Death by arrows

Modern Monomanamaniac

SCORE: 56 | 21 COMMENTS | 7743 VIEWS | IN 37 FOLDERS


Deck changes —June 22, 2020

I've slimmed the deck down again and added a couple of new cards. I decided to add Thoughtseize because even though it's far from budget, there is never a game I don't need it. I also adjusted my numbers and added a new 1 mana deathtouch creature that has lifelink. Fixed the side board so it's 15 cards I can actually use. Overall the deck is shaping up nicely and I hope you all will give it a looking over and let me know your thoughts.

Monomanamaniac says... #1

I'm considering an infect splash for this deck, it would take away from the deathtouch slightly, but the poison damage would end games faster. Thoughts?

November 23, 2017 1:38 a.m.

Monomanamaniac says... #2

I'm also thinking about a green splash, good deathtouch in green and it opens the door for a wider range of spells

November 23, 2017 1:40 a.m.

Ive been thinking about this in green to, nice to see im not al lone, i wanna deal more damage while killing creatures

December 26, 2017 8:30 p.m.

Monomanamaniac says... #4

Tbh I have a g/b version of this that uses infect instead and honestly this is the better path. The mana for mono-black is pretty sharp and now that I'm using Bone Picker this deck can usually finish the game turn 6. If you have any green suggestions that would work, and suggestions as to cards I can replace I'd like to hear it

December 27, 2017 7:14 p.m.

Shliken says... #5

If you're going to stick with the mono black why not throw in a Nightmare? Since you only have swamps, it's guaranteed to be huge whenever it hits the field. Just a thought anyhow. Love this deck!

March 20, 2018 12:47 p.m.

Shliken says... #6

Tragic Slip would be a nice sideboard card, as it deals with the indestructible cards, which is the one thing that deathtouch can't deal with.

March 20, 2018 12:49 p.m.

Monomanamaniac says... #7

Shliken Thanks for the suggestion on Tragic Slip, that's actually something I kinda overlooked. I'll definitely put it in the side. As for nightmare, it doesn't have deathtouch and its cost is ridiculous. I need all my creatures to benefit from the equipment in the deck, turning them into pay to kill cards. Beyond that, while Bone Picker has a 4 CMC he really only costs 1, so the most expensive creature to cast is 3... Currently

March 25, 2018 12:31 p.m.

RedmundR2 says... #8

I've tried to make the Deathtouch/Viridian Longbow thing work since I started playing magic, its definitely powerful but against non-creature focused strategies it can struggle. I really like how your deck has more solid bodies than the usual 1/1 creatures ive tried in my builds (think Typhoid Rats). Personally I think green works really well with this type of deck, for stuff like Lure and Nature's Way. I would be wary of the decks in modern that don't need creatures to win (or uninteractable creatures like Slippery Bogle, and I would also be wary of decks running stuff like Ensnaring Bridge because black doesnt have many ways to deal with artifacts, and could singlehandedly stop your deck. Splashing green could give you access to stuff like Naturalize as well. Lastly I would have you consider Nykthos, Shrine to Nyx simply because of the current devotion you run.

good luck!

June 26, 2018 6:01 p.m. Edited.

Monomanamaniac says... #9

RedmundR2 first of all thank you very much for the suggestions and comment! I have actually addressed some of those issues, especially the hexproof, for which I run glaring spotlight in the side, it crushes hexproof. As per non creature strategy by turn 4 they will have no creatures and be ripped apart. As with any deck, the key is generally not to overexert yourself. I also included pathway arrows to take care of eldrazi and artifact creatures, and that plus thornbite staff to create the redundancy needed to be consistent. I play with this deck in various forms and have great success. Thanks for the green suggestions though, I especially like lure. Oh yeah and nykthos is amazing, I use it in so many decks already... But with this deck in actual play I ran into a plethora of games where it slowed me down right at the beginning, keeping me from dropping a t2 gifted aetherborn after a t1 viridian Longbow, or drawing one t4 and having 1 already (the artifacts add absolutely no devotion value). Other than that great card lol. Did you see any of the cards that didn't work for you?

June 27, 2018 11:07 p.m.

https://youtu.be/ri5F633xSsY in this song theres a part at the end where they say "kill everyone with arrowheads, arrowheads, arrowheads, arrowheads" and I thought of that when I saw this deck.

Upvote for reminding me of a song I like.

July 18, 2018 8:40 p.m.

Silverdrake says... #11

Why play Agent of the Fates? Equiping it doesn't trigger it's ability and neither does ciphering with shadow slice, so why bother? You could just as easily be running Hand of Silumgar or Thrill-Kill Assassin to keep your curve lower. If you wanted it to be a creature with 3 power you could look at 2-3 Isareth the Awakener.

July 29, 2018 2:25 p.m.

Silverdrake indeed the agents are not very useful, eternal thirst is the only cars that triggers it and it's outshined by almost every other creature. I'll definitely play test a few of those suggestions to see if they work better. Literally his only play is a t3 drop into a t4 eternal thirst giving him an instant bump and allowing you to drop Bone picker for 1, but it actually turns out to be one of the less reliable ways of doing that. I think I'll end up with 2 copies of isareth the awakener, because that creature looks killer For this deck. Honestly his only inclusion is that he's not strictly just a deathtouch creature, and he's not terribly expensive, and he synthesizes well with eternal thirst (tbh nighthawk and bone picker are better targets). Thanks for the suggestions, if you have any suggestions for cards to side board or take out entirely I could always use another opinion

July 29, 2018 6:11 p.m.

Blue_Flame says... #13

Really cool deck. Might I suggest a discard spell like Duress or Thoughtseize in the sideboard (or even in the main)? For combo decks you can't really interact with like Scapeshift, Ad Nauseam, and Storm, that would really help you out.

August 8, 2018 11:29 p.m.

Archetype of Finality disassembles this deck.

August 16, 2018 2:25 a.m.

Blue_Flame Thanks, I'll definitely use that to my advantage. I think that Would give me good value with sign in blood, of it isn't replaced soon Scion_of_Darkness Eh, by the time they've wasted 6 mana on that guy I'll be able to clean them up pretty quick, I've toyed with the idea of using her myself, but she's insanely expensive just for giving my creatures an ability they already have. You bring up a valid, yet mute point

August 16, 2018 10:26 p.m.

Moot point. The word is Moot.

And 6 mana is not an insurmountable number in terms of turns vs acceleration, especially in Modern.

August 17, 2018 4:20 a.m.

Sebkilmer says... #17

What to you think about my U/B deck using the same combo? https://tappedout.net/mtg-decks/dimir-snipers-1/?cb=1547541655

January 15, 2019 12:49 p.m.

Sebkilmer says... #18

Is there supposed to be 64 cards in the main deck or did you add 4 extra by accident?

January 22, 2019 10:42 a.m.

Sebkilmer my deck has 60, but I use the online version for playtesting. Right now I'm running just 20 lands with 1 less shadow slice and one less pathway arrows, and I adjust the cards depending upon the meta game I'm going into. Originally I adjusted it on here so I could play test isareth, who turned out to be a smash hit, I just can't bring myself to officially crop it on here because those cards are still "technically" part of the deck and I change my mind periodically on which copies to take out (shadow slice is actually a win condition, my creatures are all really necessary and pathway arrows is a great back up when your other archer cards get destroyed or you don't draw them. In general, there isn't a weak card in my opinion) honestly if you can think of a good way to slim it down I'm all for it

January 22, 2019 5:16 p.m.

MONCEY says... #20

This is not being explained correctly. Combat Phase is the only phase you can apply Combat Damage; Deathtouch only applies to the combat damage-"702.2c Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage..."Abilities that use the stack are not combat damage even if it is durring the combat phase."Unlike all other kinds of damage, combat damage is dealt only by creatures and only during the combat damage step of the Combat Phase. This type of damage does not use the stack and is equal to the power of the creature dealing the combat damage."

July 25, 2019 5:48 p.m.

MONCEY actually that's only part of it 702.2b A creature with toughness greater than 0 that’s been dealt damage by a source with deathtouch since the last time state-based actions were checked is destroyed as a state-based action. See rule 704. So Thurs does work because the creature deals damage to it, it dies

July 26, 2019 4:33 p.m.