Most of my decks on TappedOut are theorycrafting, seeing how a card interaction works or just messing around. I like grindy attrition decks, usually in some variation of --Turbofog, Lantern Control, discard, that sort of thing. Resource denial is a way of life. I also have a soft spot for Dredge and recursion, and prefer synergy over goodstuff.

Creature types that need more support: Barbarian, Bat, Plant, Scorpion, Skeleton

Never forget what it's like to be a noob!

jbgrv says... #1

Hello, Thank You for the upvote on my "Fire, Walk With Me" PEDH deck! I am really proud of this one, trying to make it a piece of art on a budget.

March 14, 2026 5:14 a.m. Edited.

Vessiliana says... #2

Thank you for the interest in my pretty Kuja! <3

March 6, 2026 10:57 p.m.

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Said on Phoenix Inferno...

#1

I think you hit your intended theme perfectly. But the site recommendations aren't perfect. A deck can be both powerful and built to a theme, and the bracket system can capture both. Not trying to attack your concept at all, just explaining why I think the site recommendation isn't capturing the whole picture. Bracket 1 is theme at the expense of power and reliability. This deck has a theme that serves reinforces its power and reliability. It's very strong even for Bracket 2, and I think it would easily fall into Bracket 3, even without game changers or instant-win combos.

It's a solid deck with a great theme. Despite what the site recommends, it's not Bracket 1.

March 20, 2026 10:44 p.m.

Said on Explain Drop of …...

#2

I don't see why you would be unable to respond to the Drop of Honey trigger to use Sorceress Queen as intended. SQueen's ability doesn't have any timing restrictions, and Drop isn't a targeted effect, so you don't have to choose the creature to destroy until it resolves. (This second part might be where I'm wrong; if it is, could I please get an explanation?)

Quick reference, Porphyry Nodes has updated rules text that's exactly the same as Drop of Honey's.

March 19, 2026 2:14 a.m.

Weland's Forge

Artifact Enchantment Creature Land - Construct

Weland's Forge enters tapped.

: Add .

, : Add or .

, : Put a +1/+1 counter on another target artifact creature you control.

Constellation - Whenever Weland's Forge or another enchantment you control enters, Weland's Forge gets +1/+1 and gains first strike and lifelink until end of turn.

0/1


Create a card that turns your hand into a poker hand.

March 17, 2026 6:44 p.m.

Said on jbgrv...

#4

Your Fire, Walk With Me looks really good! I'm not an expert in mono-red, but it has everything I would suggest, and it's a good representative for pEDH.

March 14, 2026 1:15 p.m.

I've seen The Great Henge do interesting/horrifying things with Yarok, the Desecrated. It's good utility in general, and can get ridiculous in a dedicated combo. If you have one or you're willing to buy/trade another $50+ card for this deck, I recommend it.

March 11, 2026 3:29 p.m.

Said on List of Bugs …...

#7

yeaGO The cloudflare notifications have stopped, so thank you for that (assuming everything is still secure). It was showing up literally every time a page loaded for a couple of days.

Echomaster Yup, the DFC issue is a known bug.

March 9, 2026 8:15 p.m.

Going back to another card I made a couple of pages ago.

Syr Gare, Master of Games

Legendary Planeswalker - Gare

Whenever you roll a die or flip a coin, put a loyalty counter on Gare.

0 Each player rolls a six-sided die. Each player who rolled the highest creates two Treasure tokens. For each player who rolled the lowest, Gare deals 3 damage to up to one target creature of that player's choice.

0 Play Rock-Paper-Scissors with another player. The winner discards any number of cards, then draws that many cards.

-4 Flip a coin. If you win the flip, gain control of target permanent until end of turn. It gains haste. If you lose the flip, target opponent gains control of target permanent you control of their choice until your next untap step.

5


Create an important building, statue, or other landmark from New Capenna.

March 9, 2026 6:05 p.m.

Said on Crimes...

#9

Welcome to the club, ClassySquidze!

My first thought here is to pick a direction. You mention Treasures, creature theft, discard, and crimes as themes. The theft and crimes pair nicely together, and the (targeted) discard and crimes, but the discard and theft are kind of competing with each other, and Treasure is more of a utility effect here than a focus, aside from Revel in Riches.

Some cards here don't really seem to fit any theme. Exsanguinate is a good finisher is you can dump lots of mana into it, but it doesn't steal or target anything. Blinding Powder doesn't really support anything either. Thieving Varmint interacts with only a couple of other cards, that let you cast opponents' cards. The discard effects seem like part of a general control/tempo package, instead of a theme by itself.

I think the best approach is to focus on one theme, or two if they overlap enough. Kaervek, the Punisher can string together black cards that target something into a full-on crime wave. The Treasure theme might fit better as a separate deck. At Knifepoint would be another crime payoff. Insurrection and Rise of the Dark Realms aren't bad, but they're 7+ mana, don't target, and are kind of reliant on what the opponent's playing. Maybe focus on discard + crime or theft + crime.

March 7, 2026 6:44 p.m.

rwn1971 I like the suggestion, I always had fun with Sleep, but it's right at the top of the budget curve. Let's see if I can fit it in somewhere.

March 6, 2026 9:03 p.m. Edited.

Said on LauraAnarchy...

#11

Welcome to the club, LauraAnarchy!

March 6, 2026 8:10 p.m.

Said on HelloTthere...

#12

Thank you for the upvote!

March 6, 2026 11:42 a.m.

Said on RailgunTTH...

#13

Gonna step in with the others and say thank you for the upvote!

March 6, 2026 11:14 a.m.

Daras, the Self-Made

Legendary Artifact Creature - Wizard

Defender

Ward - Discard a card.

Whenever a creature you don't control leaves the battlefield, put a charge counter on Daras, the Self-Made.

At the beginning of your combat step, choose one:

  • Daras deals damage to each opponent equal to half the number of charge counters on it, rounded up.

  • Each opponent mills cards equal to the number of charge counters on Daras.

5/5


I'm aiming for a conflict of ideology within a color set instead of opposing colors.

Create either a card that continues this story of Fervis and Daras, or a non-creature non-planeswalker that can be a commander.

March 5, 2026 12:20 p.m.

Said on "Take it and …...

#15

Any thoughts on Scuzzback Marauders? If you have your commander out, it becomes an almost unkillable 5 power trampler, but the 5 mana cost extends your curve.

March 2, 2026 2:24 p.m.

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