Astral God of Preparation

Commander / EDH Drollbarracuda

SCORE: 5 | 5 COMMENTS | 749 VIEWS | IN 2 FOLDERS


Removed/Added —Jan. 21, 2019

So I have decided to return to this deck because out of all the EDH decks I made this is by far my favorite to play. Here is the updates to date.

**CHANGE 1: ** Riddlekeeper - Replaced by Rite of Replication

This is because Riddlekeeper was causing graveyard strategies to work for my opponents. He seemed to make other people want to attack me more which is the opposite of what I wanted from my homunculus buddy. He is being replaced by an overall mad lad of a card Rite of Replication. What's better than 1 Darksteel Colossus? You guessed it, 5.

**CHANGE 2: ** Endbringer - Replaced by Nevinyrral's Disk

This deck tries to avoid appearing threatening early on and an Eldrazi named Endbringer brought a lot of negative attention to me. Endbringer also didn't do much for me and always felt like a waste of mana. To replace our scary friend is the wonderful disk of destruction. I categorize this as protection because I can use the tap ability as a threat to anyone wanting to attack me. The bonus of this card is that Kruphix is indestructible meaning I can wipe everything except my large mana pool and big God pal Kruphix. I can't wait to say "attack me and I'll destroy everything, your choice". It also plays a big part in winning because I can clear the board and then drop an Eldrazi to clean up what's left.

**CHANGE 3: ** Elemental Resonance - Replaced by Mechanized Production

This is just better ramp opportunity. Resonance was slow and really only gave me 5 mana a turn at best, it was also only at a specific time. Mechanized Production produces tokens that stay on the field and build an army of ramp that I can tap whenever. Also not to mention Mechanized Production can copy Doubling Cube which means every turn I can double an extra time.

**CHANGE 4: ** Web of Inertia - Replaced by Boompile

Web of Inertia really only works in the first 4 turns, as the game progresses people can pay the cost without blinking and it didn't provide me much security. The card replacing it is a big scary bomb that might go off if someone decides to attack me. Just like Nevinyrral's Disk it has more power when it comes to convincing people not to attack.

**CHANGE 5: ** Frontier Siege - Replaced by Gilded Lotus

Again this decision is just based on better ramp and interaction capabilities. Gilded Lotus can be the target of Mechanized Production, Works with Mana Reflections, untaps with Seedborn Muse, untaps with Awakening, and provides blue mana if I need a quick counter spell. Versatility in my opinion is better than the stagnant 2 green mana each main phase that Siege gives.

**CHANGE 6: ** Forest - Replaced by Constant Mists

I thought with all the ramp I run 36 lands might be fine, and I got to add an extra card. I felt I was a little low on protection so I wanted to introduce the most annoying protection card around. I have no idea how I forgot about this bad boy but I've heard rumors it's made games last 3-4 hours. Hopefully people will feel like they are wasting their time attacking me if I just keep causing a big old fog storm.

if you are running Collective Restraint, and you have any basic land fetch, consider running 1 Wastes - it ups your basic land types to 3. love the concept!

November 2, 2018 8:47 a.m.