Vivi Ornitier
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vivi Ornitier

Legendary Creature — Wizard

: Add X mana in any combination of and/or , where X is this creature's power. Activate this ability only during your turn and only once each turn.

Whenever you cast a noncreature spell, put a +1/+1 counter on this and this deals 1 damage to each opponent.

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legendofa on Which Color Pair Do You …

1 month ago

Peligrad I feel like we're talking past each other, so I want to clarify some of the definitions I'm using, and see if they match up with yours.

A mechanic is a specific ability or effect. Creature, instant, artifact, etc. are card types, not mechanics. A card type is not a mechanic. Caring about the use of a specific card type is a mechanic.

So, yes, red and blue share the card types of instant, sorcery, and artifact. So do every other color, making the statement trivial. What sets red and blue apart is how they use instants and sorceries. Outside of spellslinger-centric sets like Strixhaven, the other colors don't expect you to use instants and sorceries in any particular volume. Red and blue encourage and even require the use of instants and sorceries in a way that the other colors usually don't.

Same thing goes for green and white enchantments and creatures. Every color uses those card types, so saying they share those card types doesn't mean that much. Again, the mechanical overlap is how they use those card types. The phrase "whenever you cast an enchantment spell" shows up almost exclusively on white and green cards, with two black exceptions. Red and blue cards don't care if you use enchantments. Green and white do. The same effect is present, if less extreme, on cards with the phrase "whenever you cast a creature spell".

That's what I mean by mechanical overlap. All of the colors share all of the card types at this point. That's not mechanical overlap. White and black don't have mechanical overlap in instants and sorceries, since every color has access to them, and those colors don't interact with those card types in any special way. Different colors promote the use of different card types. When two colors both promote the use of the same card type, that is one type of mechanical overlap. Red and blue both have a particular emphasis on instants and sorceries, so they have that mechanical overlap.

Also, Vivi Ornitier isn't really relevant to the conversation as I see it. It's a valid point about power level, but that's not affected by color consistency.

For your list of examples, I agree with copying, affinity for artifacts (which is a subset of caring about artifacts), and extra turns and phases. Cascade is as much as , and I'm not quite sure what you're looking at for stack manipulation.

DarkKiridon on Which Mono-Color is the Most …

7 months ago

theNeroTurtle

I haven't played Modern in so long and I don't know anything about Standard but I do believe Red is stronger there hence why Vivi Ornitier got canned. Red is fast and explosive hence "haste" being strongest there. It's the best burn color for good reason. The best at creating treasures. It's loot/rummage draw makes for an interesting game in my opinion depending on the type of deck as well as exiling cards from the top and playing them later. You got Krenko, Mob Boss as the top red commander for good reason but take him out quick enough, I believe the deck collapses. I have not gone against him in EDH so what do I know, lol. Say what you will about blue being the best but pair it with red and it's annoying. There's a Bria, Riptide Rogue deck in my pod and I hate it. Leave it alone for long enough and it'll get ya.

Red is also the primary color in my Dragon's Approach deck and it's one of my favorites.

Long story short. I don't hate red but in my honest opinion, it's a solid support color for sure.

Crow_Umbra on Is Anyone Else Concerned with …

1 year ago

I agree to an extent that power creep exists and is an unavoidable facet of this game; boundaries in design space will be pushed and broken interactions with various mechanics from the game's 30+ year history may not always be evident at first glance. I think that the various cards you listed in your example are more gimmicky than examples of being broken or power crept.

  • Overkill - This is a flavorful uncommon, but it still costs 3 mana. Since 3 toughness is considered a benchmark by many players due to Lightning Bolt, then something like Nightmarish End, Ob Nixilis's Cruelty, or Sudden Death achieve a similar effect for a similar cmc. Here's a more extensive list of Black instants that give some -x/-x effect as removal for comparison.

  • Jumbo Cactuar - Again, this is a flavor gimmick given the Jumbo Cactuar's infamous attack. While 10k damage is a lot, the Cactuar costs 7 mana, needs to be cast, and lacks Haste or Trample. Yes, you could Fling or Self-Destruct the Cactuar, but that's now 9 total mana across 2 colors to send 10k damage directly at someone's face.

  • The Station Artifacts you mentioned are both 5 cmc and each require 20+ Stationing power from other creatures on your board to achieve their fullest potential. Some strategies will have an easier time accomplishing this, but that's still a very steep investment of resources towards a single artifact/creature. I'd recommend checking out any gameplay videos of any of the Station commanders to see direct examples of the resource commitment needed, especially once they get into mid-late game where boards suffer more removal, and Stationing is harder to do.

In regards to more blatant power creep, I think cards that start seeing a lot of saturation in tournament top 8s should be examined. Take all of the cards recently banned from Standard as examples of power creep that have more direct effects on tournament metas. Vivi Ornitier is now getting similar complaints from different outlets.

BotaNickill on Rakdos Wizards

1 year ago

LycanoftheDarknessFlame Thanks for the interest in the deck! I have looked into Queen Brahne, think I may have a couple, But i think my brother stole them for his Wizard deck. Alas, I was not super impressed with her stats, she is 3 to cast, and has prowess yes, but Haste? NO! So, in most red Standard decks this is a 4th turn card before it makes any impact, which in Aggro is Too Slow!! Also, I am not a blue player, but I popped pretty much every other blue card from FIN, except Vivi Ornitier, so I haven't really considered it, but I'm not really a blue player anyways, so maybe not the best guy to ask, lol. I don't really like the Mysidian Elder either, Coruscation Mage seems way better honestly,I'm looking for a couple more actually, and also I am still on the lookout for better options. Maybe I need to consider VIVI? Let me know how it goes for you? Do you have any other options?

zelous666 on A Target-Rich Environment

1 year ago

Dismiss into Dream and/or Repercussion might be fun in this deck.

Vivi Ornitier i would heavily suggest.

Shadowspear is pretty great along with that Arcane Lighthouse you mentioned.