Don't Blink

Standard* G/U (Simic)

BamaMagic52 Score: 2


Description

Ok awesome deck I built last night. obviously its a creature graveyard deck. My plan is to mill/grind myself when I get Splingerfright or Boneyard Wurm in my hand or on the battlefield. Also have cards like Mulch where I can look at top 4 cards put all lands in my hand and put other in graveyard (creatures). So take a look and give me some suggestions. Kessig cagebreakers is a pretty sweet card as well. and then I have some life gain. add 2 life for every creature card in the graveyard!!!

Updates

Took out put in — Aug. 22, 2012

I took out the mulch cards and added Trackers Instinct so i could use its flashback. also took out 1 bond beetle and added a forest.

1st Best out of 3 game! — Aug. 21, 2012

Played a best out of 3 game last night with someone who had a casual deck so OBVIOUSLY he had too many crazy cards in his deck. BUT 1st game I got a splinterfright out 3rd turn after already having 3 creatures in the graveyard so but turn 6 he was a 15/15 and had 2 out so I won easily. 2nd and 3rd game not so much. he was playing a red/blue multicolor cards that where unblockable. both games I didn't have good mana pulls and didn't have a chance to get my creatures big enough and I couldn't block so he won both games. Trying to figure out if I need to add more blue mill/grind cards or if I have enough with just the 8 and then mulch is pretty much a self mill also the splinterfrights mill me as well.

redfive says... #1

i would add 4 more land after looking at your mana curve. to make this competitive standard look into some duel lands and dont be sad you got wrecked against a casual deck =) if your plan is for a mill yourself deck i would add more mill cards and the like. maybe splash black so you can get the creatures you didnt want in your graveyard out. you dont have to listen to my suggestions it is your deck build it the way you want =)

August 22, 2012 12:05 a.m.

Emrakool says... #2

@redfive

I do partly agree with you, while Ghoultree has a heavy CMC the deck is designed to make it cheaper. Which leaves Kessig Cagebreakers as probably the toughest card to cast. Using Mulch , about 22 lands would be ideal.

As for my suggestions, with this build card:Tracker's Instincts would do you more good than Forbidden Alchemy and can be flashed back without splashing an extra color. Tome Scour isn't Standard legal. For milling yourself you can go with 2 cards and the draw with Thought Scour , which maybe you were thinking of in the first place. Or Dream Twist for 3 cards in the graveyard with flashback.

Sometimes it doesn't hurt to run 1-2 copies of card:Memory's Journey or Elixir of Immortality . I'd probably go with the first option as it'll likely get dumped into your graveyard and doesn't kill Splinterfright completely. That way you have chances to recover if someone blasts your kill condition off the field. Hope my suggestions helped and good luck!

August 22, 2012 12:36 a.m.

torridus says... #3

Definitely need more lands, and instead of Tome Scour some people use card:Tracker's Instincts as an alternate Mulch .

I splash red in my Splinterfright deck for Kessig Wolf Run among other things; it's great for getting in extra damage from creatures like Boneyard Wurm , which can be unfortunately chump-blocked often.

I'd begin by cutting all Bond Beetle s and one Island for 4x Hinterland Harbor if they're in your budget.

August 22, 2012 1:15 a.m.

Eskimole says... #4

You know Tome Scour isn't Standard? Maybe you were thinking of Thought Scour ?

August 22, 2012 2:17 a.m.

BamaMagic52 says... #5

I was thinking of Thought Scour Im sorry guys! On MTGO i have 4 Thought Scour but forgot to order them from coolstuff. I have 4 card:Tracker's Instincts I can add. I know cagebreaker is hard to get out BUT when I do get them out its a game changer ha. Thanks for the help guys I know its my deck but I enjoy yalls suggestions. deff adding Tracker's instincts and taking out mulch and probably take beetles out and adding land

August 22, 2012 9:32 a.m.

BamaMagic52 says... #6

@ redfive That is where I needed the most suggestions I normally have 22-23 lands in my 60 card decks but I was hoping I could get away with only 20 (which is still a 3rd) so I could keep more creatures in here. The more creatures I take out the less my Boneyard Wurm and Splinterfright can get.

August 22, 2012 9:38 a.m.

zandl says... #7

Add 1x Swamp, get 4x Hinterland Harbor .

August 22, 2012 1:38 p.m.

TheOne4221 says... #8

If you end up milling yourself out before being able to do anything, make sure you have Laboratory Maniac . I normally don't play self-mill decks, so don't take my advice to heart.

August 22, 2012 4:05 p.m.

BamaMagic52 says... #9

I've only milled myself out of cards once but had a Platinum Angel out (which I dont think is standard but Hey we where playing kitchen table magic haha! So I won like 3 turns later...But never knew about that Laboratory Maniac thats pretty awesome

August 22, 2012 4:16 p.m.

torridus says... #10

You still need 1-2 lands to consistently play everything. I also really recommend that you keep Mulch in because it helps you get lands when you need them. In a deck with a low land count (under 23-24) it can make or break a game. And in this type of deck you won't be worried about seeing cards in the graveyard anyway. While Thought Scour is decent I think you'd be better off with Mulch , since its potential is greater.

August 22, 2012 6:05 p.m.

BamaMagic52 says... #11

Thanks for the suggestions I kept mulch and took out forbidden alchemy. since I cant use the Forbidden alchemy's flashback. Also only have 2 Gnaw to the Bone since I can use its flashback.

August 22, 2012 7:27 p.m.

spectre501st says... #12

nice, i am running a similar deck deck:splinters-of-your-soul. Rancor might be a good idea for your Boneyard Wurm s if you don't want to splash red. if you have trouble with aggro decks, run Strangleroot Geist . otherwise, nice deck! I'm really into self-mill right now. +1

August 22, 2012 8:07 p.m.

BamaMagic52 says... #13

Rancor is a nice card!! also need Kitesail and equip it to my big creatures

August 22, 2012 9:26 p.m.

Demarge says... #14

this deck isn't golgari, it's simic.

August 22, 2012 11:19 p.m.

torridus says... #15

I doubt you need Rancor AND Kitesail unless you run into a lot of flying creatures and really need the defensive option of having your own flying creatures; Rancor should be sufficient by itself for getting damage through.

And just a small request: you did mention that you've changed the deck up. Would you mind editing the list here on TappedOut so that we can review your changes thus far?

August 23, 2012 1:29 a.m.

zandl says... #16

I'm with Demarge on this one. B/G = Black/Green (Golgari). U = Blue. This deck is U/G (Simic).

If you're having problems with Flying creatures, just add Corrosive Gale to your sideboard. Or use Silklash Spider .

August 23, 2012 10:49 a.m.

BamaMagic52 says... #17

torridus I have made the changes on TappedOut! and I apologize for putting (Golgari) Im still a noob haha thanks for the help.

August 23, 2012 11 a.m.

BamaMagic52 says... #18

torridus I have made the changes on TappedOut! and I apologize for putting (Golgari) Im still a noob haha thanks for the help.

August 23, 2012 11 a.m.

Long_Con says... #19

Funny, because the Golgari are the more likely guild to have a graveyard-based deck! Simic, acting Golgari-ish.

Why the Bond Beetle ? Is there a combo with that? For a one-green-drop I would go with Birds of Paradise over the Beetle, you get mana ramp and flying defense!

August 23, 2012 noon

zandl says... #20

Also, Tome Scour isn't Standard. I'm not sure why TappedOut says it is.

August 23, 2012 12:25 p.m.

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Date added 2 years
Last updated 2 years
Legality

This deck is not Standard legal.

Show illegal cards in boards
Illegal cards Tome Scour
Cards 60
Avg. CMC 2.82