Triple A

Unknown Argy

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Final Revision —Nov. 30, 2015

I've now tightened this thing up so that it's hitting harder a lot faster.

I've taken out every card that MIGHT be useful for the ones that are almost ALWAYS useful.

Ultimate Price is gone.

An extra Drana, Liberator of Malakir and an extra Mardu Ascendancy have been added.

Deflecting Palm has come back into the Sideboard.

I now have access to 4x Ruinous Path and 4x Crackling Doom, if I need them.

We'll see how this goes at this week's FNM.

Argy says... #1

Try taking out a Mountain, Swamp, and Plains and putting in three Ally Encampment.

You might also want to put one more Mardu Ascendancy in and take out a Valorous Stance.

I haven't tested that configuration but have a feeling that it might work.

November 13, 2015 12:50 a.m.

Argy says... #2

gradyhawks how are you shuffling the deck?

Believe it or not that can affect your opening hand more than you might think.

I pile shuffle into piles of seven, then thread through about ten times.

November 13, 2015 1:15 a.m.

can i ask how you sideboard? what to change out?

November 26, 2015 10:24 p.m.

Argy says... #4

Sorry for not replying earlier jeffthezombiejesus. I've been on holiday, sans internet.

Sideboarding depends on what is proving difficult for you.

In most cases you would take out all the Ruinous Path unless you were having issues with Planewalkers.

In that case you would put the Ruinous Path from the sideboard in and take out four of something to make way for Utter End.

The easiest four cards to remove are Valorous Stance as they have the caveat of only being able to destroy a Creature of toughness 4 or greater.

Try not to take out Mardu Ascendancy as it's just too valuable.

Against Indestrucible or the stupid Hangarback Walker (one of the most overused and mostly ineffective cards currently out there) put in more Crackling Doom and Utter End. Sub them for Ruinous Path and Valorous Stance.

More Crackling Doom also deals with Hexproof Creatures.

March from the Tomb comes in against board wipes.

Deflecting Palm is great against anything that grows to be huge or inflicts a large amount of damage eg. Ulamog, the Ceaseless Hunger, Managorger Hydra, etc. You can also use it if you need to get one last hit of damage through at the end.

Control is this deck's weak spot, unfortunately. At the moment most decks are moving in that direction.

You can try basically taking out Mardu Ascendancy and a lot of Creatures and shoving all of your non-creature spells in the deck.

I am about to start testing that to see if that gets anywhere. I'll keep you posted.

I hope that helps. Let me know if you have any other questions and thanks for taking a look at my deck.

November 29, 2015 5:27 a.m. Edited.

Midexin says... #5

No Munda, Ambush Leader even as a two-of for post-board wipe comebacks?

November 29, 2015 11:41 a.m.

Argy says... #6

He was in an early version of this deck (this thing has had a LOT of revisions) and he just didn't work for where it ended up.

If he put Allies on the field like CoCo, or even in hand, he could be great. He doesn't help that much post board wipe as it takes at least one turn later to get any decent Rallies happening.

Chasm Guide + March from the Tomb works much better.

November 29, 2015 12:42 p.m.