10

Pickup games can be tough. It's been a while since I just walked into a game store, plopped a deck down with whoever was free, and started a match. Maybe get a couple other people on board and suggest a Modern or Legacy casual brew night for your FNM spot--no tournament decks, no meta, no points, just play. Friday Evening Magic. But if the local Modern meta's super competitive and likes it that way, this probably won't work.

And on the EDH side, Stax and discard strategies love to see combo decks, if you want to force a little shake up. Or try something like a Goad deck. It's still basically high-interaction aggro, you're just making someone else do the dirty work. EDH can easily default to draw-ramp-go, but there's a counter for every strategy.

December 3, 2025 5:29 p.m.

Said on Westvale Atlas...

#11

capwner Good breakdown. Thank you!

December 2, 2025 3:34 p.m.

Said on Westvale Atlas...

#12

I have to admit, I've never really gotten the hang of the chalice, so I'm gonna hold back on talking too much about it. One of those cards that seems to work great when other people use it and a total waste when I use it. But if you have one or two on hand, give them a shot and see how it works. My gut says X = 3 would solve a lot of problems, as long as you work around Glaring Fleshraker.

December 2, 2025 2:17 p.m.

Said on Westvale Atlas...

#13

My first thought is whether this deck could support Myr Battlesphere, probably in the sideboard. It's a high-cost card that kind of messes with the deck's mana curve, but it provides immediate Abbey fodder, as well as a secondary attacker in case of Blood Moon and friends. There's a lot of incremental growth here, but unless I'm missing something, Affinity's Engineered Explosives or Energy's Wrath of the Skies could undo several turns of growth, and it doesn't feel especially quick to recover.

But that's just a minor point, and if I'm overlooking something, please let me know. This is a very clean deck based on an underappreciated card, and it's clear you put a lot of good work into it.

December 2, 2025 1:55 p.m.

I'm going to use Earthbending Lesson's earthbend 4 for this, for simplicity's sake and reminder text.

If you target Restless Prairie with Earthbending Lesson, it becomes a 0/0 creature with four +1/+1 counters permanently (and other earthbending stuff). It also has an activated ability that makes it a 3/3 Llama creature. If you activate this ability, it becomes a 3/3, pumped to 7/7 with the counters, until end of turn when it goes back to a 0/0.

For the Awakened Skyclave  Flip, it becomes a 0/0 with four +1/+1 counters instead of a 4/4, but that's a side point to the main question. When it dies and returns thanks to the earthbending ability, going off rule 712.14, "A double-faced card put onto the battlefield from a zone other than the stack enters the battlefield with its front face up by default." So when the earthbent Skyclave dies or is exiled, it's going to return as a tapped Invasion of Zendikar  Flip.

December 2, 2025 4 a.m.

Treetop Explorer

Creature - Monkey Warrior

Whenever a player casts a Treefolk spell, you may put a +1/+1 counter on Treetop Explorer.

1/1

Vanaras take easily to new experiences, except in humility. But the trees are always ready to teach that.


The base card is Elvish Handservant.

Create a payoff for gaining big chunks of life, something that would make Rest for the Weary or Heroes' Reunion more playable.

November 28, 2025 1:51 a.m.

Said on Does EDH Need …...

#16

Canadian Highlander? I don't know all the details, but it's exactly that card point system.

Play your EDH decks in other formats, like Emperor or Star (if you can get five symmetrical color decks). Or Nihilist, where you make the worst deck you can, then switch decks and try to win with someone else's horrible deck.

EDH as a format plays to the strengths and minimizes the weaknesses of that draw-ramp-go play style, making combo, control, and big spells a lot easier than low fast aggro. You're not going to see much Battlecruiser in Modern, but it's an expected part of the game in EDH. So those quirks are pretty much baked into at least the casual meta, so my recommendation is to try out a few different formats that can use your Commander decks and see if anything catches on.

November 26, 2025 6:22 p.m.

Gidgetimer Perfect. Thank you!

November 26, 2025 12:01 p.m.

If I cast Become Anonymous twice, targeting different creatures, I end up with two sets of cloaked creatures. Do I need to keep those sets separate? Should I be able to say which cloak came from the first cast and which came from the second, or does it not matter?

November 26, 2025 2:15 a.m.

Said on Dead Metal...

#19

Cloudy2024 If you do and you put it up here, can you please tag me?

November 25, 2025 5:47 p.m.

Said on Dead Metal...

#20

TheoryCrafter Yeah, I had the sideboard Pull from Eternitys as kind of a buffer for that, but Karn, the Great Creator's probably the better option. Thanks for checking it out!

November 25, 2025 2:29 p.m.

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