Just a little lizard deck I made. Feedback welcome!
This deck is just meant to be a fun, casual and budget deck, (under $30) so I'm not going to use any cards over $2. I also want to keep every creature a lizard so I won't add Allosaurus Rider, Fungusaur, Ridgetop Raptor, Adaptive Automaton, Brass Herald, etc. or shapeshifters/changelings like Metallic Mimic.
Also check out my other deck, Birds, Birds, Birds
Strategy: Show
Creatures Show
Aetherwind Basker is in this deck as a finisher. Just buff him up with
Enlarge or
Alpha Status and you can swing for tons of damage every turn! It can even pump itself, by spending
to give it +1/+1.
Imperiosaur is a cheap 5/5 beatstick that you can get out on turn four. If you play it on turn 4, and cast Enlarge on turn 5, it's possible to swing for 12 damage on turn 5.
Regal Behemoth is in this deck mostly because I wanted more diverse lizards, but it can also be a finisher, and already has trample. It can also draw you cards with the Monarch token, and also doubles your mana.
Ripscale Predator is another finisher that you can buff up using any of the trample enablers, such as Enlarge and Nature's Way. It's ability means that you can kill two or more blockers each turn, instead of the usual one. It's even better if your opponent only has one creature, because then it's unblockable.
Sigiled Skink Is useful in both the early and mid game, due to it's scrying ability. I needed a two-drop creature in this deck, so I settled for this little guy.
Thresher Lizard is a decent three-drop, especially since it becomes a 4/4 for only mid/late game. It was really the only good/decent three drop lizard, as there isn't much choice since there are not that many lizards in the game.
Toxic Iguanar is a great early 1-drop that is useful in the mid to late game as well. The Deathtouch is great for stopping any huge creatures that your opponent may have. (Provided that they don't have First Strike.)
Sorceries Show
Enlarge is a great and very versatile card in this deck. Enlarge any lizard and it will immediately become a problem for your opponent. Even enlarging a
Toxic Iguanar will give you an 8/8 Trample, Deathtouch lizard.
Nature's Way is a great card because it serves as both a removal spell and a trample enabler. You can even use it on Toxic Iguanar and still kill a creature, since it has Deathtouch.
Overwhelming Stampede Is a great finisher in this deck, especially if one of your lizards is enchanted with Alpha Status. While Overrun is better in token decks, Overwhelming Stampede is better in this case because it can give your lizards a bigger boost.
Rampant Growth is great because it's a non-creature based ramp card and can get you the right lands in order to cast say, an Imperiosaur. It's especially important because this deck has a fair amount of creatures with high CMC, so it helps you make sure that you play a land on every turn.
Enchantments Show
Alpha Status works wonders in the late game, especially if you enchant one of the big trample lizards, such as
Regal Behemoth or
Aetherwind Basker, or you can enchant an
Imperiosaur or
Ripscale Predator. Either way, as long as you have a couple of lizards on the battlefield, especially with
Predatory Advantage, your enchanted creature will get huge bonuses. Sadly this is the only tribal card in this entire deck. I would love to see some lizard tribal support.
Predatory Advantage was included in this deck mostly for flavor reasons, but it can also give extra bonuses to any creatures that are enchanted with Alpha Status.