All your lands are belong to me.

Take all of the lands!

As long as your opponent doesn't have heavy creature removal you should be able to steal their lands with Gilt-Leaf Archdruid by turn 6 or 7 (5 if you're really lucky), which greatly puts the game in your favor. At that point you can kill them with their own lands via Natural Emergence (my favorite way); or you can use Helix Pinnacle, Fireball, Gelatinous Genesis, or Orochi Hatchery, or even just swing with druids if you get enough Elvish Archdruids out. Fireball is also good for killing their creatures if you have to, its sometimes better to use it to deal with early aggression rather than save it for when you can 1-shot with it.

I experimented with Eldrazi in this deck (specifically Spawnsire of Ulamog) but I thought it was a little too good, and the people I tested it against didn't like an army of eldrazi thrown in their faces that much.

*Note: playing this deck in multiplayer usually makes you the primary target of the table every game except the first, where people think you're just green ramp/elves.

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Date added 12 years
Last updated 6 years
Legality

This deck is Legacy legal.

Rarity (main - side)

17 - 0 Rares

7 - 0 Uncommons

18 - 0 Commons

Cards 60
Avg. CMC 2.33
Tokens Ooze */* G, Snake 1/1 G
Folders Good decks
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