Is manamorphose good in UR prowess decks?

Modern Deck Help forum

Posted on Sept. 1, 2016, 10:11 a.m. by Chino90

I have a UR prowess deck with Kiln Fiend, Monastery Swiftspear, Stormchaser Mage and Wee Dragonauts.

Amongst various instant and sorcery spells i have, i've put 2x Think Twice for some card draw and 1x Gut Shot to get a mana-free activation of prowess while pinging.

But now I am doubting if i should switch those for 3x Manamorphose, because it essentialy gives me both card draw and free mana to cast another spell, possibly triggering another instant of prowess.

So, I want to know what do you think about keeping the Manamorphose over Think Twice and Gut Shot.

Thank you.

Chandrian says... #2

If you want an amazing list for an Izzet Prowess deck you take a look at


Steamblast

Modern* TheSurgeon

SCORE: 71 | 119 COMMENTS | 7582 VIEWS | IN 36 FOLDERS


I was making my own list and stumbled upon that one, now I'm trying to get all the cards of that current build.

Shout out to TheSurgeon for making the list.

September 1, 2016 10:30 a.m.

Chino90 says... #3

Nice list. i will have it in consideration.

September 1, 2016 10:57 a.m.

square711 says... #4

Manamorphose does what Think Twice does for free, and fixes your mana while it's at it. Flashback doesn't make Think Twice worth playing in a fast deck that may not even get to 3 lands during a game. So, yes, you should definitely replace it.

Now, Gut Shot is a different matter. It doesn't cantrip, but it's a 0-mana spell and pinging is surprisingly relevant in the early game, especially on turn 1. You should play both Gut Shot and Manamorphose, IMO.

September 1, 2016 12:08 p.m.

Chino90 says... #5

Thanks, square711.

This would be the list, then:

http://tappedout.net/mtg-decks/blizzetkrieg-with-manamorphose/

September 1, 2016 12:25 p.m.

sylvannos says... #6

Fixed link:



You want spells that you can chain together to keep the prowess train going. 4 Manamorphose and 4 Gitaxian Probes are almost always auto-includes for this style of deck.

I'd also play more cantrips, like Serum Visions, Thought Scour, and Sleight of Hand. Since they replace themselves, they act like pump spells for each mana symbol u you have open.

Also speaking of Manamorphose, it alllows you to splash other colors to do broken things. Become Immense and Tainted Strike add an "Oops! I win!" element to the deck that can get kills on turn 3.

Lastly, you might like Blistercoil Weird or Nivmagus Elemental over Wee Dragonauts. They're faster and essentially do the same thing.

September 2, 2016 10:58 a.m.

Chino90 says... #7

Thank you sylvannos for your insight. I will probably add the blistercoils and the nivmagus, and made a separate pile of cards for multiplayer games, which tend to be slower and more defensive.

September 2, 2016 1:28 p.m.

This discussion has been closed