Help with a Worldfire+Delay deck

Legacy Deck Help forum

Posted on Jan. 23, 2018, 9:11 a.m. by Infiniteomniscience

I want to make a Worldfire deck that uses Delay to kill people after Worldfire resolves. What other cards could I add?

cdkime says... #2

I love Worldfire and other horrifically powerful cards with tremendous drawbacks, so have tried several times to build a Worldfire deck that works. Frankly, 9 mana is too much, and I would highly recommend finding a way to cheat it into play.

Spellweaver Helix is a strong card in a Worldfire Deck. Essentially, you want to imprint Worldfire and a damage spell onto the Helix. You then cast the same damage spell, putting it onto the stack. A copy of Worldfire is triggered due to Helix's ability, and will resolve first, putting your opponent at 1 HP. The damage spell will then resolve, finishing off your opponent.

Using this method, it is best to use a large number of loot cards (i.e. Faithless Looting or other draw+discard spells), so you can force your combo pieces into your graveyard.

If you do not feel like winning through combo, I might suggest looking into phasing. It's generally a terrible mechanic, but would protect your creature from Worldfire. You could also try to splash white for Oblivion Ring, and exile a creature with haste. This would return to the battlefield as soon as Worldfire removes the Oblivion Ring, giving you a finisher.

Currently, I have a casual goblin deck with a number of 1 drop haste creatures, several Skirk Prospector and Brightstone Ritual, and one copy of Worldfire (generally, the goblin mana-ramp is used to enable Banefire). It's a terrible card for the deck, but felt very thematically appropriate--my group and I focus on control/combo, and goblins fare poorly against pillowforts. There is something very goblin-like about nuking the entire playing field in a desperate attempt to win.

January 23, 2018 11:05 a.m.

Unlife says... #3

Jhoira of the Ghitu will let you suspend Worldfire and some finisher. Just add a bunch of countermagic and draw spells

January 23, 2018 12:47 p.m.

LeaPlath says... #4

Of the new set, Release to the Wind might be quite good?

January 23, 2018 7:17 p.m.

Thank you

January 24, 2018 9:06 a.m.

TheRedGoat says... #6

Mizzix's Mastery is legacy legal btw. So you actually could curve out and win turn 3-4. Following this idea:

turn 1--> Faithless Looting, taking care to drop a Worldfire. Maybe run Simian Spirit Guide to use more than one in a turn? (also see Manamorphose)

turn 2--> Seal of Fire or some other hasty 1-drop creature. You keep it 1 cmc co that you can lay out more than one if need be.

turn 3--> Wait for opponent's turn (end step of course), play Release to the Wind on one of your win cons from the previous turn.

turn 4--> With Worldfire in the grave, hit it with Mizzix's Mastery. After it resolves you free cast you game ender and take em out.

January 24, 2018 9:37 a.m.

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