Yea we've got that

Modern rckclimber777

SCORE: 43 | 54 COMMENTS | 6252 VIEWS | IN 15 FOLDERS


Thursday Night Magic —Dec. 20, 2012

Finally got to play it at an event. It didn't perform perfectly and definitely could have done better, but nonetheless I'm still content with how it performed and saw some clear ways to make it better. Knowing the people I played against, I'm still content with the performance despite the less than stellar record. (1-2-1 in matches 5-6 in games.)

Match 1 - Against an Esper control deck Lost 1-2

Game 1 - He had all the right counters at the right time

Game 2 - Opponent scooped quickly with a turn 3 Thragtusk

Game 3 - Again had difficulty against counters and board wipes

Match 2 - Frites deck Draw 1-1

Game 1 - Took forever. I was at 50 life, opponent was at 2, but he had board wiped enough that I was now out of cards

Game 2 - Over quick. Turn 3 thragtusk. Easily cruised to victory Didn't even start game 3

Match 3 - Werewolves Won 2-1

Game 1 - I was mana starved and he went aggro quick

Game 2 - Thragtusk ran away with it.

Game 3 - Long hard fought game but when Deadeye Navigator and Restoration Angel and Fiend Hunter all hit the board that was game. Exiled his board and easily won

Match 4 - G/B zombie aggro Lost 1-2

Game 1 - Thragtusk and Centaur Healer along with Restoration Angel is just a pain to deal with.

Game 2 - Pumped his zombies like whoa. Mana starved.

Game 3 - Much of the same as in game 2

Some of the problems I encountered was dealing with card advantage. Decided that I need to change up some cards there as I gave up far too much card advantage. Will try out Amass the Components and Sphinx's Revelation. Also only ran two Deadeye Navigators which was a mistake. I needed at least 3.

Didn't run Supreme Verdict in the SB, but I did run Rootborn Defenses to deal with the aforementioned verdict. May need to find a spot for the verdict tho.

CallMeCrazy says... #1

That alone makes me want to build this deck, oh and +1 this deck looks really solid

November 11, 2012 1:14 a.m.

rckclimber777 says... #2

Thanks for the feedback and the +1. Glad you like it.

November 11, 2012 11:38 a.m.

NickX says... #3

A similar deck played at my GPT and used Angel of Serenity as the go-to card for when creatures occasionally found their way into the grave. Thragtusks just kept on coming back and back again.....he got up to 100+ Life (vs a 4C Reanimator, going back and forth with Angel of Serenity battles) without Trostani, So I am thinking that Trostani would be overkill really.

November 11, 2012 6:44 p.m.

CallMeCrazy says... #4

I think Lyev Skyknight might work well here

November 12, 2012 5:08 p.m.

rckclimber777 says... #5

yea it was in the first iteration of the deck. I later replaced it with Centaur Healer . It did very well as long as I could bounce it routinely, but part of the problem was that swinging with him was almost never an option. The reason why is that he has to be bounced in order for things not to have the ability to block but it has summoning sickness whenever it comes back in. He's definitely still an option and may still find its way in here, but dying to thundermaw is a downside for it.

November 12, 2012 5:36 p.m.

megaskywalker says... #6

Hi, this is super sweet deck - I'm running something very similar to yours with Angel of Serenity in main as it combos well with Restoration Angel in long game.

+1 :)

November 13, 2012 1:26 p.m.

ricelee97 says... #7

Would you consider main boarding Detention Sphere ? Great deck btw, +1

November 13, 2012 2:42 p.m.

dantares25 says... #8

card:Conjurer's Closet?

November 14, 2012 2:15 p.m.

rckclimber777 says... #9

The closet really doesn't do anything for the deck. It is a nice thing for the end of turn, but the problem is that I can't use it to save a creature, that's one of the most important uses for the flicker mechanic.

I may move detention sphere in as it can target permanents in general which beats fiend hunter, but I like the bounciness of fiend hunter.

AoS is going in the deck. I've made it trade to get one so I'll have at least one in the deck. If I can pick up another, then I'll have two in there.

Thanks guys. And for the +1s

November 14, 2012 3:02 p.m.

ricelee97 says... #10

What about Geist-Honored Monk ? Or Captain of the Watch ? I know they're both expensive, but they could be an alternate way to way to win, because after some play testing I saw that if someone completely eliminated all of the Thragtusk s i.e. with Slaughter Games . I was kinda stuck :/ Just some observations, and would love to hear your thoughts on this.

November 14, 2012 9:48 p.m.

rckclimber777 says... #11

While Slaughter Games is a concern whenever you're running thrag, its very rare that its in the MB of most decks. So I don't think I would add those to the MB. They could see play in the SB, especially the geist. The thing that concerns me is that Thragtusk while being a decent beater, isn't necessarily the only win-con. Don't get me wrong, he hits the battlefield and then its pretty hard to come back from. The main idea of the deck is to provide enough answers to everything your opponent does. For instance against a B/R deck you're gonna run into burn. The main thing to do there is to bounce Centaur Healer . That gives you plenty of lifegain that they really can't come back from. The flying restos should be enough to take care of it. The navigator also serves as a good beater when you lose thragtusk. I do think I will be adding AoS which should help as well being a 5/6 creature. Thanks for the suggestion and the playtesting.

November 14, 2012 10:18 p.m.

yousquiddinme says... #12

Agree here, don't be too dependent on an individual card (Thragtusk )

I would put in some alternate win conditions like what he mentioned, or Angel of Serenity .

Still, great deck.

November 14, 2012 10:21 p.m.

ricelee97 says... #13

Do you think you'll ever try this a out your local FNM?

November 15, 2012 10:22 p.m.

rckclimber777 says... #14

I would really like to. One place has thursday night standard or draft. Once my class ends on thursdays, I should be able to get to that at least a couple times. But friday nights I work so I can't really go to that. I may try taking it down to SCG Baltimore and play some side events or something with it.

November 15, 2012 11:11 p.m.

ricelee97 says... #15

Awesome. Please update on your results if you get the chance, I'd love to see the results in real-play. I'll be rooting for you! :D

November 15, 2012 11:13 p.m.

megaskywalker says... #16

2x Angel of Serenity works really well in here.. was thinking about putting one more Acidic Slime as it's mental.

November 16, 2012 6:09 a.m.

ricelee97 says... #17

After more playtesting, found that mana 3/4 times would come up too often, and I would have 6 draws in a row of only mana. Maybe cut down one of every dual land, then you'll have room for Angel of Serenity and a possible Armada Wurm Or any other suggested card previously stated. i.e. card:Conjurer's Closet

November 16, 2012 9:25 p.m.

rckclimber777 says... #18

Alright added 1x Angel of serenity. Pretty sure it'll be a good move there. Also picked up another Jace architect of thought and so I put both into the deck to experiment with for a while. Seems pretty good so far.

November 18, 2012 1:54 p.m.

megaskywalker says... #19

Is Jace, Architect of Thought working well for you? it's pretty hard to protect him from removal.. I really appreciate -2 ability but when he gets targeted there is nothing you can do.. maybe sideboarded card:Faith's Shield ?

I am finding very useful to have 2x Acidic Slime and 2x Angel of Serenity .

After soulbonding Acidic Slime to Deadeye Navigator or any two flickers it's pretty much GG..

Angel of Serenity is really nice removal/resurrection although if you are running only one and this one is dead you can't really do anything.. two gives you possibility to resurrect each other.

November 18, 2012 5:24 p.m.