My first deck, built with multiplayer in mind. Most of the cards are support for Luminarch Ascension: Guardian Seraph reduces the damage dealt from pingers to zero, Leyline of Sanctity prevents pingers and bolts from even aiming at my head, and Safe Passage is a surprise way to gain a counter on the ascension. Ghostly Prison and Windborn Muse prevent myself from being attacked, and Pariah can act as pseudo-removal or a pseudo-Fog effect. 4 Chronomantic Escapes are possible replacements for the Ghostly Prisons.

As mentioned, the deck was built with multiplayer in mind; namely, free-for-all, as that was how I learned to play Magic and most commonly played. The focus on Luminarch Ascension worked towards improving the deck's power level in free-for-all, as well as focusing the deck in a way that throwing good angels into the deck was never going to do. While the deck works best in free-for-all, it also works as the Archenemy even though Luminarch Ascension would only trigger once for the opposing team's combined end step, as the effects that work to protect it work quite well against three opponents.

To ensure I do not forget which Voice of All has which protection, I created protection from color "Icons" in Magic Set Editor. Those Icons can be seen here: http://sarroth.tumblr.com/post/81585637549/in-addition-to-my-own-magic-card-designs-and

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Date added 13 years
Last updated 4 years
Legality

This deck is Casual legal.

Rarity (main - side)

2 - 0 Mythic Rares

30 - 0 Rares

4 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 3.48
Tokens Angel 4/4 W
Folders Multiplayer, Paper
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