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i would add 4 more land after looking at your mana curve. to make this competitive standard look into some duel lands and dont be sad you got wrecked against a casual deck =) if your plan is for a mill yourself deck i would add more mill cards and the like. maybe splash black so you can get the creatures you didnt want in your graveyard out. you dont have to listen to my suggestions it is your deck build it the way you want =)
I do partly agree with you, while Ghoultree has a heavy CMC the deck is designed to make it cheaper. Which leaves Kessig Cagebreakers as probably the toughest card to cast. Using Mulch , about 22 lands would be ideal.
As for my suggestions, with this build card:Tracker's Instincts would do you more good than Forbidden Alchemy and can be flashed back without splashing an extra color. Tome Scour isn't Standard legal. For milling yourself you can go with 2 cards and the draw with Thought Scour , which maybe you were thinking of in the first place. Or Dream Twist for 3 cards in the graveyard with flashback.
Sometimes it doesn't hurt to run 1-2 copies of card:Memory's Journey or Elixir of Immortality . I'd probably go with the first option as it'll likely get dumped into your graveyard and doesn't kill Splinterfright completely. That way you have chances to recover if someone blasts your kill condition off the field. Hope my suggestions helped and good luck!
I splash red in my Splinterfright deck for Kessig Wolf Run among other things; it's great for getting in extra damage from creatures like Boneyard Wurm , which can be unfortunately chump-blocked often.
I was thinking of Thought Scour Im sorry guys! On MTGO i have 4 Thought Scour but forgot to order them from coolstuff. I have 4 card:Tracker's Instincts I can add. I know cagebreaker is hard to get out BUT when I do get them out its a game changer ha. Thanks for the help guys I know its my deck but I enjoy yalls suggestions. deff adding Tracker's instincts and taking out mulch and probably take beetles out and adding land
@ redfive That is where I needed the most suggestions I normally have 22-23 lands in my 60 card decks but I was hoping I could get away with only 20 (which is still a 3rd) so I could keep more creatures in here. The more creatures I take out the less my Boneyard Wurm and Splinterfright can get.
You still need 1-2 lands to consistently play everything. I also really recommend that you keep Mulch in because it helps you get lands when you need them. In a deck with a low land count (under 23-24) it can make or break a game. And in this type of deck you won't be worried about seeing cards in the graveyard anyway. While Thought Scour is decent I think you'd be better off with Mulch , since its potential is greater.
I doubt you need Rancor AND Kitesail unless you run into a lot of flying creatures and really need the defensive option of having your own flying creatures; Rancor should be sufficient by itself for getting damage through.
And just a small request: you did mention that you've changed the deck up. Would you mind editing the list here on TappedOut so that we can review your changes thus far?