Mishra's Bauble

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mishra's Bauble

Artifact

, Sacrifice this: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

Andramalech on Cosmic Charybdis

1 month ago

Chino90 confidently, yes. It is, in my opinion. The number of times in my playtesting where that made/broke a game was three times, where I drew a second Urza's Saga for my turn two. I agree, it could happen to matter.

It's a feels bad moment, but that happened so rarely I'm just not worried about it, because when I am playing the Saga first and it matters, that's when I had my toolbox and another set of spells swapped into the deck.

I've gone back and forth thinking about the applicability, but having it has helped me (statistically) more than it has hurt me (in play testing).

In my heart, I'm looking to add exactly 1 copy of Mishra's Bauble to ensure, truly, as you described, I never hit a dead draw. But otherwise..

..i kinda think the list is air tight. Swapping any of the 3 to 4 copy cards in the list for any 1 of my SB artifacts is how I intend to run the deck. I guess it's easy to overlook when you're essentially dueling with yourself each time and choosing which one-of is gonna be mainline this time.

Tons of food for thought there.

Tl;DR: I made an assumption about my deck and it's sideboard where one would always choose whichever of the 3 artifacts they wanted for mainboard, prior to the duel, in place of any 1 copy of a card in the list that was not as helpful for playstyle, matchup, etc.

I.e., I tend to take out 1 copy of March of Burgeoning Life before pretty much anything else, in favor of the Shadowspear first.

Chino90 i also believe you could try play testing too! I'd be curious what others discover upon trying out my arrangements.

Thanks for returning to the list, and don't forget to upvote this literal primordial soup!

capwner on dontthinkitsallinyourhead

3 months ago

I heard that new fangled Marauding Mako fella likes casting Burning Inquiries

Mishra's Bauble Street Wraith Detective's Phoenix are other regular players I've seen in these kind of builds, the phoenix in particular is extremely discgusting with FoMO. Your build is way more interesting however with Scourge Wolf and the madness cards. Just imagine dropping the wolf and bestowing the phoenix on it for 3 total mana, netting a 4/4 double striker haste flying you feel me???

LampeShades on Beastmode

5 months ago

Considering -1 Land, -1 Temur Battle Rage, and -2 Questing Beast (move to sideboard), +4 Mishra's Bauble > to increase likelihood of triggering delirium on Fear of Missing Out.

maybe a Ragavan or two in the mix??

Andramalech on Kuroikage

6 months ago

Bookrook I've been waiting to add it as a one of for the list at the barem8nimum, because it could be so useful! Especially since I think Urza's Saga would fetch it, so if I run Mishra's Bauble then it might have some kind of utility. Will see what's up!

Cloudy2024 on Kuroikage

7 months ago

really nice deck. I have a similar one to it and I use Mishra's Bauble which really helps the Nethergoyf to get bigger faster.

wallisface on Rakdos Speed Aggro

7 months ago

Some thoughts:

  • Dreadhorde Butcher is a very decent Rakdos aggro creature. Monastery Swiftspear also feels like a must.

  • I don’t think either if the auras are worth it, they’re too likely to allow the opponent to 2-for-1 you with a killspell and immediately lose you the game through lost tempo.

  • Fear of Missing Out is better than all your current 2-mana creatures and could lead to some really powerful turn-3 wins provided you can adjust the deck to reliably have delerium (playsets of Mishra's Bauble, Street Wraith could help with this. Ideally you'd also want Bloodstained Mire but I get that’s $$$).

capwner on Molten Opals

7 months ago

I did a bit of mulligan testing between 64 and 61 card versions of this deck. I found the 64 card version with 4 Ghost Quarter / 4 Mishra's Bauble / 4 Thoughtcast performs slightly more consistently in terms of the likelihood of getting a functional opening hand. The results from 100 simulated game 1 openers show this:

64 card: Keep 7 x78 / Keep 6 x15 / Keep 5 x6 / Keep <5 x1

61 card: Keep 7 x69 / Keep 6 x27 / Keep 5 x4 / Keep <5 x0

This is a subtle difference but it suggests the increased number of GQ and Mishra's helps to smooth out manafixing issues in opening hands. My subjective assessment was also that the 64 card version had higher quality openers on the whole. For this reason I have updated the list to reflect this change, and I also added a 1-of Urza, Lord High Artificerfoil because he seems cool.

Xica on Gleeful Reveler 2024 dec

7 months ago

The idea with the deck was to play cards that cannot be efficiently answered. If opponent spends 3-4 mana to clean up tokens generated from my spell costing thats enough of a win for me, to be worth it.

Thats why you can observe an utter lack of creatures without relevant triggered abilities in the deck. Bedlam Reveler is a "draw 3" card that dodges Force of Negation, which sometimes also endd up becoming a sizeable attacker - but thats just a bonus. Same goes for Clockwork Percussionist. Its mainly there to act as copies 5, 6, 7, 8 of Experimental Synthesizer

...well sweepers aint bad, as opponent tapping out for a sweeper means no Flare of Denial, and allows me to deal damage directly to face.



And well leyline of combustion is much more than just "possible tech against bowmasters, lava dart, W6".
For decks that can burn out the opponent, its one of the most universal hatecards.
It hits lots of combo decks, and pretty much all non-counterspell interactons.
Good against mill.
Good against targeted discard
Good against prowess, burn, phoenix
Often deals significant damage to unexpected players running Mishra's Bauble
Protect from opposing land destruction in eldrazi decks
Punishes activation of lotsa walkers
Creates downsides for enchantment based removal spells

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