Jund Shenanigans

Modern JayZ1483

SCORE: 54 | 156 COMMENTS | 13744 VIEWS | IN 16 FOLDERS


Changes —Oct. 17, 2012

I made a handful of changes recently. I added 2 Hellrider then took them out and added 2 Altar's Reap to help keep my hand full, plus it has synergy with Blood Artist. I also changed up my SB a bit by adding Appetite for Brains as one of the only ways to deal with Sigarda, Host of Herons. Constructive comments and suggestions are always welcomed, keep em coming

MLBurt says... #1

Wow, completely forgot about card:Ranger's Guile. He's absolutely right, that'd be a much better choice.

October 2, 2012 6:08 p.m.

kingboo3000 says... #2

I don't blame you, it's existence is a tightly kept secret. Now that you know, you may only tell others for the sake of deck improvement. wink wink, nudge nudge

October 2, 2012 6:22 p.m.

JayZ1483 says... #3

Lol thanks guys, card:Ranger's Guile it is. Good call

October 2, 2012 7:16 p.m.

o_assamita says... #4

What about Gnaw to the Bone as side deck? Its pretty usefull against BURN decks... I use it in my deck deck:golgari-power-of-the-grave-vegan-meal-1

October 3, 2012 8:07 a.m.

o_assamita says... #5

By the way, +1 for U

October 3, 2012 8:07 a.m.

Lustrigia says... #6

This is like, netdecking x 9001. +1 for this deck(s) being vastly superior in the new standard. -1 though for no originality.

October 3, 2012 8:09 a.m.

kingboo3000 says... #7

Originality doesn't usually win games. I'm not saying you should never come up with new and interesting strategies, but this is a very strong deck, and it's probably what's going to be played in the new standard. Yeah, personally I'd prefer it if Door to Nothingness decks were the biggest force in standard, but until pigs fly, that ain't gonna happen. (Although in Magic, pigs could very well fly.... I once had a flying firebreathing boar thanks to the power of enchantments. In a limited game, no less.)

If you want a pruely fun deck, here's my take on Search the City : The Relentless Search

October 3, 2012 9:17 a.m.

kingboo3000 says... #8

D'oh! I forgot, I wanted to suggest adding in Arbor Elf for mana acceleration in place of Rakdos Cackler . I don't think the cackler is quite good enough on its own to warrant playing in a deck like this.

October 3, 2012 9:18 a.m.

JayZ1483 says... #9

Arbor Elf is definitely strong with Overgrown Tomb , it could mean a card:Geralf's Messenger turn two. I like it, thanks

October 3, 2012 10:46 a.m.

kingboo3000 says... #10

Or, even more easily, a T2 Dreg Mangler .

October 3, 2012 12:45 p.m.

Chinka says... #11

Beat meBant Mill...5-0. Good Lord Geralf' and Blood Artist are Relentless.my Spheres don't do enough. +1 Then again I didn't sideboard.still I dunno what i can do to stop it...Rest in Peace won't help against this monster.

October 3, 2012 12:45 p.m.

JayZ1483 says... #12

@kingboo3000 I just realized that the only forests I run are the 4 Overgrown Tomb s. Arbor Elf might not be good unless I increase the number of Forests, which would hurt my primarily black mana base. Thoughts?

October 3, 2012 1:14 p.m.

kingboo3000 says... #13

Ooooo.... That's not good at all.... I guess I would just increase the numbers on some of your awesome removal. Like maybe another Killing Wave , Tragic Slip , and Brimstone Volley ?

October 3, 2012 1:25 p.m.

JayZ1483 says... #14

I have 13 removal spells, plus more in the SB. I'm gonna stick with Rakdos Cackler for now because he can be a creature card I can discard to pump Lotleth Troll . Not to mention he really isn't a bad 1 drop

October 3, 2012 3:08 p.m.

nikheizen says... #15

Wouldn't Slitherhead be better than Rakdos Cackler in this deck?

October 3, 2012 9:01 p.m.

kingboo3000 says... #16

I like that far better as well. Discard him for 3 +1/+1 counters on your troll.

October 3, 2012 11:10 p.m.

shcboomer says... #17

In addition, Slitherhead is also a zombie, which could bring back Gravecrawler as well.

October 4, 2012 2:40 a.m.

JayZ1483 says... #18

Slitherhead is definitely better here. Thanks for the suggestion :)

October 4, 2012 10:33 a.m.

TheBizzar says... #19

Check out the deck list Jund Zombie Hater. I would not mind a comment back. Seems very close to your list except the mana base feels a lot smoother in this linked list.

October 4, 2012 9:20 p.m.

Superpack1 says... #20

Definitely dump the Slitherhead . A 2/2 for 1 R/B is definitely better. Slitherhead has its upsides, but in a super fast aggressive zombie deck like this, you most definitely want to be swinging for at least 6 on turn three. You want to be straight smashing face every turn, not poking for 1, hoping he blocks it so then you can pump one of your other creatures. Definitely go for the Diregraf Ghoul or the Rakdos Cackler , leaning towards the ghoul. If you want, check out my deck for some ideas :). I've had a lot of success with it so far, mostly because I cut out the Blood Artist/Killing Wave combo. Don't get me wrong, the combo is sick, but a little inconsistent because its hard to predict exactly what your opponent chooses to sac/not sac. Instead, I just went for the straight, Aggro up the ass approach, and it's been working well.

Anyway, here's the deck: tappedout.net/mtg-decks/jund-aggro-17-09-12-1/

October 8, 2012 7:42 p.m.

Odiumvex says... #21

I disagree. You don't cast the Slitherheads...they are food for your troll furthermore the point of Blood Artist/Killing wave is sac' ing for zero and dumping your creatures at the right time. I have a very similar deck, its working quite well. First tourny is tomorrow.

October 9, 2012 12:22 a.m.

Superpack1 says... #22

So then it's a dead card in your hand until you draw a Troll? I'd much rather have a 2/2 beater on the field smacking my opponent than a 1/1 that could potentially combo well with another card. And no arguments with the blood artist/wave combo, but it's still a little inconsistent, as there are a few factors that need to come together to make that really good. But when it is good, it IS good

October 9, 2012 12:41 a.m.

kingboo3000 says... #23

Or you can use it to chump block or let it die to Killing Wave .

October 9, 2012 6:36 p.m.

Superpack1 says... #24

Yeah, true. But again, I'd rather have a straight beater on the board, especially in a zombie deck that is supposed to be racing the opponent the whole game, and a 2/2 gets you there faster than a 1/1 that can then boost another creature. For example, what would you rather have on the field: say a Slitherhead and a Gravecrawler, or a Diregraf Ghoul and a Gravecrawler. Option 1 has some undeniable synergy, as you swing with the Crawler and chump block with the Head. But then you pump up your Crawler next turn and then they Searing Spear the Crawler, or Pillar it or whatever -- they remove it. Then you have nothing. With 2 2/2s on the field, your threats are spread out and therefore harder to deal with with only 1 Spear of Pillar or whatever they have. Obviously that's one example but it boils down to not putting all your eggs in one basket.

October 9, 2012 8:50 p.m.

Superpack1 says... #25

Yeah, true. But again, I'd rather have a straight beater on the board, especially in a zombie deck that is supposed to be racing the opponent the whole game, and a 2/2 gets you there faster than a 1/1 that can then boost another creature. For example, what would you rather have on the field: say a Slitherhead and a Gravecrawler, or a Diregraf Ghoul and a Gravecrawler. Option 1 has some undeniable synergy, as you swing with the Crawler and chump block with the Head. But then you pump up your Crawler next turn and then they Searing Spear the Crawler, or Pillar it or whatever -- they remove it. Then you have nothing. With 2 2/2s on the field, your threats are spread out and therefore harder to deal with with only 1 Spear of Pillar or whatever they have. Obviously that's one example but it boils down to not putting all your eggs in one basket.

October 9, 2012 8:50 p.m.