Malcolm, Siren of The Flying Dutchman | V-EOE

Commander / EDH Beebles

SCORE: 98 | 33 COMMENTS | 7923 VIEWS | IN 35 FOLDERS


Thoughts on MH2, AFR and Hullbreacher Ban —July 16, 2021

There have again been many new treasure-related cards added lately, and an iconic one has been banned: Hullbreacher. Here are my thoughts:

  • Hullbreacher: What do you get when you combine a Smothering Tithe with an Alms Collector. Yes, a blue card! I was actually a bit upset when they printed Hullbreacher, so I was one of those people already refraining from running it. They pushed it way too far imo. It would have been balanced if it only worked on card draw effect that opponents control, and it should have been a white card. I think it Hullbreacher was poorly designed, warping many casual games as a result, and I’m happy that it’s banned.
  • Academy Manufactor: an awesome card in this deck! Many of the treasure payoffs care about artifact count and not necessarily treasure. So being able to triple your artifact token production is just amazing. It also is another card draw engine at the same time, and can be easily tutored up.
  • Ragavan, Nimble Pilferer: Strong early play, and probably a card that should be in the deck. I’ve not included it yet because it’s not so good mid to late game (because its lack of evasion) and it’s prohibitive price tag. I might still add this later.
  • Xorn: Deceitful card because it only adds one treasure per trigger. And Malcolm’s ability only triggers once per combat, regardless of the amount of opponents you have. So it pales in comparison to the power levels of Academy Manufactor and Anointed Procession.
  • Treasure Vault: cool land that I will test in this deck, even though we don’t run any ways to recur and abuse it. I might remove it again for that reason, but time will tell :).
  • Treasure Chest: Although I’m sure it will be a way to create some fun moments and it’s a huge flavor win, I won’t be running it here. I don’t like the randomness aspect of this card.

maxmcnugget says... #1

July 12, 2021 10:19 a.m.

Beebles says... #2

Hey maxmcnugget! Here are my thoughts on the cards you listed:

  • Academy Manufactor : Love it! It's already in the deck. It triples the amount of artifacts we get, which is already amazing here, but also provides the deck with another draw engine.
  • Ragavan, Nimble Pilferer : A very powerful early game play, but I'm not digging the fact that it does not have evasion (and although not as powerful, I don't run Captain Lannery Storm for the same reason). You can easily slot it in a deck like this if you want, but I've let it slide for now. I might change my mind on this one though, as it is proving to be quite the powerhouse in most formats.
  • Xorn : at first I was sure I was going to add that here, but then I realized it's not so good with Malcolm. Malcolm is worded in such a way that it triggers once each combat, regardless of the amount of players you hit. So if you hit 3 players with a pirate with Xorn out, you get 4 treasure instead of 3. That's not amazing. Especially when comparing it to Anointed Procession or Academy Manufactor . If you want to try it out, a good spot to replace it with might be Monologue Tax . I personally prefer tax because it's a standalone treasure producer.
  • Treasure Chest : wonderfully on theme and probably a catalyst for fun moments, but I won't be adding it. One of the things I value most when picking cards is reliability. And rolling dice is the opposite of that. It's not for me ;).
July 12, 2021 11:56 a.m.