A weird and awesome idea
Custom Cards forum
Posted on June 30, 2015, 8:20 p.m. by Popalofiti
I had a weird idea awhile back before I joined Tapped Out about some cards that I called Victories. Each one would represent a color or multi-color and I thought they were neat! What about you?
Victory in Numbers - Enchantment - (2)WWW
Whenever a creature you control deals combat damage to an opponent, you may put X 2/2 white Soldiers onto the battlefield under your control where X is the amount of damage dealt divided by two rounded down.
Victory in Survival - Enchantment - (2)GGG
Starting with you, each player chooses a creature they control that has the highest power of creatures they control, then sacrifices the rest.
At the beginning of each upkeep, starting with you, each player chooses a creature they control that has the highest power of creatures they control, then sacrifices the rest.
Victory in Anger - Enchantment - (3)RRR
If a nonblocking creature would deal damage, it deals double that damage instead
Whenever a creature you don't own deals damage to you or a permanent you control, it deals that much damage to itself
If a creature you own would deal damage to you or a permanent you control, instead prevent all damage that creature would deal this turn
Victory of Undeath - Enchantment - (3)BBB
At the beginning of your upkeep, you put X Y/Z black Zombies onto the battlefield under your control, where X is the amount of Swamps you control, Y is the amount of creatures in your graveyard, and Z is your devotion to black.
Victory of Knowledge - Enchantment - (3)UUU
You have no maximum hand size
Draw an additional card at your draw step
If all cards in your hand have a converted mana cost that is greater than or equal to four, you may reveal your hand. If you do, cast seven of those cards revealed this way without paying their mana costs, then discard your hand and draw seven cards. Do this only once a turn.
Victory in Nature - Enchantment - (2)GGWW
Indestructible, Shroud
When ~ enters the battlefield, exile all other enchantments and artifacts.
At the beginning of each endstep, exile all other enchantments and artifacts.
Victory of Justice - Enchantment - (2)RRWW
At the beginning of each opponents upkeep, they choose one.
The controller of this Enchantment gains 5 life
You lose 5 life
Sacrifice a creature
Victory of Wealth - Enchantment - (2)WWBB
When ~ enters the battlefield, destroy all other enchantments you control
You can't play other non-aura enchantments
At the beginning of your upkeep, flip three coins.
For each coin that is heads, put a +1/+1 counter on target creature and its controller gains one life.
For each coin that is tails, put a -1/-1 counter on target creature and its controller loses one life.
Victory in Peace - Enchantment - (2)WWUU
All creatures have defender and shroud.
If this Enchantment would leave the battlefield, shuffle it into its owners library instead.
Victory in Strength - Enchantment - (2)RRGG
At your attack phase, choose target creature you control. That creature gets +X/+X, Double-strike, Hexproof, and Trample where X is the amount of creatures and lands you control. At your endstep, sacrifice that creature.
Victory in Wasting - Enchantment - (2)GGBB
At the beginning of your upkeep, you lose life equal to the amount of lands you control.
At your endstep, an opponent chosen at random gains control of ~
Victory of Unnatural - Enchantment - (2)GGUU
When ~ enters the battlefield, destroy all mono colored creatures. Then return all creatures from graveyards under your control and they are Mutants in addition to their other types and gain "Whenever this creature dies, creatures you control get -1/-1 until end of turn"
If ~ would leave the battlefield, shuffle it into its owners library instead
Victory of Destruction - Enchantment - (2)RRBB
Whenever a creature dies, you may pay (X) where X is that creatures converted mana cost. If you do, ~ deals damage to all other creatures that player owns equal to the dead creatures power.
Victory of Science - Enchantment - (2)RRUU
Whenever an opponent casts a spell, counter that spell unless they pay X, where X is the amount of instants and sorceries in your graveyard.
Victory of Psychosis - Enchantment - (2)BBUU
Whenever an opponent casts a spell, they reveal the top X cards of their library where X is the spells converted mana cost. They put all cards revealed this way in their graveyard.
Wording is probably wrong, if you want, correct me.
Thanks for looking!
True, but no mono colored Ultimatums. I'm saying they haven't created the types in both mono AND multicolored versions besides the Gods. Otherwise there would be 15 of each of the different types of Dictates, Decrees, ect.
June 30, 2015 8:31 p.m.
Wording and such:
- First off, and this will honestly be the most nitpicky thing ever, but you don't need the parentheses around the numbers in the mana costs. 2WWW makes sense.
- Victory in Numbers wording: "Whenever a creature you control deals (combat?) damage to an opponent, you may put X 2/2 white (not capitalized; don't capitalize colors.) Soldier creature tokens onto the battlefield, where X is half the amount of damage dealt, rounded down.
- Numbers feels like a green card more than a white one. Reminds me of Brood Sliver. I know that there's precedent for white making creatures through combat damage, but I'm pretty sure it's still more of a green effect.
- Victory in Superiority wording: When ~ enters the battlefield, (Forgot this bit on the first bit of the card.), starting with you (The game rules require that this sort of thing goes in turn order anyway. You don't need to say so on the card.) each player chooses a creature he or she controls with the greatest power or the greatest toughness among creatures he or she controls and sacrifices the rest. (And then the second line is the same thing but instead it starts with "At the beginning of each upkeep".)
- See, this one feels more white. Who has the better duelist? Also, if you decide to keep it green, I'd just go with greatest power as opposed to greatest power or greatest toughness.
- Victory in Anger wording: Half of these are replacement effects, not triggers. So, from the top: "If a nonblocking creature would deal damage, it deals double that damage instead. Whenever a creature you don't own deals damage to you or a permanent you control, it deals that much damage to itself. If a creature you own would deal damage to you or a permanent you control, instead prevent all damage that creature would deal this turn."
- This one feels red/white. Reminds me of Gisela, Blade of Goldnight.
- Victory of Undeath: Not gonna even bother with wording on this one. Magic doesn't bother with setting more than one variable per card. This one sets three. Also, tokens with 2 potentially different stats that are set by different things and may or may not change based on the way you want this card to work is a memory nightmare at best in paper Magic.
- Victory in Knowledge wording: First line should be the "you have no maximum hand size" bit. Then "At the beginning of your draw step, draw an additional card." And, finally, since this doesn't specify you playing with your hand revealed, I'm going to rework this as an activated ability, like so: "Reveal your hand: If each card in your hand has a converted mana (not capitalized) cost of four or greater, you may cast seven cards revealed this way without paying their mana costs, discard your hand, and draw seven cards."
- I don't know if I like this card or not. I'm leaning towards no.
June 30, 2015 8:53 p.m.
fadelightningmm says... #7
Idk if it's just me but the green one seems very not green. Most times green is having the most creatures on board and the biggest. Maybe it could be revamped so that creature opponents control w/ power or toughness less than your weakest creature get destroyed so only the strongest survive
June 30, 2015 8:55 p.m.
@erabel For the variable conflict, how do you explain Aspect of Wolf, Bioplasm, and Phyrexian Ingester? There are multiple variables I magic, however probably not as many as 3.
June 30, 2015 9:43 p.m.
@SirFowler, to that I say A. Congratulations on finding the literally three cards that prove me wrong, and B. Perhaps a better way of putting it is that you don't have to check multiple locations for each variable. The Aspect checks your forests, the other two check the given creature. OP's card checks your nonland permanents, your lands (which is arguably not a black effect unless caring about swamps specifically) and your graveyard.
June 30, 2015 10:15 p.m.
I completely understand. I was just saying that there are multiple variables in magic, but wasn't trying to argue about the wording all together. I agree it isn't worded correctly.
Maybe:
"Put X 2/2 zombies onto the battlefield, where X is equal to the number of creature cards in all graveyards."
June 30, 2015 10:26 p.m.
I think there needs to be some serious balancing on the mechanics. Basically all of these are only playable in standard / Commander, and they are definately not balanced for them.
Also, on the topic of X,Y and Z variables, while yes there are some cards that use multiple variables I have never seen this number go above two and its something that shouldn't be done if at all possible. As erabel said, You don't want a card having to check multiple locations for one ability. Phyrexian Ingester is annoying enough as is.
The other thing is, I would also recommend using pre-existing tokens. So instead of 2/2 soldiers and having to divide by 2, why not just use 1/1 Soldier (which already exists) and not having the player have to divide by two.
I also think that you should stick to just having one per colour. 5 is enough. If you're going to do multi coloured, then you're talking about 10 dual, 10 tri, 5 quad and 1 WUBRG. So including these, 31 in total. And what you'll find is the further you go in, the more they'll just start to look like each other. And at that point why wouldn't I just run multiple ones to get the effects I'm after?
June 30, 2015 11:18 p.m.
FinchFalcon says... #12
Black's seems really really weak compared to the others. Black has a ton of token makers, why does it need this one? And being the only sorcery in a cycle of enchantments makes it kind of sad.
July 1, 2015 2:20 a.m.
Popalofiti says... #13
Ok, I see many errors in my cards and A LOT of comments, so let me try to answer all of you.
@erabel - Yeah, if there's one thing in Magic I'm bad at, it's wording. XD
@fadelightningmm - I suppose that would make sense for power to be the only choice.
@enpc - 1/1 soldiers rather than 2/2 soldiers? Idk, I like the idea of 2/2 better, but then there's math...XD
@FinchFalcon - Yeah, I understand, but I wasn't planning on it being the only Sorcery in all the cards.
And to all - 1. Thanks for the suggestions and nitpicking, I appreciate it!
I should've only said "Dual-color" rather than "Multi-color", I am only doing the guilds, not the shards, quads, or All-color.
I'll try to reword the cards above and maybe put some other ideas down with it. I'll also try to make the black one an Enchantment too.
Again, thanks so much!
July 1, 2015 9:26 a.m.
victory of wealth is overpowered and asking for Chance Encounter
July 2, 2015 12:37 p.m.
much better compared to like i get 3 +1+1 counter and your creature gets -2-2 powerfull in abzan
July 2, 2015 3:41 p.m.
What are your thoughts on the Victory of Undeath putting X 2/2 black zombies into play? The X, Y, and Z are too many variables and checks too many things for it to be viable.
July 2, 2015 4:52 p.m.
@Popalofiti I'm reading the mono red one and it seems really OP. There is no backside to the card. I mean, to have all your stuff deal double damage, there stuff deal damage to their own creatures, AND prevent damage dealt from your stuff if they choose to control it. I just feel like it needs to be reworded or something.
July 2, 2015 5:17 p.m.
by the way i dont think red or white sac creatures or force others to (red victory of justice)
July 2, 2015 5:24 p.m.
Hope you don't mind Popalofiti, but I made the cards that you had ideas for (Only the mono-colored so far). The wording for some of them were a little off, so I decided to change it a bit, but only a bit.
Without further ado:

The multiple variables were just too confusing, so I just went with devotion for X. Sorry if it's not what you originally had, but I just felt like this would be better.
If you want me to change anything, just let me know. If you like it, you can keep them for yourself.
July 2, 2015 5:58 p.m.
Popalofiti says... #25
I love the artwork! Thank you! The only flaw I can see is 2/2 soldiers rather than 1/1, but whatever. XD
Also, I understand with Victory of Undeath, many variables, much confusion. X3
July 2, 2015 9:32 p.m.
I think that as it stands, Victory of Knowledge needs some serious nerfing. Its way to OP at the moment.
I also think you could change the name of Victory in Superiority to Victory in Strength. Superiority feels a bit too vague and like a white ability.
July 2, 2015 9:40 p.m.
Well I did that because there aren't any current 2/2 Soldier tokens out there. If you wanted, I could create a 2/2 Soldier token for you, but it would just be better if you stick with the current token types.
July 2, 2015 9:40 p.m.
@enpc Would adding 2 more mana to the Knowledge one be more balanced?
July 2, 2015 9:58 p.m. Edited.
The problem is that you would actually see it worded:
"...You may cast up to seven of those cards..."
Unless you put a check to make sure they had seven or more cards in hand. And basically what this means is with any instant speed discard mechanic (see Zombie Infestation for example) you can pitch all the crap you don't want to/can't cast. Then Victory of Knowledge's ability would trigger and you'd cast eveything expensive.
The problem is even more noticable if you're running Survival of the Fittest - On the previous turn you can use the addition draw to scuplt your hand. Then on the next turn, pitch all the small creatures for big ones, cast them for free and draw 7 cards, then draw 2 more in your draw step. So now you have all these enormouscreatures (or better yet, combo pieces) and you've just drawn 9 cards.
And there are a myriad of ways to break it, from Scroll Rack to discard, Insidious Dreams, etc.
I don't think just making it more expensive is the fix. I think the problem is that the card does too much as it currently stands.
July 2, 2015 10:07 p.m. Edited.
So what would you suggest to make it more balanced?
July 2, 2015 10:14 p.m. Edited.
I was thinking something that could be interesting was along the lines of:
"at the beginning of your upkeep, you may skip you draw step and discard your hand. If you do, at the beginning of your end step draw seven cards"
As well as having the other two abilities.
July 2, 2015 10:18 p.m.
Hmm, that might be kind of cool. Sort of like Jin-Gitaxias, Core Augur but a little different. I like it if Popalofiti likes the idea.
July 2, 2015 10:22 p.m.
And sure, Paradox Haze breaks it :P but that's the only card I can think of.
July 2, 2015 10:26 p.m.
I don't count planeswalker ults :P but yeah, that's terrifying. And maybe the wording could be "skip your next draw step" to get around Paradox Haze.
July 2, 2015 10:31 p.m.
Since upkeep is always before draw step, "skip your next draw step" is the same as "skip your draw step", or am I wrong on this?
July 2, 2015 10:35 p.m.
If you have Paradox Haze out, you have two upkeeps in a row. So if it's just "skip your draw step" you can use the ability each upkeep. So on the second one you discard an empty hand and in your end step draw 14 cards.
But if it's "skip your next draw step" it means you skip both this turns AND next turns draw step.
July 2, 2015 10:41 p.m.
I have a couple of questions.
Should it say "At the beginning of your next upkeep", or just "your upkeep"?
Also, should it still have the ability "At the beginning of your draw step, draw an additional card."?
July 2, 2015 10:47 p.m.
So, the whole card should read:
"you have no maximum hand size.
At the beginning of your draw step draw an additional card.
At the beginning of your upkeep, you may discard your hand and skip your next draw step. If you do, at the beginning of your end step draw seven cards."
So it's two cards now or a new hand at the end of turn.
July 2, 2015 10:51 p.m.
Wouldn't the upkeep trigger need to be first since upkeep is before draw step?
July 2, 2015 10:54 p.m.
I'm not sure TBH. Since they're both conditional I didn't think it mattered.
July 2, 2015 11:10 p.m.
Here's the finished product:
I also updated the green one
I even made a couple custom made tokens
I even made a version of the mono-white one with the custom 2/2 soldier token with it
July 2, 2015 11:28 p.m.
Popalofiti says... #43
Lol, I was gone for like an hour XD
Yeah, whatever Victory in Knowledge needs to be balanced.
But when did the green one become Victory in Strength? Typo or am I missing something? XD
Whatever, as long as the idea of the card is captured, I'm happy!
Special thanks to all who nitpicked and worded my cards for me and also to SirFowler for actually creating the cards!
July 2, 2015 11:53 p.m.
Well enpc decided that Victory in Superiority didn't really fit with green, hence Victory in Strength. Actually, now that I'm thinking of it, Victory in Solidarity sounds cooler to me and fits better with the text. What do you think?
July 2, 2015 11:59 p.m.
Popalofiti: Comment #25 - I thought it sounded a bit more green. End of the day it's your call though.
July 3, 2015 12:01 a.m.
Popalofiti says... #46
Wait, why not Victory in Survival for green? Same idea in a green image? Why didn't I think of this earlier?
10 points to Dumbledore
July 3, 2015 2:40 a.m.
That one's probably my favorite name for it so far
July 3, 2015 7:44 a.m.
@Popalofiti What would you rather have for the dual colored victories, a hybrid color scheme (Shadow of Doubt) or a gold colored scheme (Underworld Coinsmith)?
July 3, 2015 9:24 a.m.
Popalofiti says... #49
Hybrid seems better, but whatever seems more appealing!











SirFowler says... #2
So a bit like the Dictates, Decrees, and Sun's Zeniths?
Hmm, I like the idea, not sure if they necessarily need multicolored versions since they haven't really printed multicolored versions of other types like that (except for Gods).
June 30, 2015 8:24 p.m.