The Lich's Reckoning (GRN)

Standard* jeffvanlee

SCORE: 80 | 27 COMMENTS | 11481 VIEWS | IN 34 FOLDERS


Decklist Archive: KLD —Oct. 2, 2018

KLD-RIX version, containing cards which are no longer standard legal as of 2018-10-05.

Main: 4x Blooming Marsh 4x Channeler Initiate 4x Doomed Dissenter 8x Forest 4x Journey to Eternity 2x Morbid Curiosity 3x Noxious Gearhulk (KLD) 4x Plague Belcher 4x Ravenous Chupacabra 12x Swamp 3x Thrashing Brontodon 2x Vengeful Rebel 4x Yahenni's Expertise 2x Yahenni, Undying Partisan

Side: 2x Dispossess 2x Duress 3x Fatal Push 2x Heroic Intervention 2x Hope of Ghirapur 2x Lost Legacy 2x Manglehorn

Maybe: 1x Banewhip Punisher 1x Benefaction of Rhonas 1x Costly Plunder 1x Creeping Mold 1x Festering Mummy 1x Field of Ruin 1x Jadelight Ranger 1x Mastermind's Acquisition 1x Scrapheap Scrounger 1x Supernatural Stamina

EpicBox75 says... #1

Today (19.01.2018) I made this deck for standard and I went 2-1 (WB Vampires 2-0, WG Cats 2-0 and 4c Energy 1-2) and it little bit surprised me that this deck was this consistent. Before FNM I did some testing games and I did small changes that I personally like more.

I didn't use Heroic Intervention because for me it didn't do anything because best sweep is Hour of Devastation at least in here it is the most used and Morbid Curiosity was changed to Costly Plunder because it was rare I ever wanted to use morbid and when I did want to use it I wanted to sacrifice 2-3 cost creature so I don't see any point to pay 1 more when you can have at instant almost same effect.

Also I took 1 Plague Belcher out and I added 3 Dusk Legion Zealot because it enabled to cycle deck faster + it is 1/1 that can die easily for journey and the card draw is nice at later stage as well (2 Heroics and 1 Belcher for 3 Zealots)

For lands I played 2 Field of Ruin and 1 Foul Orchard with 4 Marshs and 10 swamp and 7 forest. Maybe some Ifnir Deadlands even though it will need those 5 other lands to work

In the end I think that this deck is really consistent REALLY hard to beat after you flip Journey because the value is too good and if the reanimator land gets destroyed it is fast to flip another and laugh at your opponent.

January 19, 2018 2:51 p.m.

jeffvanlee says... #2

@EpicBox75 Thank you so much for giving the deck a try and taking the time to post your feedback here, it means a lot! I haven't had the chance to play it yet but I'll post an update as soon as I do.

January 19, 2018 3:33 p.m.

Room9 says... #3

Love this list! Have you considered using Banewhip Punisher as a sac outlet? It's quite powerful on curve, and can be followed up with Journey + sac. Check out my list for ideas if you're interested!

http://tappedout.net/mtg-decks/rix-bug-journey/

January 24, 2018 11:39 a.m.

Hexaflexagon says... #4

This has reached #5!!! Congrats! +1.

Love the decklist, I wouldn't change much. But, have you considered Woodland Cemetery instead of Blooming Marsh as it coming into play untapped is a slightly bigger chance than Marsh.

July 16, 2018 10:27 p.m.