Predatory Advantage

Predatory Advantage

Enchantment

At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield.

Browse Alters View at Gatherer

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Set Rarity
Alara Reborn (ARB) Rare

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Tokens

Legality

Format Legality
Vintage Legal
Legacy Legal
Leviathan Legal
Oathbreaker Legal
Unformat Legal
Highlander Legal
Commander / EDH Legal
Canadian Highlander Legal
Duel Commander Legal
Modern Legal
Limited Legal
Tiny Leaders Legal
Casual Legal
2019-10-04 Legal
1v1 Commander Legal
Block Constructed Legal

Predatory Advantage occurrence in decks from the last year

Latest Decks as Commander

Predatory Advantage Discussion

Birdland on Lizards, Lizards, Lizards

3 years ago

The7thBobba Thanks for your kind words and suggestions! I might add some ramp, and maybe take out the two Predatory Advantage. Bloodspore Thrinax and Sigiled Skink seem pretty decent too.

MrHighscore on The Hated Tokens of Ulasht

3 years ago

@Austin_Smith_of_Cards

Cheers

Austin_Smith_of_Cards on The Hated Tokens of Ulasht

3 years ago

For more card advantage, I'm on board with Fecundity and Psychotrope Thallid because they have high synergy with a token list, and for a third suggestion I would add Harmonize as a strong all-star.

The choices to cut are stiff, but I believe the correct choices are Predatory Advantage and Fires of Yavimaya. Advantage is good in multiplayer, but against other creature-based decks, it's an expensive dud, and Anger is a better substitute for the Fires of Yavimaya.

Something I've learned hard is that sometimes cool cards have to go for card advantage, because otherwise you'll never draw them anyway.

taurbeer on

4 years ago

So you want a deck that is competetive...

First of all, a deck is more competetive if you're capable of doing the same thing every game. This is done by having a lot of your main cards... And every card should be selected specifically for your deck...

So following that logic, remove the following cards as they don't really help you win before turn 6 which is what you want in modern to be competetive:

Thornweald Archer, Scute Mob, Scourge of Valkas, Paragon of Eternal Wilds, Oracle of Nectars, Joiner Adept, Leyline of Lifeforce, Leyline of Vitality, Predatory Advantage, Jungle Shrine, Blaze, Bramblecrush and Nature's Spiral.

Then you want to remove Mortal's Resolve because it's used to save your things from destruction and if you're not using your mana on your turn to help yourself kill the enemy, you're doing something wrong.