Price Guesstimate: $30
WHAT THIS DECK DOES:
Warriors of converted mana 4 or less keep constant pressure on your opponent. This is not really made to be crazy competitive, and will probably be decimated by control. But it provides an option for a decent aggro budget deck.
SIDEBOARD OPTIONS:
WHAT & WHEN YOU WANT TO CAST:
Turn 1:
Bloodsoaked Champion
and
Mardu Woe-Reaper
are the first things that should hit the board. Make sure you have one in hand to supply and immediate threat to your opponent.
Turn 2:
Blood-Chin Rager
is the best option, at this point. Dropping him will allow for difficult-to-block hits on turn 3.
If he's not in hand,
Chief of the Edge
is the second best choice.
If neither of those are in hand, you can settle for a
Hidden Dragonslayer
.
Turn 3:
Arashin Foremost
should be cast here, supplying Double Strike to a warrior that's ready to attack. If you managed to get
Blood-Chin Rager
out last turn, try not to choose him for
Arashin Foremost
's ability. Instead, choose another target, such as your turn 1
Bloodsoaked Champion
or
Mardu Woe-Reaper
. This will evenly distribute your threats and make it difficult for your opponent in the event that they have removal in hand.
Chief of the Edge
is once again a second good choice here, and will provide a small pump for combat.
If neither of those are available,
Hidden Dragonslayer
can be played face-down or cast normally, depending on your opponent's board-state.
Graveblade Marauder
is another option if you don't have any other warriors in hand. Be careful not to exile anything in your graveyard with
Mardu Woe-Reaper
once he's out.
Artifact, enchantment, or creature removal are also good choices at this point if your opponent is providing enough of a threat.
Bloodsoaked Champion
,
Mardu Woe-Reaper
, and
Blood-Chin Rager
remain solid drops this turn and beyond.
Turn 4:
Ideally, you want to get out
Raiders' Spoils
now. This will not only provide a small pump to your creatures, but also give card advantage when a warrior connects.
A
Dragonscale General
is the second option, providing a nice boost to your smallest creature at the end of this turn and beyond.
Turn 5 and beyond:
Drawing into
Foul-Tongue Shriek
from a combat hit with Raiders' Spoils will not only regain the life sacrificed for card-advantage, but also deal a little extra damage. Just be sure to cast it before the combat phase ends. Even after combat damage has resolved, you're creatures are still considered attacking. Use this to your advantage.
Don't forget that
Hidden Dragonslayer
's Megamorph ability adds a +1/+1 counter to him. This may seem small, but the Lifelink he provides will add up and may even win games.