Zombiés Dominí (Mono-Black)

Legacy Mono-Black Zombie

Solomon Score: 83


Description

The Basic Idea

Zombies Domini
Exploration of Mono-Black Tribalism

Final Revision

The Basic Idea:

To date, I've spent a significant amount of time mulling over possible concepts (some thought up, others published online) for an adequate Zombie deck. Eventually, I decided to assemble a deck based on the 'Zombie Lord' rush strategy seen so often online, only this time with an alternate take on the common approach.

This deck aims to reduce casting costs early on using Jet Medallion , Undead Warchief , and Dark Ritual in preparation for multiple copies of the Zombie Lords Cemetery Reaper , Lord of the Undead , Death Baron , and Undead Warchief mid-game.

The Basic Idea

Lords, Lords, and more Lords! The +1's add up, especially when you pile on one Lord after another. Pretty soon, you'll have an army of buffed-up zombies with Deathtouch (thanks to Death Baron ). Lord of the Undead allows you to replace your killed off critters time after time, while Cemetery Reaper continually expands your undead numbers! In the meantime, Undead Warchief keeps your zombie-generating machine running mana efficiently.

The Basic Idea

With removal solutions for obstacles spanning early (Go for the Throat , Doom Blade , Geth's Verdict ) to late (Nameless Inversion ) game, you can spring clean your opponent's side of the battlefield. Use the opportunity to take potshots at your enemy's health!

The Basic Idea

Hopefully, this won't be needed very often. Clearing the field with Damnation immediately before bringing back all of your undead friends with Zombie Apocalypse effectively guarantees you a direct strike on your opponent's life.

The Basic Idea

Finally, in case you require it, Soulless One , Coat of Arms , and Grave Titan pump up your late game like heck, performing the finishing blow on your foes.


Death Baron:

Death Baron

One of the most powerful zombies of all time, this card serves as an important staple of this deck's main strategy.

Thank you so very much for all of the wonderful suggestions recommending useful Zombie additions! After carefully reading every one of the comments posted since last week's update, I decided to feature my interpretation of an incredible three-drop with this latest update. My choice for this revision is Death Baron .

As a Lord, this creature feeds into the deck's main strategy of compiling multiple Lords on the battlefield. With its ability to grant all your Zombies deathtouch, you'll be destroying your opponent's army, no matter its strength, in no time! As the one creature that can turn your chump blockers into doom-bringing machines, Death Baron functions as a necessary component of this card list.

As one of the highest rated Zombies on the Gatherer, it is no wonder why this Lord was included. To conclude briefly, the numerous players on Gatherer recommending Death Baron have been dead on. As a well-deserved veteran of this deck, let's give this priceless three-drop a warm welcome!


Speed:

I haven't playtested the deck enough to be able to accurately assess its speed. However, as it appears now, the game looks pretty 'solid' after about five turns of gameplay.


Sideboard:

Sideboard

Part of the sideboard is dedicated to establishing basic defense, should you need it while using the deck. Cards like Nevinyrral's Disk and Darkness defend you against pesky artifacts, enchantments, and blitzkrieg Elemental creatures (like the notorious Ball Lightning + Berserk combo).

Sideboard

Hymn to Tourach , Unmake , and an extra copy of Damnation will help perfect your arsenal of mono-black removal. With a little bit of luck, you can force your opponent to rid his trump cards before they even make their way onto the battlefield, and gain much-needed card advantage in the process! For one extra mana, Unmake will take that annoying regenerating creature and remove it for the rest of game, taking care of your problem permanently. In case you need to clear the field one more time, a sideboard copy of Damnation will grant you just that opportunity.

Sideboard

If Lord of the Undead cannot perform reanimation to your satisfaction, Animate Dead and Reanimate should take care of the problem. For an equal or lesser mana cost, these spells can directly transport your soldiers from the grave to the battlefield where they're needed. Lastly, if Zombie Apocalypse factors in later than you please, for one mana less, Patriarch's Bidding will do the job as well. Just make sure you don't play against an opponent who's also using a tribal deck!

The rest of it is still a scattered mess that's up in the air, so any suggestions will be very much appreciated.


Suggested Swaps:

Do or Die == Geth's Verdict , Go for the Throat , Victim of Night , Nameless Inversion , or some combination thereof

Unmake == Geth's Verdict , Go for the Throat , Victim of Night , Coat of Arms , Nameless Inversion , or some combination thereof

Animate Dead == Geth's Verdict , Go for the Throat , Victim of Night , Nameless Inversion , or some combination thereof

Reanimate == Geth's Verdict , Go for the Throat , Victim of Night , Jet Medallion , Nameless Inversion , or some combination thereof

Darkness == Geth's Verdict , Go for the Throat , Victim of Night , Nameless Inversion , Jet Medallion , or some combination thereof

Nevinyrral's Disk == Zombie Apocalypse , Damnation , Coat of Arms , Jet Medallion , or some combination thereof

Patriarch's Bidding == Zombie Apocalypse , Damnation , Coat of Arms , or some combination thereof

Damnation == Zombie Apocalypse , Damnation , Coat of Arms , or some combination thereof


Feedback:

I can see plenty of potential weaknesses in this deck.

As I am still relatively new to Magic the Gathering, I would indeed greatly appreciate any suggestions and/or constructive criticism that you may have to offer.

Updates

Additional Improvements — Feb. 5, 2012

This section is open to accommodate any minor card changes made after the release of the deck's final revision on February 3rd. I intend to use this mini-section to improve the deck in view of any Magic developments published after the completion of this deck's final revision (for example, the release of later card sets such as Avacyn Restored, existing cards I have not yet heard of, etcetera). Thus concludes this brief description.

Feb. 14 Replaced one Swamp with Urborg, Tomb of Yawgmoth per MisterRoach's wonderful suggestion. Thank you, MisterRoach! Happy Valentine's Day, everyone!


Deck Update — Feb. 3, 2012

Hello Everyone!

Click here to jump to this week's discussion.

Thank you so very much for your wonderful suggestions! For this week's update, I carefully went through all of the comments posted under this topic as of Feb. 3, 2012.

I am very pleased with the advice offered to me during the development of this deck. To promote fast, comprehensible reading, the update log "format" is a shorter, concise bullet list. Without further ado, I would like to explain the changes incorporated into the creation of the fifth and final revision.

Change Log:

  • Replaced three Unholy Grotto with two Cabal Coffers] and one Unholy Grotto
  • Cleaned up Maybeboard
  • Added new Card of the Week article
  • Finalized deck list
  • Added 'Additional Improvements' Section
  • Miscellaneous description changes

Thank you so very much for the helpful suggestions that were submitted this week in the comment section. I especially appreciate thefiremind's well-thought recommendations, explaining every single one of his choices in detail. I have seriously considered replacing all four copies of Diregraf Ghoul with Gravecrawler . It is true that neither of these one-drops can block on the first turn; however, I am counting on the former to successfully chump block in the game's subsequent rounds. In my opinion, I would rather sacrifice a Diregraf Ghoul than give up an Undead Warchief or Death Baron . However, thank you so much for your suggestion!

I have considered implementing Cabal Coffers on two separate occasions throughout the development of this deck. The first time around I implemented the card onto the deck's mainboard and playtested with it multiple times. After many runs, I realized that since the land does not begin to yield profits until the fourth turn, it may not be worth implementing the card. However, after being reminded of its usefulness a third time by thefiremind (thank you so much!), I feel that I may lose out on an amazing mid-game mana acceleration opportunity if I do not include it. Therefore, I have decided to list exactly one copy of Cabal Coffers . I feel that implementing a single copy will allow me to enjoy the possibility of enormous mana acceleration without incurring interference in my ability to draw much-needed Swamps. Originally, my card list (pre-first revision) ran two Shepherd of Rot s. However, I realized that I would never accumulate enough Zombies for the damage wrought by the creature's activated ability to prove significant; therefore, I have decided not to include this otherwise extremely valuable creature in the deck. However, thank you so very much for your wonderful input and recommendations!

I have long considered switching the land base to incorporate either graveyard hate (in the form of Bojuka Bog , card advantage (with Barren Moor , or land destruction Ghost Quarter ). However, in the end I felt that focusing on the deck's main strategy of playing and reanimating Zombies would prove the most effective. As a result, I have decided not to alter the deck's land base. Nevertheless, thank you kram130 so much for your wonderful, wonderful recommendations!

Following this post are my comments for the final Card of the Week. Again, thanks for all of the thoughtful comments! As I am still relatively new to Magic the Gathering, I would very much appreciate any further suggestions and/or constructive criticism that you may have to offer.


Death Baron:

Death Baron

One of the most powerful zombies of all time, this card serves as an important staple of this deck's main strategy.

Thank you so very much for all of the wonderful suggestions recommending useful Zombie additions! After carefully reading every one of the comments posted since last week's update, I decided to feature my interpretation of an incredible three-drop with this latest update. My choice for this revision is Death Baron .

As a Lord, this creature feeds into the deck's main strategy of compiling multiple Lords on the battlefield. With its ability to grant all your Zombies deathtouch, you'll be destroying your opponent's army, no matter its strength, in no time! As the one creature that can turn your chump blockers into doom-bringing machines, Death Baron functions as a necessary component of this card list.

As one of the highest rated Zombies on the Gatherer, it is no wonder why this Lord was included. To conclude briefly, the numerous players on Gatherer recommending Death Baron have been dead on. As a well-deserved veteran of this deck, let's give this priceless three-drop a warm welcome!


Deck Update — Jan. 27, 2012

Hello Everyone!

Click here to jump to this week's discussion.

Thank you so very much for your wonderful suggestions! For this week's update, I carefully went through all of the comments posted under this topic as of Jan. 27, 2012.

I am very pleased with the advice given to me so far, offered early on in the development of this deck. To promote fast, comprehensible reading, this week I have changed the update log "format" from the previous block paragraph structure into a shorter, concise bullet list. Without further ado, I would like to explain the changes incorporated into the creation of the fourth revision.

Change Log:

  • I have tweaked the distribution of removal spells in the main deck. Now, the arsenal comprises of: three (3) Go for the Throat for Common Usage, one (1) Doom Blade in case of exception (artifact creature), one (1) Geth's Verdict in case of exception (creature with shroud or hexproof), and one (1) Nameless Inversion to weed out low-cost chump blockers, tokens, land creatures, and EOT creatures (like Ball Lightning or Spark Elemental ).
  • I have replaced the two Noxious Ghoul s with cheaper aggro zombies, namely the three-drop Geralf's Messenger . For more on that see this week's Card of the Week article.
  • In lieu of Do or Die , I have added two sideboard copies of Hymn to Tourach in an attempt to utilize the "Instrument of Discard" so frequently toted in black decks, if only during emergency situations.

    Thank you so very much for the helpful suggestions that were submitted this week in the comment section. I especially appreciate Shrodinger's well-thought recommendations, explaining every single one of his choices in detail. To be honest, I have considered many, many possible substitutions for the two Noxious Ghoul s taking up space on the mainboard, including Skinrender , Unbreathing Horde , Endless Ranks for the Dead, Phylactery Lich , and even Phyrexian Obliterator . Some of the cards I considered (including Skinrender , Unbreathing Horder, Endless Ranks of the Dead , and Phylactery Lich ) were at one point listed under the Maybeboard. However, it wasn't until I discovered Geralf's Messenger that I decided this was the creature I had to include; this was the ultimate three-drop aggro machine. The choice not only economizes the deck's mana curve, but provides for an excellent way to whack at my opponents as well. At one point or another, Skinrender , Call to the Grave , Endless Ranks of the Dead , Life's Finale , Army of the Damned , and Ghoulcaller's Chant were all considered for the deck list (Call to the Grave even made it to the deck's first revision!), but were eventually discarded to streamline the focus of the mainboard's strategy. That is not to say that they are not excellent suggestions; in fact, I have included many of the aforementioned considerations under the deck's hidden Acquireboard section. Lastly, a quick response to sponge's thoughtful suggestion, I have indeed considered replacing Soulless One with Unbreathing Horde . However, I have decided that since the former is capable of growing in strength as the match progresses (as more zombies are entering the battlefield/graveyard), and since Soulless One is currently ranked higher by MTG Gatherer's community rating system (very superficial reason, I know), I will leave the four-drop Zombie in the deck's fourth revision. Thank you all so much for your wonderful suggestions.

    Following this post are my comments for this week's Card of the Week. Again, thanks for all of the thoughtful comments! I will update this deck periodically (weekly, every Friday) until I feel that it has reached its maximum potential. As of now, however, I can see plenty of potential weaknesses. As I am still relatively new to Magic the Gathering, I would very much appreciate any further suggestions and/or constructive criticism that you may have to offer.


Geralf's Messenger:

Geralf's Messenger

One of the most powerful zombies of the upcoming Dark Ascension set, this card was recently brought to my attention while researching various Standard and Modern Zombie decks hovering around TappedOut.

Thank you so very much for all of the wonderful suggestions recommending useful Zombie three-drops! After carefully reading every one of the comments posted since last week's update, I concluded that the best replacement for (the more expensive) Noxious Ghoul would be a cheap swinging, aggressive creature.

Thus, with the update this week comes my interpretation of an incredible aggro-based three-drop. My choice of this week is Geralf's Messenger .

With its ability to instantly damage an opponent's life upon resolve, two copies of this dangerous creature replaces Noxious Ghoul . Its only "drawback", coming into play tapped, hardly qualifies as one at all, since you'll likely be using this monster to continuously assault your opponent instead of leaving it untapped for chump blocking purposes.

Geralf's Messenger Undying ability allows it to come back after death in an even stronger form. In addition to taking out two more life instantaneously upon reappearing, this creature arrives on scene for the second time as a 4/3. So don't be afraid to recklessly fling it at your enemy!

To conclude briefly, the numerous decks on TappedOut recommending Geralf's Messenger have been dead on. As a new introduction to the deck, let's give this three-drop a warm welcome!


Deck Update — Jan. 21, 2012

Hello Everyone!

Click here to jump to this week's discussion.

Thank you so very much for your wonderful suggestions! For this week's update, I carefully went through all of the comments posted under this topic as of Jan. 21, 2012.

I am very pleased with the advice given to me so far, offered early on in the development of this deck. Without further ado, I would like to explain the changes incorporated into the creation of the third revision.

Thank you mozerdozer and stonethorn for your amazing recommendation of Nameless Inversion ! As soon as I spotted the card, I looked it up, and without hesitation, I decided to include it in this week's early update! Thank you also for your wonderful combo suggestion. I have decided to include my interpretation of the ingenious implementation under this week's Card of the Week section!

Thank you Epochalyptik for your wonderful recommendation of Dark Ritual ! I had previously thought of using the mana-acceleration instant, but I wasn't reminded of the true usefulness of the card until you recommended it! I have decided to replace Blood Pet with two copies of Dark Ritual . Thank you again for your input!

I reconsidered switching out Noxious Ghoul for Skinrender , Moan of the Unhallowed , or Endless Ranks of the Undead, but decided against it when I realized there remained only six other sources of removal in the deck (from eight in the first revision). Taking out Noxious Ghoul would render my main form of late-game removal extinct. Thus, I have decided to leave the creature in the deck's third revision.

Following this post are my comments for this week's Card of the Week. Again, thanks for all of the thoughtful comments! I thank you for all of your valuable suggestions. As I am still relatively new to Magic the Gathering, I would indeed greatly appreciate any suggestions and/or constructive criticism that you may have to offer.


Nameless Inversion:

Nameless Inversion

One of the more powerful tribal instants of Lorwyn, this card was only recently brought to my attention by your wonderful suggestions. Thanks for the great recommendation, mozerdozer and stonethorn! Thus, with the update this week comes my interpretation of this incredible two-drop. My choice of this week is Nameless Inversion .

With its +3/-3 ability, the instant replaces one copy of Victim of Night , in accordance with Epochalyptik's helpful suggestion of implementing 'Toughness Modifier' removal in place of 'Destroy' spells. The deck implements one copy of Nameless Inversion , and one copy is all you need!

Nameless Inversion

Nameless Inversion

This ingenious combo came to my knowledge as a result of your valuable advice and recommendations. With Lord of the Undead or Unholy Grotto in play, you can make use of the terrifying removal tool again and again! Not much else can prove more annoying than this combination of effects; as you repeatedly exploit this instrument of destruction, you'll be giving your opponent a psychological beating.

To conclude briefly, the comments recommending Nameless Inversion have been dead on. As a new introduction to the deck, let's give this two-drop a warm welcome!


Deck Update — Jan. 16, 2012

Hello Everyone!

Click here for this week's discussion!

Thank you so very much for your wonderful suggestions!For this week's update, I carefully went through all of the comments posted under this topic as of Jan. 16, 2012.

I have to say that I am very pleased with the advice given to me so far, offered so early on in the development of this deck. Without further ado, I would like to explain the changes incorporated into the creation of the second revision.

Thank you Strangelove, vishnarg, and Baphomet for your amazing recommendation of Gravecrawler ! As soon as I spotted the card, I looked it up, and without hesitation, I decided to include it in this week's early update!

Zombie Apocalypse stood out to me as the perfect "one-sided" Patriarch's Bidding . Although it suffers from a minor drawback (one extra black mana), the use of this card as opposed to Patriarch's Bidding prevents disaster in the case of a Tribal versus Tribal match. However, in case the six CMC of Zombie Apocalypse is one too many, I have included a copy of the five mana alternative in the deck's sideboard.

I replaced Call to the Grave with Coat of Arms in order to better reflect the rush strategy of this deck. Since the former doesn't begin to take effect until the conclusion of your fifth turn, I have decided to replace it with the commonly used tribal artifact, which shines in full glory from as early as the beginning (first main phase) of the aforementioned turn.

I considered switching out Noxious Ghoul for an aggro creature like Unbreathing Horde , Phylactery Lich , or Skinrender , but decided against it when I realized there remained only six other sources of removal in the deck (from eight in the first revision). Additionally, taking out Noxious Ghoul would render any form of late-game removal extinct. Thus, I have decided to leave the creature in the deck's second revision.

Following this post are my comments for this week's Card of the Week. Again, thanks for all of the thoughtful comments! I greatly appreciate all of your suggestions. As I am still relatively new to Magic the Gathering, I would indeed greatly appreciate any suggestions and/or constructive criticism that you may have to offer.

P.S. @Strangelove and @TylerJohns I simply use markdown's image function. You can check it out at this link, also seen below!


Gravecrawler:

Gravecrawler

It does not seem entirely appropriate to comment on an unreleased card, but it seems to take the crown of popularity this week in the comment section. Thus, with the early update this week comes my interpretation of this incredible one-drop. My choice of this week is Gravecrawler .

The drawback on this creature is hardly damaging, since you'd most likely be using it to assault your opponent. Its ability to be played from the grave allows this Innistrad Zombie to come back again and again, and saves you an activated ability from Lord of the Undead .

All of this without mentioning that you get a creature with Power 2 for the price of one black mana! Use this to your advantage as you whack your enemy for maximum damage.

To conclude briefly, the comments recommending Gravecrawler have been dead on. As a new introduction to the deck, let's give this one-drop a warm welcome. I can't wait until Dark Ascension releases!


Deck Update — Jan. 13, 2012

Hello Everyone!

I completed the First Revision of this deck!

I still need to clean up the Maybeboard. It is currently a jumbled list of cards and ideas that may or may not fit into the deck.

Today marks the deck's launch day. I eagerly await any comments and suggestions that you may have to offer!

I will update this deck periodically (probably weekly, every Friday) until I feel that it has reached its maximum potential. As of now, however, I can see plenty of potential weaknesses. As I am still relatively new to Magic the Gathering, I would very much appreciate any further suggestions and/or constructive criticism that you may have to offer.

Strangelove says... #1

card:Patriarch's Bidding with Unbreathing Horde or Endless Ranks of the Dead ?

I know this is all Innistrad, but hey, they're making some bat-shit-crazy Zombie cards . . .

January 14, 2012 2:43 a.m.

vishnarg says... #2

Very very nice deck. I wonder if I could make this work in Modern...

January 14, 2012 7:33 a.m.

Belzebozo says... #3

I would say that Victim of Night and Jet Medallion could be swapped out for card drawing effects. You have a lot of redundancy, plenty of land and stuff to make your spells cheaper. These two effects could instead be replaced by Gempalm Polluter (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=42065) to not only keep you drawing but as a recursive win condition.

January 14, 2012 2:20 p.m.

bas1996 says... #4

nice deck, when dark ascension is in stores you should add a few zombie apocalypses

January 15, 2012 6:21 a.m.

gordoman0329 says... #5

Nice deck. Very informative and well thought out - +1

January 15, 2012 10:45 a.m.

vishnarg says... #6

I think I have something good going for modern with this: deck:brains-modern

January 15, 2012 11:17 a.m.

vishnarg says... #7

You should use Gravecrawler in this deck, btw.

January 15, 2012 11:22 a.m.

TylerJohns says... #8

+1 for the beefy introduction

How do you do that, I would really like to do that for one of my decks I have on here.

January 15, 2012 10:29 p.m.

Baphomet says... #9

I would add Festering Goblin or Gravecrawler somewhere, +1

January 15, 2012 10:47 p.m.

Baphomet says... #10

Forgot to mention: Cabal Coffers

January 15, 2012 11:02 p.m.

Solomon says... #11

Thanks for all of the thoughtful comments! I greatly appreciate all of your suggestions.

Without further ado, an update!

Deck Update - Jan. 16, 2012

Hello Everyone!

Thank you so very much for your wonderful suggestions!For this week's update, I carefully went through all of the comments posted under this topic as of Jan. 16, 2012.

I have to say that I am very pleased with the advice given to me so far, offered so early on in the development of this deck. Without further ado, I would like to explain the changes incorporated into the creation of the second revision.

Thank you Strangelove, vishnarg, and Baphomet for your amazing recommendation of card:Patriarch's Bidding. Although it suffers from a minor drawback (one extra black mana), the use of this card as opposed to card:Patriarch's Bidding prevents disaster in the case of a Tribal versus Tribal match. However, in case the six CMC of Call to the Grave with Coat of Arms in order to better reflect the rush strategy of this deck. Since the former doesn't begin to take effect until the conclusion of your fifth turn, I have decided to replace it with the commonly used tribal artifact, which shines in full glory from as early as the beginning (first main phase) of the aforementioned turn.

I considered switching out Noxious Ghoul for an aggro creature like Unbreathing Horde , Phylactery Lich , or Skinrender , but decided against it when I realized there remained only six other sources of removal in the deck (from eight in the first revision). Additionally, taking out Noxious Ghoul would render any form of late-game removal extinct. Thus, I have decided to leave the creature in the deck's second revision.

Following this post are my comments for this week's Card of the Week. Again, thanks for all of the thoughtful comments! I greatly appreciate all of your suggestions. As I am still relatively new to Magic the Gathering, I would indeed greatly appreciate any suggestions and/or constructive criticism that you may have to offer.

P.S. @Strangelove and @TylerJohns I simply use markdown's image function. You can check it out at this link, also seen below!

January 16, 2012 12:55 a.m.

Epochalyptik says... #12

I'd drop Victim of Night for Dismember or Disfigure .

Drop Jet Medallion and Blood Pet for 4x Dark Ritual . It'll speed the deck up quite a bit.

Maybe swap Noxious Ghoul for Skinrender , Moan of the Unhallowed , or Endless Ranks of the Dead ?

Sign in Blood and Phyrexian Arena offer draw power.

January 17, 2012 6:19 a.m.

mozerdozer says... #13

Nameless Inversion is very fun to recur with Unholy Grotto.

January 17, 2012 7:24 p.m.

Rompo says... #14

verry nice...ive made decks similer but this overshadows them completly!Verry cool.

January 17, 2012 10:41 p.m.

stonethorn says... #15

Great use of syntax and love the deck. I too have a Zombie deck, if you'd care to peek: King Corpse

January 21, 2012 2:59 a.m.

stonethorn says... #16

To mozerdozer's above comment: yes, Nameless InversionMTG Card: Nameless Inversion is great in a zombie deck, but after playtesting, it's recursion with Unholy GrottoMTG Card: Unholy Grotto isn't that great. It ends up placing you into a cycle where you are only addressing whatever problem the Instant spell is targeting for two+ turns while you await drawing it.

I highly recommend, instead, the recursion of Nameless InversionMTG Card: Nameless Inversion and Lord of the UndeadMTG Card: Lord of the Undead

January 21, 2012 12:50 p.m.

Solomon says... #17

Hello Everyone!

Thanks for all of the thoughtful comments! I greatly appreciate all of your suggestions.

Without further ado, an update!

Deck Update - Jan. 21, 2012

Thank you so very much for your wonderful suggestions! For this week's update, I carefully went through all of the comments posted under this topic as of Jan. 21, 2012.

I am very pleased with the advice given to me so far, offered early on in the development of this deck. Without further ado, I would like to explain the changes incorporated into the creation of the third revision.

Thank you mozerdozer and stonethorn for your amazing recommendation of Nameless InversionMTG Card: Nameless Inversion! As soon as I spotted the card, I looked it up, and without hesitation, I decided to include it in this week's early update! Thank you also for your wonderful combo suggestion. I have decided to include my interpretation of the ingenious implementation under this week's Card of the Week section!

Thank you Epochalyptik for your wonderful recommendation of Dark RitualMTG Card: Dark Ritual! I had previously thought of using the mana-acceleration instant, but I wasn't reminded of the true usefulness of the card until you recommended it! I have decided to replace Blood PetMTG Card: Blood Pet with two copies of Dark RitualMTG Card: Dark Ritual. Thank you again for your input!

I reconsidered switching out Noxious GhoulMTG Card: Noxious Ghoul for SkinrenderMTG Card: Skinrender, Moan of the UnhallowedMTG Card: Moan of the Unhallowed, or Endless Ranks of the Undead, but decided against it when I realized there remained only six other sources of removal in the deck (from eight in the first revision). Taking out Noxious Ghoul would render my main form of late-game removal extinct. Thus, I have decided to leave the creature in the deck's third revision.

Again, thanks for all of the thoughtful comments! I thank you for all of your valuable suggestions. As I am still relatively new to Magic the Gathering, I would indeed greatly appreciate any suggestions and/or constructive criticism that you may have to offer.

January 21, 2012 3:48 p.m.

Just out of curiousity, ave you thought about putting in Army of the Damned? Yeah its alittle on the heavy side in ways off mana cost but it seems like it would work nicely in this deck.

January 21, 2012 4:08 p.m.

sponge says... #20

Try replacing Soulless OneMTG Card: Soulless One with Unbreathing HordeMTG Card: Unbreathing Horde. They have the same basic effect but Unbreathing HordeMTG Card: Unbreathing Horde is tuffer to kill and costs one less mana.

January 24, 2012 3:16 p.m.

Shrodinger says... #21

My suggestions :

SkinrenderMTG Card: Skinrender : A zombie / removal card

GhoulraiserMTG Card: Ghoulraiser : A zombie / ressurect card

Call to the Grave : Amazing continuous removal for zombie decks

Endless Ranks of the DeadMTG Card: Endless Ranks of the Dead : It pays itself very fast

Life's FinaleMTG Card: Life's Finale : In my opinion, the best mass removal spell

Moan of the UnhallowedMTG Card: Moan of the Unhallowed : Flashback makes it very good.

Army of the DamnedMTG Card: Army of the Damned : ...

Ghoulcaller's ChantMTG Card: Ghoulcaller's Chant : Card advantage

January 25, 2012 2:09 a.m.

Clarquestone says... #22

This is an incredible deck, and almost makes me want to dismantle my Zombie deck out of shame.

+1'd. If I could do more, I would. Bravo!

January 28, 2012 6:39 a.m.

thefiremind says... #23

Hello, just a few quick suggestions. I would take out the Diregraf GhoulMTG Card: Diregraf Ghouls for more GravecrawlerMTG Card: Gravecrawler, The only downside to GravecrawlerMTG Card: Gravecrawler is it can't block first turn as a one-drop....but wait neither can your other one drop. So play the more powerful one. I would add some Cabal CoffersMTG Card: Cabal Coffers for even more acceleration and perhaps fetch lands Marsh FlatsMTG Card: Marsh Flats to thin out your deck. I would Take out Coat of ArmsMTG Card: Coat of Arms for Adaptive AutomatonMTG Card: Adaptive Automaton PERSONALLY. but thats just my play style, never been a fan of that card. While the above are all mostly just suggestions. I believe that it is ESSENTIAL to run at least 2x Shepherd of RotMTG Card: Shepherd of Rot that card is your finisher. you have 10 zombies on the field, your at 12, they are at 10. If they can't kill that two drop its game over.

January 28, 2012 9:58 a.m.

kram130 says... #24

+1 from me :) wonderful deck, and great coding with all the pictures in the description, made me want to read everything you had to say.

Just a couple of minor suggestions, for the land base. perhaps some Barren MoorMTG Card: Barren Moor would be beneficial for the cycling card draw, potential Bojuka BogMTG Card: Bojuka Bog for any graveyard hate, mayhaps some Ghost QuarterMTG Card: Ghost Quarter for any annoying Inkmoth NexusMTG Card: Inkmoth Nexus.

Altogether awesome.

January 30, 2012 2:15 p.m.

JazzCrimes says... #25

Gorgeous. The decklist, the description, the curve... gorgeous. I can't think of anything useful to add. +19.

January 30, 2012 9:45 p.m.

Gambit says... #26

Great deck! Pls bring back the epic music, or at least make it optional

January 31, 2012 2:23 a.m.

juicerington says... #27

I think a Gempalm Polluter or two would make the deck just about unstoppable. +1

February 1, 2012 12:08 a.m.

http404error says... #28

The music plugin is acting incorrectly, causing terrible glitches with Chrome, including inability to pause. BUT I LOVE IT ANYWAYS.

February 4, 2012 10:36 p.m.

erkball says... #29

oh wow. well, it would probably completely fuck up my deck, but if you don't mind, could you check out my Standard Zombie deck entitled, deck:apocalyse-swing maybe give me some advice or credit?

I have still to yet find a deck that has the exact same idea as mine.

February 5, 2012 1:39 a.m.

montazum10 says... #30

You know, Im not sure if I enjoy the music actually. I would pause it, but I use Chrome as well. Very well done deck though. +1 for effort alone.

February 5, 2012 5:16 a.m.

Solomon says... #31

Hello Everyone!

Thank you so very much for your wonderful suggestions! For this week's update, I carefully went through all of the comments posted under this topic as of Feb. 3, 2012.

I am very pleased with the advice offered to me during the development of this deck. To promote fast, comprehensible reading, the update log "format" is a shorter, concise bullet list. Without further ado, I would like to explain the changes incorporated into the creation of the fifth and final revision.

Change Log:

  • Replaced three Unholy GrottoMTG Card: Unholy Grotto with two [[Cabal Coffers] and one Unholy GrottoMTG Card: Unholy Grotto
  • Cleaned up Maybeboard
  • Added new Card of the Week article
  • Finalized deck list
  • Added 'Additional Improvements' Section
  • Miscellaneous description changes

Thank you so very much for the helpful suggestions that were submitted this week in the comment section. I especially appreciate thefiremind's well-thought recommendations, explaining every single one of his choices in detail. I have seriously considered replacing all four copies of Diregraf GhoulMTG Card: Diregraf Ghoul with GravecrawlerMTG Card: Gravecrawler. It is true that neither of these one-drops can block on the first turn; however, I am counting on the former to successfully chump block in the game's subsequent rounds. In my opinion, I would rather sacrifice a Diregraf GhoulMTG Card: Diregraf Ghoul than give up an Undead WarchiefMTG Card: Undead Warchief or Death BaronMTG Card: Death Baron. However, thank you so much for your suggestion!

I have considered implementing Cabal CoffersMTG Card: Cabal Coffers on two separate occasions throughout the development of this deck. The first time around I implemented the card onto the deck's mainboard and playtested with it multiple times. After many runs, I realized that since the land does not begin to yield profits until the fourth turn, it may not be worth implementing the card. However, after being reminded of its usefulness a third time by thefiremind (thank you so much!), I feel that I may lose out on an amazing mid-game mana acceleration opportunity if I do not include it. Therefore, I have decided to list exactly one copy of Cabal CoffersMTG Card: Cabal Coffers. I feel that implementing a single copy will allow me to enjoy the possibility of enormous mana acceleration without incurring interference in my ability to draw much-needed Swamps. Originally, my card list (pre-first revision) ran two Shepherd of RotMTG Card: Shepherd of Rots. However, I realized that I would never accumulate enough Zombies for the damage wrought by the creature's activated ability to prove significant; therefore, I have decided not to include this otherwise extremely valuable creature in the deck. However, thank you so very much for your wonderful input and recommendations!

February 5, 2012 3:13 p.m.

Solomon says... #32

I have long considered switching the land base to incorporate either graveyard hate (in the form of Bojuka BogMTG Card: Bojuka Bog, card advantage (with Barren MoorMTG Card: Barren Moor, or land destruction Ghost QuarterMTG Card: Ghost Quarter). However, in the end I felt that focusing on the deck's main strategy of playing and reanimating Zombies would prove the most effective. As a result, I have decided not to alter the deck's land base. Nevertheless, thank you kram130 so much for your wonderful, wonderful recommendations!

Again, thanks for all of the thoughtful comments! As I am still relatively new to Magic the Gathering, I would very much appreciate any further suggestions and/or constructive criticism that you may have to offer.

P.S. Unfortunately, the music player seems not to work so well across browsers. As such, it has now been removed. Sorry, Gambit!

February 5, 2012 3:14 p.m.

theonyc says... #33

i like it, but the fact that it is not standard makes me sad (i can't play it). Heartless SummoningMTG Card: Heartless Summoning could go well in it, because the -1/-1 would be countered by the multiple +1/+1s, you also might want to put the knew Mikeas (don't know his name) even if he costs 6 mana.

February 6, 2012 5:43 p.m.

TMoody says... #34

Still VERY new to magic, but I think (keyword there) I know a good combo when I see one, and the walking undead have always been my thing, so, here goes...

Abattoir GhoulMTG Card: Abattoir Ghoul and Sanguine GuardMTG Card: Sanguine Guard both have massive synergy with death baron, as first-strike + death touch often = instant kill on everything you may send it up against, with no retort.

In the case of the Abattoir GhoulMTG Card: Abattoir Ghoul however, this can be a necrolord-send. Fighting a 20/20 with trample but nothing else? Send the Ghoul! First Strike + Death Touch = Instant Kill + 20 health life-gain. That seems to be the only real weakness of this deck, is low life-totals and the possibility of someone spelling you to death, so... Possible remedy for that, if you like the idea. Also removes the need for chump blockers as you can gain that health back.

February 7, 2012 6:56 a.m.

That's very true TMoody! Another great card for the deathtouch/lifelink synergy is Basilisk CollarMTG Card: Basilisk Collar. Any deck full of creatures with first strike (i.e. a staple for knights in white) paired with that card is a fearsome combo.

Anyways! For deck comments..

You are running 24 lands, with a curve that runs no higher than a few 5cmc or 6cmc cards. So you should have mana to spare, generally. Are you sure you don't want to include any more Grave TitanMTG Card: Grave Titans? You also have some Jet MedallionMTG Card: Jet Medallions and ever-critical Undead WarchiefMTG Card: Undead Warchiefs in there. There is also no card draw to refill your hand. So with all of this extra mana and average card costs (with benefits limited to their mana scope) of only 2,3, or 4 mana drawing a land card when you might need a creature can really risk throwing off your tempo, ESPECIALLY in legacy. Maybe consider removing 1 or 2 lands, or 1 or 2 of your Jet MedallionMTG Card: Jet Medallions at the least.

Also, I wouldn't suggest this in most cases, but Door of DestiniesMTG Card: Door of Destinies may be a better choice than Coat of ArmsMTG Card: Coat of Arms. If you can really get it going, it's a far better choice because the counters stay on it and only build in number. Furthermore, you have so many reanimating creature cards going on (Unholy GrottoMTG Card: Unholy Grotto, Lord of the UndeadMTG Card: Lord of the Undead GravecrawlerMTG Card: Gravecrawler, Geralf's MessengerMTG Card: Geralf's Messenger, etc.) and token creation (Cemetery ReaperMTG Card: Cemetery Reaper, Grave TitanMTG Card: Grave Titan, etc.) that you could pump up the door to be of better use to you than the Coat of ArmsMTG Card: Coat of Arms. Don't forget about black/artifact utility cards that have proliferate for it either.

And this is also not to mention Coat of ArmsMTG Card: Coat of Arms's indiscriminate ability can work to your disadvantage, since it benefits any tribal cards your opponent is running too. What if you played against a force of indestructible knights, a Day of JudgmentMTG Card: Day of Judgment was cast, and you were now facing a bunch of further juiced creatures from your own card? If you had the door, only your own creatures would be benefited. You could cast DamnationMTG Card: Damnation and play another zombie card right away, and the stats would be huge.

If you can get a lifelink option in here, Shepherd of RotMTG Card: Shepherd of Rot would be a valuable asset to your deck. If you ever splashed white, even to add something like the new Vault of the ArchangelMTG Card: Vault of the Archangel, the shepherd combos with cards like Personal SanctuaryMTG Card: Personal Sanctuary very well.

SO! Overall, my suggestions are to -2 land or -2 Jet MedallionMTG Card: Jet Medallion (do you really own two?) for maybe +1 DamnationMTG Card: Damnation and +1 Grave TitanMTG Card: Grave Titan. Then -2 Diregraf GhoulMTG Card: Diregraf Ghoul and +2 either GravecrawlerMTG Card: Gravecrawler or, probably better, +2 Sanguine GuardMTG Card: Sanguine Guard. I would probably run four of the guards if I were you. It's an invaluable combat card for this deck.

+1

February 7, 2012 4:16 p.m.

Oh and don't rule out Stillmoon CavalierMTG Card: Stillmoon Cavalier either! He could be verryyyy useful here :)

Also, If you ever get a chance, check out my deck deck:the-western-way-of-war-legacy-of-knights and tell me what you think! It's pretty much the white alternative to zombies in legacy. For black in legacy, #1 = vampires, #2 = zombies. For white, #1 = soldiers, #2 = knights. Why do the cool tribes have to get shafted? :(

February 7, 2012 4:27 p.m.

MisterRoach says... #37

I don't know if it was mentioned but I've always had fun with Urborg, Tomb of YawgmothMTG Card: Urborg, Tomb of Yawgmoth paired with Zombie MasterMTG Card: Zombie Master. Even though all your lands are already swamps, but it will turn Cabal CoffersMTG Card: Cabal Coffers into a swamp as well increasing your mana flow that much more.

February 8, 2012 9:45 p.m.

Davidfsim22 says... #38

+1 From me love it. Got a B/U standard version of your deck, deck:ub-zombie-fest-awesome. Its not exactly the same but it has the same main idea. Take a look!

March 20, 2012 3:19 a.m.

Mpz5 says... #39

Sweet deck and even sweeter description. I need to start doing something like this... +1.

May 10, 2012 2:06 a.m.

stormkirkjb87 says... #40

May 24, 2012 4:05 a.m.

stormkirkjb87 says... #41

I'd like your in put on my tribal zombie deck deck:the-undead-of-wizards @ http://tappedout.net/mtg-decks/the-undead-of-wizards/

May 24, 2012 4:35 a.m.

miracleHat says... #42

Zombie Master is really nice in zombie decks along with Boneknitter

January 2, 2013 3:44 p.m.

Taiyouai says... #43

January 7, 2013 4 p.m.

Red-Skull says... #44

Grave Pact with Gravecrawler is a hell of a combo. maybe add Stromgald Crusader ?

October 7, 2013 1:40 a.m.

Manzuri says... #45

nice deck man! ever think about running more Dark Ritual ? it would increase your chances of getting a lord out on turn 1

January 15, 2014 9:39 p.m.

Very nice deck, and very well thought out!

July 6, 2014 10:25 p.m.

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$281.76 $354.43 $556.4
Date added 2 years
Last updated 1 year
Legality

This deck is Legacy legal.

Cards 61
Avg. CMC 2.92
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Top rank #1 on 2012-02-05