Most of my decks on TappedOut are theorycrafting, seeing how a card interaction works or just messing around. I like grindy attrition decks, usually in some variation of --Turbofog, Lantern Control, discard, that sort of thing. Resource denial is a way of life. I also have a soft spot for Dredge and recursion, and prefer synergy over goodstuff.

Creature types that need more support: Barbarian, Bat, Plant, Scorpion, Skeleton

Never forget what it's like to be a noob!

Vessiliana says... #1

Thank you for the interest in my pretty Kuja! <3

March 6, 2026 10:57 p.m.

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I've seen The Great Henge do interesting/horrifying things with Yarok, the Desecrated. It's good utility in general, and can get ridiculous in a dedicated combo. If you have one or you're willing to buy/trade another $50+ card for this deck, I recommend it.

March 11, 2026 3:29 p.m.

Said on List of Bugs …...

#2

yeaGO The cloudflare notifications have stopped, so thank you for that (assuming everything is still secure). It was showing up literally every time a page loaded for a couple of days.

Echomaster Yup, the DFC issue is a known bug.

March 9, 2026 8:15 p.m.

Going back to another card I made a couple of pages ago.

Syr Gare, Master of Games

Legendary Planeswalker - Gare

Whenever you roll a die or flip a coin, put a loyalty counter on Gare.

0 Each player rolls a six-sided die. Each player who rolled the highest creates two Treasure tokens. For each player who rolled the lowest, Gare deals 3 damage to up to one target creature of that player's choice.

0 Play Rock-Paper-Scissors with another player. The winner discards any number of cards, then draws that many cards.

-4 Flip a coin. If you win the flip, gain control of target permanent until end of turn. It gains haste. If you lose the flip, target opponent gains control of target permanent you control of their choice until your next untap step.

5


Create an important building, statue, or other landmark from New Capenna.

March 9, 2026 6:05 p.m.

Said on Crimes...

#4

Welcome to the club, ClassySquidze!

My first thought here is to pick a direction. You mention Treasures, creature theft, discard, and crimes as themes. The theft and crimes pair nicely together, and the (targeted) discard and crimes, but the discard and theft are kind of competing with each other, and Treasure is more of a utility effect here than a focus, aside from Revel in Riches.

Some cards here don't really seem to fit any theme. Exsanguinate is a good finisher is you can dump lots of mana into it, but it doesn't steal or target anything. Blinding Powder doesn't really support anything either. Thieving Varmint interacts with only a couple of other cards, that let you cast opponents' cards. The discard effects seem like part of a general control/tempo package, instead of a theme by itself.

I think the best approach is to focus on one theme, or two if they overlap enough. Kaervek, the Punisher can string together black cards that target something into a full-on crime wave. The Treasure theme might fit better as a separate deck. At Knifepoint would be another crime payoff. Insurrection and Rise of the Dark Realms aren't bad, but they're 7+ mana, don't target, and are kind of reliant on what the opponent's playing. Maybe focus on discard + crime or theft + crime.

March 7, 2026 6:44 p.m.

Said on $1 Control EDH. …...

#5

rwn1971 I like the suggestion, I always had fun with Sleep, but it's right at the top of the budget curve. Let's see if I can fit it in somewhere.

March 6, 2026 9:03 p.m. Edited.

Said on LauraAnarchy...

#6

Welcome to the club, LauraAnarchy!

March 6, 2026 8:10 p.m.

Said on HelloTthere...

#7

Thank you for the upvote!

March 6, 2026 11:42 a.m.

Said on RailgunTTH...

#8

Gonna step in with the others and say thank you for the upvote!

March 6, 2026 11:14 a.m.

Daras, the Self-Made

Legendary Artifact Creature - Wizard

Defender

Ward - Discard a card.

Whenever a creature you don't control leaves the battlefield, put a charge counter on Daras, the Self-Made.

At the beginning of your combat step, choose one:

  • Daras deals damage to each opponent equal to half the number of charge counters on it, rounded up.

  • Each opponent mills cards equal to the number of charge counters on Daras.

5/5


I'm aiming for a conflict of ideology within a color set instead of opposing colors.

Create either a card that continues this story of Fervis and Daras, or a non-creature non-planeswalker that can be a commander.

March 5, 2026 12:20 p.m.

Said on "Take it and …...

#10

Any thoughts on Scuzzback Marauders? If you have your commander out, it becomes an almost unkillable 5 power trampler, but the 5 mana cost extends your curve.

March 2, 2026 2:24 p.m.

Said on Shielded...

#11

capwner That one took me a couple of minutes to parse, but I got it. And why is it formatted like that? Soul Echo's got a lot of overlap with Solitary Confinement in this deck. It works down to X=1, but I like better than . It doesn't grant shroud, but preventing life loss could be important. I would say it's a meta/sideboard option.

I'm not going to have the time to live test this deck for a while, so if anyone wants to pull it together and see how it works, please do, and let me know how it goes!

February 28, 2026 3:02 p.m.

Sounds like the lawsuit was voluntarily withdrawn, and the basis for the suit was shown to be inaccurate. So it really did go absolutely nowhere.

February 27, 2026 12:41 p.m.

FatTopicFat This deck is eight years old and $50. The deck you tested it against is one year old and ten times the price. A big chunk of the Soul Sisters cards didn't exist when this deck was last modifies. I have to admit, I'm not quite sure what you expected. It got a high score for being filling the role it's trying to fill (easy and accessible casual deck) for a long time.

February 24, 2026 1:03 p.m.

Another thought is that you want to keep casting your big creatures--flicker and reanimation don't work. The colors start to get messy, but Mistbreath Elder can bounce creatures, and Riptide Chimera can bounce Mogis specifically. Or just have a critical mass so you can keep drawing into big creatures.

February 23, 2026 11:54 p.m.

I'm not a Pioneer player, but a direction you could try is the Theros gods. They count as creature spells, even if you don't have devotion--that ability only matters when they're on the battlefield. Mogis, God of Slaughter, Iroas, God of Victory, and Klothys, God of Destiny are all gods with good stats:mana ratios. Not as extreme as the cards you found, but less drawback-y and more active in play. More of a unifying theme than anything. I'm not sure what the best thing for this deck to do for the first couple turns is, though.

February 23, 2026 10:09 p.m.

After the last couple UBs, I have another thought. This isn't a blanket statement for all UBs, but I wish they would pick more franchises with a bigger range of characters. LotR and Final Fantasy are epics with lots of storytelling, those are how it should be done, in my opinion. Spider-Man has like a hundred different variations. But if you include team-up cards like Aang and Katara, there's more Aang cards and more cards for each TMNTurtle than there are Niv-Mizzet cards, and those are all specifically the same character (as far as I know, but I don't know TMNT that well). Do two sets really need eleven versions of the same character?

I like the UBs that show a huge and well-developed world, just as I like the in-universe sets that show a huge and well-developed world. Marvel Superheroes should be okay. Let's see how The Hobbit and Star Trek do, but I'd like them to either think bigger or make smaller sets for this sort of franchise. My main points from before still stand, but I think the approach could use some tweaking.

February 23, 2026 7:59 p.m.

Said on Lundrik...

#17

Welcome to the club, Lundrik! I hadn't heard of Forge Adventure before now. It looks like an RPG-style game? What's the best way to check it out?

February 23, 2026 1:50 p.m.

What's the intention of Urza's Saga here? With only seven artifacts, and only one of them is 0-1 mana, you're not getting a lot of value out of it.

I recommend finding a few more life gain payoffs. While having more life can be a good buffer, it doesn't mean anything if it just slows the game down. Archangel of Thune is higher-budget than most of the other cards here, but it's a cornerstone for this sort of deck. On the less expensive side, Cleric Class does a lot of things this deck seems to want, and Valkyrie Harbinger, Attended Healer, Cat Collector, Angelic Accord, and a few other cards at or below $2 turn life gain into more creatures.

February 23, 2026 12:19 p.m.

Thinking of what themes red and white overlap in. Combat skill is Gideon, stoneworking is Nahiri. Metalworking is kind of open, but Tezzeret takes a lot of that space. Light/heat? Vigilantes? Maybe a devout and disciplined, but ardent fanatic? Or the literal power of friendship? I'm going to get off this stream of thought and try that.

Syr Gare, the Festive

Legendary Planeswalker - Gare

+2 Each player gains 2 life and may draw a card. Each player who drew a card this way discards a card.

0 For each opponent, choose feast or gifts. For each feast player, you and that player create a Food token. For each gifts player, you and that player create a Treasure token.

-1 Each player gets an emblem with "Attacking creatures you control get +1/+0." and "Blocking creatures you control get +0/+1."

-3 Gain control of target creature until end of turn. It gains haste and "This creature can't attack its owner." until end of turn.

4


Create a Siren.

February 22, 2026 3:28 p.m. Edited.

A couple of thoughts here. You don't have a lot of ways to deal with things that make it through your discard barrage and hit the battlefield. A few removal spells could take care of any creatures and enchantments that get cast. Also, while Tourach, Dread Cantor is a good payoff alongside Waste Notfoil, Liliana's Caress, and the small-hand damage cards, I think the deck could use a couple more options. Maybe add a small reanimation package to steal stuff from your opponents' graveyard.

The thing about discard is, once your opponents run out of cards, your spells lose a lot of bite. You want to have active options once you get everyone discarded down to nothing.

February 21, 2026 11:19 p.m.

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