Possibiliy storm
General forum
Posted on April 21, 2013, 9:28 p.m. by rckclimber777
So I am a bit out of the loop, having taken a temporary hiatus from magic. I went ahead and looked through the spoilers thus far for Dragon's maze and I'm wondering if anything has been said about the card Possibility storm in the current meta?
That card mixed with Curse of Exhaustion is a two-card lockdown.
My gut tells me this combo is far too gimicky, but at the same time I never like to overlook a simple two card combo that ends the game for one player.
Thoughts? If it is viable (even if just as a backup to the main wincon) what would you use to support it?
For those who haven't seen the card yet here is the text:
Possibility Storm 3RR
Enchantment
Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.
rckclimber777 says... #3
I think I could probably get the mana base right with the shocks and innistrad duals, but you're right, it hinges on draw capabilities. Still though, I remember when Splinter twin and deceiver exarch was a feared combo (granted one turn earlier and less mana intensive).
April 21, 2013 9:36 p.m.
SwiftDeath says... #4
it is an okay card. not good enough for competitive play. it might see play in various EDH decks though. I wish it didn't require the cast from the hand but they were smart and realized how OP this would've been with Maelstrom Wanderer if it was any cast.
April 21, 2013 9:48 p.m.
rckclimber777 says... #5
I'm not really concerned with the card itself but moreso the interaction with Curse of Exhaustion . Without Curse of exhaustion, I wouldn't give this guy a second look.
April 21, 2013 9:51 p.m.
I'm going to convert my UWR control deck to this combo, at least temporarily. Thanks for pointing this out! I'll probably take it to the first Dragon's Maze FNM and let you know how it goes, rckclimber777.
This is reminiscent of the Curse of Exhaustion /Knowledge Pool combo from a year back, which I really liked.
April 21, 2013 9:58 p.m.
ottosmagic13 says... #7
I have a casual multiplayer deck that I've been running on cockatrice since Possibility Storm was spoiled. With cascade cards, Wort, the Raidmother , and Riku of Two Reflections and Mirari it looks to ramp then start casting 3-4 Ultimatums for the price of one each turn to win. Listed on here as Possibility Cascade , check it out.
It's a fun card but I think it won't find a home in standard outside of fun FNM combo/lockout decks. Maybe there is a way to break the card in half that I'm not seeing but I'm deffinately getting a playset (one being foil) for kitchen table and EDH shenanigains.
April 22, 2013 8:15 a.m.
Dual Casting would allow you to cast Instant/Sorcery cards from your hand, get a random one to cast from Possibility Storm, while still keeping the original by copying it.
April 22, 2013 9:32 a.m.
Other benefits to this card.
Kills most control, as they can't rely on counterspells or removal.
Kills all spells with X in it's cost.
Any deck not designed to work with this will likely be killed by it very fast.
Cheap creatures with Flash can be used to Flash in large creatures.
. I'm sure there are a lot of other possible uses.
April 22, 2013 9:38 a.m.
Possibilty Storm may also get it's name from a play style that could benefit from the card.
Storm = cast a spell with storm... make many copies... then exile the original, go cascade through your library, and cast another Storm spell... and make many more copies.
Might be too slow for the formats that Storm is used in, but would be fun.
April 22, 2013 9:49 a.m.
rckclimber777 says... #11
Thanks Jimhawk I'll be interested to see how it does.
Rayenous - Good points. There are certainly some advantages to it. The 5 cmc is a little prohibitive, but seems to be ok in general.
I'd love to see the combo work out in a competitive format and the card itself does have some redeeming qualities. Maybe if I find time in the next week or so I"ll put together a list and test it out.
April 22, 2013 9:52 a.m.
This also kills, Buyback, Kicker/Multikicker, Overload, and many other 'alternate cost', as well as any "If cast from your hand" cards. - (Lol @ Phage the Untouchable ... too bad it's a "may cast".)
Miracle could still work... but they won't know what card they are 'miracle'ing into.
April 22, 2013 10:08 a.m.
Actually, kicker/multikicker and buyback should still work, as they're additional costs, not alternate costs. Overload is shot, though.
April 22, 2013 3:13 p.m.
The Buyback, Kicker/Miltikicker can still be payed... but since the spell never resolves, the effect will not occur.
April 22, 2013 9:15 p.m.
The only thing this lockdown combo does not stop is cards cast from zones other than the hand, and in Standard, that means Flashback cards and Gravecrawler . In other words, your opponent has to pack Ray of Revelation and have it get milled or they just lose.
April 22, 2013 9:18 p.m.
Your opponent could also just hope to hit a good card as the new spell being cast, and the original spell will get put at the bottom of the library with all the other cards Possibility Storm exiles. Depending on your opponent's spell selection, doesn't sound like a complete shoot-down to me, just a heavy dose of chaos. And it affects the person who cast it too, so there's that.
April 22, 2013 9:35 p.m.
Now, with something like Curse of Exhaustion , yeah, that's painful. That's where I'd hope I had one of those creatures that sacs to destroy an enchantment ready to go.
April 22, 2013 9:36 p.m.
A few more ideas... (note that there is not "if" clause, so even if you don't exile your spell to the storm, you still get to 'cascade' into another.)
Possibility Storm + Nivmagus Elemental = exile the spell cast from hand to give Nivmagus 2x +1/+1 counters, and still get to cast a spell. - If you don't like the spell, exile it to him for another 2x +1/+1's.
Possibility Storm + Possibility Storm = Cast one spell, get 2... okay, seems to benefit your opponent as well... but with Guttersnipe , it's 6 damage to each opponent for as little as 1 mana.
Possibility Storm + Ruric Thar, the Unbowed = Opponent has to take 6 damage just to see if they want to take another 6 damage to cast a spell.
erabel says... #2
I feel it'd be a bit hard to get into without some really excellent draws and hitting your land drops perfectly, but a hilarious combo nonetheless.
April 21, 2013 9:32 p.m.