A deck designed to emulate someone manipulating the flow of time, without taking extra turns. There's plenty of ways to achieve this, and this happens to be budget too! There's a vast amount of options, but I've narrowed it down to these.
Choices explained:
Telling Time: The first of many time themed cards in this deck, this card gives us card filtering and the ability to manipulate our next turn, rewriting the future.
Paradox Haze: Paradox, a classic word in the lexicon of time travelers everywhere! This card gives us more upkeep triggers for our many suspend spells, meaning our spells of the past arrive ahead of schedule.
Chronomantic Escape: This card earns itself a splash all on its own thanks to its recurring effect and powerful synergy with other cards in the deck. Always stay one step ahead of your opponents in the timestream with this card!
Jhoira's Timebug: In addition to being a creature to help gum up our board in times of crisis, this little pest does its best Paradox Haze impression, speeding up one of our suspended spells by a whole turn.
Deep-Sea Kraken: This large beasty is one of our primary win conditions. Summon one of the fierce rulers of the ancient oceans to your side, and the best part is, your opponents will even help you do it just by playing the game!
Hinder: This wonderful spell lets us push our opponent back a step in the ebb and flow of time, returning their spell to the top (or bottom) of their library and effectively pushing them back a whole turn!
Clockspinning: The ability to warp time in even mild amounts isn't just extremely potent when applied to the proper suspended spell, but can even have random utility, weakening counters based strategies. Combine this with your ability to reverse the spell's resolution to your hand, and now we're cooking with gas!
Delay: Nothing ever goes perfectly according to plan when you're a chronomancer. Fortunately for us, with just a little focus and concentration, we can make sure that our opponent's plan doesn't quite work too and make them wait a few more turns for their big fattie when we can hopefully have a better answer.
Unsubstantiate: The ultimate catch-all, this spell should be found in every chronomancer's spellbook. It allows us to interact with both the stack and the board state. It's especially hilarious as a huge tempo move against massive spells or pumped creatures, doing an amazingly awkward impression of the poor man's Time Walk.
Errant Ephemeron: I dunno what this ancient monster is, but I sure do like the fact that it's a 4/4 flyer! Another of our primary win conditions, we can start "casting" these bad boys on turn two, and have them for free as hasty fliers starting turn six, and that's without any outside intervention! It's the bargain basket of the temporal vortex!
Chronatog: This little fiend has the ability to literally eat time, skipping your next turn. The perfect pet for any time traveling mastermind.
As an incredibly casual deck, this shines especially against slower decks and tries to take the role of a very strange control/tempo hybrid in the match. We'll almost never be the aggressor, but that's okay, because we've got time on our side. The deck doesn't have anything too tricksy except for two combos, both involving Chronomantic Escape:
1) The first is Chronomantic Escape and two Paradox Hazes. This effectively makes it so that the spell will exile itself with SUspend one, meaning we get to cast it on our next turn again, meaning our opponent can never attack us, and we can take our sweet time building our board state for a game winning position.
2) The second is Chronomantic Escape and Chronatog. Once we have the time eating atog on board, all we have to do is cast Chronomantic Escape once, and our opponent gets stuck drawing but with no way to attack us! Be forewarned that this route is much more dangerous, however, and may not be favorable against decks brimming with removal.
Hope you all liked this, and I wish you all long and healthy lives! (Don't worry, future me claims that things go well for y'all.)