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Ogoki Yes, good call! I actually added Benefaction last night- digging 5 deep and keeping both seems great.
January 18, 2018 9:47 a.m.
@EpicBox75 You're welcome, I'm glad you like the list! Thanks for your comment.
I think adding blue is definitely possible, however I'd like to keep the deck to two colors for maximum consistency in the early game. If I did add blue, Champion of Wits might be a nice option as well.
January 17, 2018 4:13 p.m.
Excellent points Aethos, depending on my local meta I'll definitely run a few copies of Field of Ruin. Cutting a Gearhulk is probably a good call as well. Wondering if Creeping Mold is a viable option... seems pretty slow though. Maybe Heroic Intervention?
January 17, 2018 12:05 p.m.
January 17, 2018 9:42 a.m.
Hey just wanted to thank you for your suggestions and analysis on my BG Journey deck!
January 17, 2018 9:34 a.m.
Hello! Just joined and is my first deck posting, so please forgive any formatting issues!
I plan to take this deck to my LGS Standard events over the coming season (1 per week or so) and will post updates, along with any changes I make.
SCORE: 4 | 4 COMMENTS | 452 VIEWS
January 16, 2018 5:18 p.m.
January 16, 2018 5:06 p.m.
Definitely a fan of this banning, energy was fun for a while but things got a little ridiculous. I feel Ramunap Red was also too strong so this should make for a more diverse standard environment. Give some other brews a chance!
January 15, 2018 12:11 p.m.
A few thing I'm pondering:
January 14, 2018 10:32 a.m.
Appreciate the feedback wakawakawaka! Thrashing Brontodon was an excellent suggestion, I love the 3/4 body and being able to hit enchantments is great. Added to the maybeboard, probably a solid sideboard piece. My concerns with the card are:
The mana cost (wanted a more reliable turn 3 play in a pinch, since I feel that being stuck with only -1/-1 creatures in hand early without being able to drop another creature first is really bad).
No etb trigger.
Paying to activate its sac ability, while cheap, is a cost and could interfere with early ramp.
Having 4 toughness can be a drawback when you want to slam Journey on a creature and then peg it with two -1/-1 counters and kill it.
January 13, 2018 8:13 a.m.
SCORE: 11 | 12 COMMENTS | 899 VIEWS | IN 2 FOLDERS
|Avg. deck rating||10.00|
|Helper Rank||None yet|
|Favorite formats||Standard, Pre-release, Commander / EDH|
|Venues||Untouchables Sports Cards & Gaming|
|Last activity||4 hours|