- 3x Cemetery Reaper
- 3x Death Baron
- 2x Diregraf Ghoul
- 2x Geralf's Messenger
- 1x Grave Titan
- 2x Gravecrawler
- 4x Lord of the Undead
- 1x Soulless One
- 4x Undead Warchief
Comments View Archive
Thanks for all of the thoughtful comments! I greatly appreciate all of your suggestions.
Without further ado, an update!
Deck Update - Jan. 16, 2012
Thank you so very much for your wonderful suggestions!For this week's update, I carefully went through all of the comments posted under this topic as of Jan. 16, 2012.
I have to say that I am very pleased with the advice given to me so far, offered so early on in the development of this deck. Without further ado, I would like to explain the changes incorporated into the creation of the second revision.
Thank you Strangelove, vishnarg, and Baphomet for your amazing recommendation of card:Patriarch's Bidding. Although it suffers from a minor drawback (one extra black mana), the use of this card as opposed to card:Patriarch's Bidding prevents disaster in the case of a Tribal versus Tribal match. However, in case the six CMC of Call to the Grave with Coat of Arms in order to better reflect the rush strategy of this deck. Since the former doesn't begin to take effect until the conclusion of your fifth turn, I have decided to replace it with the commonly used tribal artifact, which shines in full glory from as early as the beginning (first main phase) of the aforementioned turn.
I considered switching out Noxious Ghoul for an aggro creature like Unbreathing Horde , Phylactery Lich , or Skinrender , but decided against it when I realized there remained only six other sources of removal in the deck (from eight in the first revision). Additionally, taking out Noxious Ghoul would render any form of late-game removal extinct. Thus, I have decided to leave the creature in the deck's second revision.
Following this post are my comments for this week's Card of the Week. Again, thanks for all of the thoughtful comments! I greatly appreciate all of your suggestions. As I am still relatively new to Magic the Gathering, I would indeed greatly appreciate any suggestions and/or constructive criticism that you may have to offer.
P.S. @Strangelove and @TylerJohns I simply use markdown's image function. You can check it out at this link, also seen below!
January 16, 2012 12:55 a.m.
January 17, 2012 6:19 a.m.
Nameless Inversion is very fun to recur with Unholy Grotto.
January 17, 2012 7:24 p.m.
verry nice...ive made decks similer but this overshadows them completly!Verry cool.
January 17, 2012 10:41 p.m.
Great use of syntax and love the deck. I too have a Zombie deck, if you'd care to peek: King Corpse
January 21, 2012 2:59 a.m.
To mozerdozer's above comment: yes, Nameless Inversion is great in a zombie deck, but after playtesting, it's recursion with Unholy Grotto isn't that great. It ends up placing you into a cycle where you are only addressing whatever problem the Instant spell is targeting for two+ turns while you await drawing it.
January 21, 2012 12:50 p.m.
Thanks for all of the thoughtful comments! I greatly appreciate all of your suggestions.
Without further ado, an update!
Deck Update - Jan. 21, 2012
Thank you so very much for your wonderful suggestions! For this week's update, I carefully went through all of the comments posted under this topic as of Jan. 21, 2012.
I am very pleased with the advice given to me so far, offered early on in the development of this deck. Without further ado, I would like to explain the changes incorporated into the creation of the third revision.
Thank you mozerdozer and stonethorn for your amazing recommendation of Nameless Inversion! As soon as I spotted the card, I looked it up, and without hesitation, I decided to include it in this week's early update! Thank you also for your wonderful combo suggestion. I have decided to include my interpretation of the ingenious implementation under this week's Card of the Week section!
Thank you Epochalyptik for your wonderful recommendation of Dark Ritual! I had previously thought of using the mana-acceleration instant, but I wasn't reminded of the true usefulness of the card until you recommended it! I have decided to replace Blood Pet with two copies of Dark Ritual. Thank you again for your input!
I reconsidered switching out Noxious Ghoul for Skinrender, Moan of the Unhallowed, or Endless Ranks of the Undead, but decided against it when I realized there remained only six other sources of removal in the deck (from eight in the first revision). Taking out Noxious Ghoul would render my main form of late-game removal extinct. Thus, I have decided to leave the creature in the deck's third revision.
Again, thanks for all of the thoughtful comments! I thank you for all of your valuable suggestions. As I am still relatively new to Magic the Gathering, I would indeed greatly appreciate any suggestions and/or constructive criticism that you may have to offer.
January 21, 2012 3:48 p.m.
Just out of curiousity, ave you thought about putting in Army of the Damned? Yeah its alittle on the heavy side in ways off mana cost but it seems like it would work nicely in this deck.
January 21, 2012 4:08 p.m.
January 23, 2012 8:02 a.m.
January 24, 2012 3:16 p.m.
My suggestions :
Skinrender : A zombie / removal card
Ghoulraiser : A zombie / ressurect card
Call to the Grave : Amazing continuous removal for zombie decks
Endless Ranks of the Dead : It pays itself very fast
Life's Finale : In my opinion, the best mass removal spell
Moan of the Unhallowed : Flashback makes it very good.
Army of the Damned : ...
Ghoulcaller's Chant : Card advantage
January 25, 2012 2:09 a.m.
This is an incredible deck, and almost makes me want to dismantle my Zombie deck out of shame.
+1'd. If I could do more, I would. Bravo!
January 28, 2012 6:39 a.m.
Hello, just a few quick suggestions. I would take out the Diregraf Ghouls for more Gravecrawler, The only downside to Gravecrawler is it can't block first turn as a one-drop....but wait neither can your other one drop. So play the more powerful one. I would add some Cabal Coffers for even more acceleration and perhaps fetch lands Marsh Flats to thin out your deck. I would Take out Coat of Arms for Adaptive Automaton PERSONALLY. but thats just my play style, never been a fan of that card. While the above are all mostly just suggestions. I believe that it is ESSENTIAL to run at least 2x Shepherd of Rot that card is your finisher. you have 10 zombies on the field, your at 12, they are at 10. If they can't kill that two drop its game over.
January 28, 2012 9:58 a.m.
+1 from me :) wonderful deck, and great coding with all the pictures in the description, made me want to read everything you had to say.
Just a couple of minor suggestions, for the land base. perhaps some Barren Moor would be beneficial for the cycling card draw, potential Bojuka Bog for any graveyard hate, mayhaps some Ghost Quarter for any annoying Inkmoth Nexus.
January 30, 2012 2:15 p.m.
Gorgeous. The decklist, the description, the curve... gorgeous. I can't think of anything useful to add. +19.
January 30, 2012 9:45 p.m.
Great deck! Pls bring back the epic music, or at least make it optional
January 31, 2012 2:23 a.m.
I think a Gempalm Polluter or two would make the deck just about unstoppable. +1
February 1, 2012 12:08 a.m.
The music plugin is acting incorrectly, causing terrible glitches with Chrome, including inability to pause. BUT I LOVE IT ANYWAYS.
February 4, 2012 10:36 p.m.
oh wow. well, it would probably completely fuck up my deck, but if you don't mind, could you check out my Standard Zombie deck entitled, deck:apocalyse-swing maybe give me some advice or credit?
I have still to yet find a deck that has the exact same idea as mine.
February 5, 2012 1:39 a.m.
You know, Im not sure if I enjoy the music actually. I would pause it, but I use Chrome as well. Very well done deck though. +1 for effort alone.
February 5, 2012 5:16 a.m.
Thank you so very much for your wonderful suggestions! For this week's update, I carefully went through all of the comments posted under this topic as of Feb. 3, 2012.
I am very pleased with the advice offered to me during the development of this deck. To promote fast, comprehensible reading, the update log "format" is a shorter, concise bullet list. Without further ado, I would like to explain the changes incorporated into the creation of the fifth and final revision.
- Replaced three Unholy Grotto with two [[Cabal Coffers] and one Unholy Grotto
- Cleaned up Maybeboard
- Added new Card of the Week article
- Finalized deck list
- Added 'Additional Improvements' Section
- Miscellaneous description changes
Thank you so very much for the helpful suggestions that were submitted this week in the comment section. I especially appreciate thefiremind's well-thought recommendations, explaining every single one of his choices in detail. I have seriously considered replacing all four copies of Diregraf Ghoul with Gravecrawler. It is true that neither of these one-drops can block on the first turn; however, I am counting on the former to successfully chump block in the game's subsequent rounds. In my opinion, I would rather sacrifice a Diregraf Ghoul than give up an Undead Warchief or Death Baron. However, thank you so much for your suggestion!
I have considered implementing Cabal Coffers on two separate occasions throughout the development of this deck. The first time around I implemented the card onto the deck's mainboard and playtested with it multiple times. After many runs, I realized that since the land does not begin to yield profits until the fourth turn, it may not be worth implementing the card. However, after being reminded of its usefulness a third time by thefiremind (thank you so much!), I feel that I may lose out on an amazing mid-game mana acceleration opportunity if I do not include it. Therefore, I have decided to list exactly one copy of Cabal Coffers. I feel that implementing a single copy will allow me to enjoy the possibility of enormous mana acceleration without incurring interference in my ability to draw much-needed Swamps. Originally, my card list (pre-first revision) ran two Shepherd of Rots. However, I realized that I would never accumulate enough Zombies for the damage wrought by the creature's activated ability to prove significant; therefore, I have decided not to include this otherwise extremely valuable creature in the deck. However, thank you so very much for your wonderful input and recommendations!
February 5, 2012 3:13 p.m.
I have long considered switching the land base to incorporate either graveyard hate (in the form of Bojuka Bog, card advantage (with Barren Moor, or land destruction Ghost Quarter). However, in the end I felt that focusing on the deck's main strategy of playing and reanimating Zombies would prove the most effective. As a result, I have decided not to alter the deck's land base. Nevertheless, thank you kram130 so much for your wonderful, wonderful recommendations!
Again, thanks for all of the thoughtful comments! As I am still relatively new to Magic the Gathering, I would very much appreciate any further suggestions and/or constructive criticism that you may have to offer.
P.S. Unfortunately, the music player seems not to work so well across browsers. As such, it has now been removed. Sorry, Gambit!
February 5, 2012 3:14 p.m.
i like it, but the fact that it is not standard makes me sad (i can't play it). Heartless Summoning could go well in it, because the -1/-1 would be countered by the multiple +1/+1s, you also might want to put the knew Mikeas (don't know his name) even if he costs 6 mana.
February 6, 2012 5:43 p.m.
Still VERY new to magic, but I think (keyword there) I know a good combo when I see one, and the walking undead have always been my thing, so, here goes...
In the case of the Abattoir Ghoul however, this can be a necrolord-send. Fighting a 20/20 with trample but nothing else? Send the Ghoul! First Strike + Death Touch = Instant Kill + 20 health life-gain. That seems to be the only real weakness of this deck, is low life-totals and the possibility of someone spelling you to death, so... Possible remedy for that, if you like the idea. Also removes the need for chump blockers as you can gain that health back.
February 7, 2012 6:56 a.m.
That's very true TMoody! Another great card for the deathtouch/lifelink synergy is Basilisk Collar. Any deck full of creatures with first strike (i.e. a staple for knights in white) paired with that card is a fearsome combo.
Anyways! For deck comments..
You are running 24 lands, with a curve that runs no higher than a few 5cmc or 6cmc cards. So you should have mana to spare, generally. Are you sure you don't want to include any more Grave Titans? You also have some Jet Medallions and ever-critical Undead Warchiefs in there. There is also no card draw to refill your hand. So with all of this extra mana and average card costs (with benefits limited to their mana scope) of only 2,3, or 4 mana drawing a land card when you might need a creature can really risk throwing off your tempo, ESPECIALLY in legacy. Maybe consider removing 1 or 2 lands, or 1 or 2 of your Jet Medallions at the least.
Also, I wouldn't suggest this in most cases, but Door of Destinies may be a better choice than Coat of Arms. If you can really get it going, it's a far better choice because the counters stay on it and only build in number. Furthermore, you have so many reanimating creature cards going on (Unholy Grotto, Lord of the Undead Gravecrawler, Geralf's Messenger, etc.) and token creation (Cemetery Reaper, Grave Titan, etc.) that you could pump up the door to be of better use to you than the Coat of Arms. Don't forget about black/artifact utility cards that have proliferate for it either.
And this is also not to mention Coat of Arms's indiscriminate ability can work to your disadvantage, since it benefits any tribal cards your opponent is running too. What if you played against a force of indestructible knights, a Day of Judgment was cast, and you were now facing a bunch of further juiced creatures from your own card? If you had the door, only your own creatures would be benefited. You could cast Damnation and play another zombie card right away, and the stats would be huge.
If you can get a lifelink option in here, Shepherd of Rot would be a valuable asset to your deck. If you ever splashed white, even to add something like the new Vault of the Archangel, the shepherd combos with cards like Personal Sanctuary very well.
SO! Overall, my suggestions are to -2 land or -2 Jet Medallion (do you really own two?) for maybe +1 Damnation and +1 Grave Titan. Then -2 Diregraf Ghoul and +2 either Gravecrawler or, probably better, +2 Sanguine Guard. I would probably run four of the guards if I were you. It's an invaluable combat card for this deck.
February 7, 2012 4:16 p.m.
Oh and don't rule out Stillmoon Cavalier either! He could be verryyyy useful here :)
Also, If you ever get a chance, check out my deck deck:the-western-way-of-war-legacy-of-knights and tell me what you think! It's pretty much the white alternative to zombies in legacy. For black in legacy, #1 = vampires, #2 = zombies. For white, #1 = soldiers, #2 = knights. Why do the cool tribes have to get shafted? :(
February 7, 2012 4:27 p.m.
I don't know if it was mentioned but I've always had fun with Urborg, Tomb of Yawgmoth paired with Zombie Master. Even though all your lands are already swamps, but it will turn Cabal Coffers into a swamp as well increasing your mana flow that much more.
February 8, 2012 9:45 p.m.
+1 From me love it. Got a B/U standard version of your deck, deck:ub-zombie-fest-awesome. Its not exactly the same but it has the same main idea. Take a look!
March 20, 2012 3:19 a.m.
Sweet deck and even sweeter description. I need to start doing something like this... +1.
May 10, 2012 2:06 a.m.
I'd like your in put on my tribal zombie deck deck:the-undead-of-wizards @ http://tappedout.net/mtg-decks/the-undead-of-wizards/
May 24, 2012 4:35 a.m.
January 2, 2013 3:44 p.m.
October 7, 2013 1:40 a.m.
nice deck man! ever think about running more Dark Ritual ? it would increase your chances of getting a lord out on turn 1
January 15, 2014 9:39 p.m.
Hey man any updates on this deck? It's been a while
October 26, 2014 9:06 a.m.
June 28, 2016 11 p.m.
August 24, 2016 12:28 a.m.
looks pretty awesome. a tad fragile against control, but a fun deck regardless. your mana seems pretty stable, but Phyrexian Tower may be worth a test
January 3, 2017 6:10 p.m.
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|Date added||5 years|
|Last updated||1 week|
This deck is Legacy legal.
|Folders||Public, Reminder, deck ideas, Vampiros, Featured Decks, Casual Legacy, Save for later, Other decks, Promising Decks, l, See all 65|
|Top rank||#1 on 2012-02-05|