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I think you should really consider more creatures, in place of augur of bolas. stuff like Goblin Electromancer and Guttersnipe also, i'm such a big fan of Searing Spear for removal. 3 damage can take out a lot of things, especially some of these ravnica dudes who are expensive, have a good ability, but low power/toughness. Overall, I love it! Also, I think 24 lands is a bit much. you have 13 2 drops, 16 1 drops, and then flames, talrand, and niv-mizzet. I think you could get away with 20, or even 18-19 lands.
i thought about dropping augur once i put back in think twice(i had brimstones in that spot originally). I have mizzium mortars in place of searing spear because they do 4 damage and possibly clear my opponent's board if the game goes long.I will drop 2 land and try subbing in electromancers or guttersnipes-i like guttersnipe.
I had the cyclonic rift for a few playtests and it seemed to be running too expensive for the most oart, so I put unsummon back in. thinking I may drop talrand, put back in niv and adjust. A lot of things to think about with this one.Pike might be ok as well-maybe that should replace the one of divination. I'll try it out when I get home
ertl-too expensive for my tastes. i like the idea of r/w/u delver, but that mana base looks way too inconsistent, although I do like slayer's stronghold...i also found augur flat in this deck...cyclonic rift patches a huge hole in the delver strategy-planeswalkers, enchantments and artifacts. overloaded rift=gg
because bonfire costs way too much money. if i luck into opening it in a pack I would easily run it-but I refuse to spend that kind of money on an in-print card.I seldom build decks that I wouldn't build in real life-so bonfire/snapcaster mage are totally out of the question.