Zombiés Dominí (Mono-Black)

Legacy Solomon

SCORE: 120 | 59 COMMENTS | 32252 VIEWS | IN 68 FOLDERS


Deck Update —Feb. 3, 2012

Hello Everyone!

Click here to jump to this week's discussion.

Thank you so very much for your wonderful suggestions! For this week's update, I carefully went through all of the comments posted under this topic as of Feb. 3, 2012.

I am very pleased with the advice offered to me during the development of this deck. To promote fast, comprehensible reading, the update log "format" is a shorter, concise bullet list. Without further ado, I would like to explain the changes incorporated into the creation of the fifth and final revision.


Change Log:

- Replaced three Unholy Grotto with two Cabal Coffers and one Unholy Grotto
- Cleaned up Maybeboard
- Added new Card of the Week article
- Finalized deck list
- Added 'Additional Improvements' Section
- Miscellaneous description changes

Thank you so very much for the helpful suggestions that were submitted this week in the comment section. I especially appreciate thefiremind's well-thought recommendations, explaining every single one of his choices in detail. I have seriously considered replacing all four copies of Diregraf Ghoul with Gravecrawler. It is true that neither of these one-drops can block on the first turn; however, I am counting on the former to successfully chump block in the game's subsequent rounds. In my opinion, I would rather sacrifice a Diregraf Ghoul than give up an Undead Warchief or Death Baron. However, thank you so much for your suggestion!

I have considered implementing Cabal Coffers on two separate occasions throughout the development of this deck. The first time around I implemented the card onto the deck's mainboard and playtested with it multiple times. After many runs, I realized that since the land does not begin to yield profits until the fourth turn, it may not be worth implementing the card. However, after being reminded of its usefulness a third time by thefiremind (thank you so much!), I feel that I may lose out on an amazing mid-game mana acceleration opportunity if I do not include it. Therefore, I have decided to list exactly one copy of Cabal Coffers. I feel that implementing a single copy will allow me to enjoy the possibility of enormous mana acceleration without incurring interference in my ability to draw much-needed Swamps. Originally, my card list (pre-first revision) ran two Shepherd of Rots. However, I realized that I would never accumulate enough Zombies for the damage wrought by the creature's activated ability to prove significant; therefore, I have decided not to include this otherwise extremely valuable creature in the deck. However, thank you so very much for your wonderful input and recommendations!

I have long considered switching the land base to incorporate either graveyard hate (in the form of Bojuka Bog, card advantage (with Barren Moor, or land destruction Ghost Quarter). However, in the end I felt that focusing on the deck's main strategy of playing and reanimating Zombies would prove the most effective. As a result, I have decided not to alter the deck's land base. Nevertheless, thank you kram130 so much for your wonderful, wonderful recommendations!

Following this post are my comments for the final Card of the Week. Again, thanks for all of the thoughtful comments! As I am still relatively new to Magic the Gathering, I would very much appreciate any further suggestions and/or constructive criticism that you may have to offer.


Death Baron:


Death Baron


One of the most powerful zombies of all time, this card serves as an important staple of this deck's main strategy.

Thank you so very much for all of the wonderful suggestions recommending useful Zombie additions! After carefully reading every one of the comments posted since last week's update, I decided to feature my interpretation of an incredible three-drop with this latest update. My choice for this revision is Death Baron.

As a Lord, this creature feeds into the deck's main strategy of compiling multiple Lords on the battlefield. With its ability to grant all your Zombies deathtouch, you'll be destroying your opponent's army, no matter its strength, in no time! As the one creature that can turn your chump blockers into doom-bringing machines, Death Baron functions as a necessary component of this card list.

As one of the highest rated Zombies on the Gatherer, it is no wonder why this Lord was included. To conclude briefly, the numerous players on Gatherer recommending Death Baron have been dead on. As a well-deserved veteran of this deck, let's give this priceless three-drop a warm welcome!

Clarque says... #4

This is an incredible deck, and almost makes me want to dismantle my Zombie deck out of shame.

+1'd. If I could do more, I would. Bravo!

January 28, 2012 6:39 a.m.

thefiremind says... #5

Hello, just a few quick suggestions. I would take out the Diregraf GhoulMTG Card: Diregraf Ghouls for more GravecrawlerMTG Card: Gravecrawler, The only downside to GravecrawlerMTG Card: Gravecrawler is it can't block first turn as a one-drop....but wait neither can your other one drop. So play the more powerful one. I would add some Cabal CoffersMTG Card: Cabal Coffers for even more acceleration and perhaps fetch lands Marsh FlatsMTG Card: Marsh Flats to thin out your deck. I would Take out Coat of ArmsMTG Card: Coat of Arms for Adaptive AutomatonMTG Card: Adaptive Automaton PERSONALLY. but thats just my play style, never been a fan of that card. While the above are all mostly just suggestions. I believe that it is ESSENTIAL to run at least 2x Shepherd of RotMTG Card: Shepherd of Rot that card is your finisher. you have 10 zombies on the field, your at 12, they are at 10. If they can't kill that two drop its game over.

January 28, 2012 9:58 a.m.

kram130 says... #6

+1 from me :) wonderful deck, and great coding with all the pictures in the description, made me want to read everything you had to say.

Just a couple of minor suggestions, for the land base. perhaps some Barren MoorMTG Card: Barren Moor would be beneficial for the cycling card draw, potential Bojuka BogMTG Card: Bojuka Bog for any graveyard hate, mayhaps some Ghost QuarterMTG Card: Ghost Quarter for any annoying Inkmoth NexusMTG Card: Inkmoth Nexus.

Altogether awesome.

January 30, 2012 2:15 p.m.

JazzCrimes says... #7

Gorgeous. The decklist, the description, the curve... gorgeous. I can't think of anything useful to add. +19.

January 30, 2012 9:45 p.m.

Gambit says... #8

Great deck! Pls bring back the epic music, or at least make it optional

January 31, 2012 2:23 a.m.

juicerington says... #9

I think a Gempalm Polluter or two would make the deck just about unstoppable. +1

February 1, 2012 12:08 a.m.