This budget deck is a kind of different take on vehicles. It actually does not need the vehicles to win. It only uses their crew requirement to tap it's creatures so that their tap triggers defeat your enemies. Though there is enough removal and control in the deck to clear the way for your vehicles to get in on your foes anyways. All the vehicles in the deck have either trample or fly making them ideal for getting damage in. Both the Night Market Lookouts and the Spireside Infiltrators either damage your opponents or drain their lives. So using them to crew your vehicles is a great way to damage your enemy. The strategy is pretty straightforward. Drop your creatures and vehicles and smash face. The rest of the cards enhance or facilitate your damage. Here is a breakdown of the cards:

The Creatures:

Augmenting Automaton: This self-pumping machine is in the deck as an early drop that can improve as your mana pool grows. It has synergy with Built to Smash which can boost it even more and grants it trample because it is an artifact creature.
Night Market Lookout: This card is part of your strategy to damage your foes without needing to attack them. You tap this card to fill your crew requirements on your vehicles. It then drains your opponents as it taps. It is also a nice early drop that can crew your Sky Skiff by turn 2.
Spireside Infiltrator: A more robust version of your lookouts, this card also triggers damage on your enemy whenever you tap it. Also a good source for crewing your vehicles. Between these 2 cards you have sustainable inevitable damage on the table without needing to attack. Once crewed, being able to attack with your vehicles is just gravy.

The Vehicles:

Ovalchase Dragster: It's flavor text tells you what you need to know about this card. "It's either crash or win the race. Possibly Both!" It may be fragile but it only needs a crew of 1 and if you boost it with Built to Smash it can be giant damage racing toward your foes.
Renegade Freighter: A little more durable than the dragster but similar in function. It tramples it's way into the enemy. Also a nice target for your instant speed combat tricks.
Sky Skiff: This is a great vehicle for this deck. It drops early. It's crew cost is only 1. And it flies. This card rounds out the vehicles in the deck. All of them either evasive or tramplers.

The Other Spells:

Built to Smash: A pretty solid combat boost that can confer trample on it's target as long as it is an artifact creature. Any card that can give a 3 to 1 mana trade is very efficient. Especially if it is at instant speed.
Unlicensed Disintegration: With 12 artifacts in the deck the odds are good that you will be able to land some nice damage on your opponents as you destroy their creatures. Between this and Built to Smash you should not have any trouble running over any creatures that get in your way.
Ever After: So what could possible be more cool than having Zombie Vehicles in play? I almost called this deck "Dead Cars" but I liked The Night Crew better. It's more fitting with the rogue creatures and using the crew mechanic to hurt your enemy. This card gives your more gas to keep going if you run out of vehicles. And it puts itself back in your library to theoretically get used again at some future point. Just a random aside, this could prevents you from decking out if you can cast it every turn. Never going to happen but interesting nonetheless.
Hijack: Besides being on theme with the deck, this card is a great way to add some surprise to the game by stealing your enemy's artifacts or creatures and using them until end of turn. One of the best ways to use it is by stealing whatever they plan to block with. This makes way for your own vehicles to smash into them.
Live Fast: Also on theme for the deck but with a useful purpose. This card can refill your hand and get you past stalls or even up your tempo and help you get ahead of your opponents.

The Lands:

Akoum Refuge: This card helps mana fix the deck.
Mountains and Swamps are there to do what they do.

That is it for the deck. If you have comments or suggestions post them below.

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Date added 7 years
Last updated 7 years
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 0 Rares

11 - 0 Uncommons

27 - 0 Commons

Cards 60
Avg. CMC 2.64
Folders Magic Marc Cards, Budget Modern Ideas
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