Thought Nibbler

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thought Nibbler

Creature — Beast

Flying

Your maximum hand size is reduced by two.

Fuzzy003 on Card creation challenge

1 year ago

Stacked Deck

Legendary Artifact

At the beginning of your end step, if your maximum hand size is less than 7, draw cards up to your maximum hand size.


Get my Thought Nibbler's out for that.

Create a card that benifits and punishes the same action.

Snacrifice on Zedruu, the EmptyPocketed(<15$)

6 years ago

andbartwo Witch Hunt won't really ever return to Zedruu, allowing you to pass it to others without harming yourself even if randomly selected. Sure you won't gain life off passed items, but making it so other decks can't gain life can be way more important for a budget list like this, especially since Zedruu still gives card draw.(which is the way more important ability IMO.) If it ever becomes burdensome to not be gaining life, the deck has enough nonland removal of it's own to simply banish witch hunt and gain life again.

I've also found in playtesting that passing off creatures isn't very effective. Sure Rust Elemental and Thought Nibbler are very good if they stay on the board, but they'll usually die to removal/board clear/sacrifice effects far more often, and draw the sort of aggro a budget deck like this one wants to avoid at a full table. It's much better to deal with a threat with something like Cast Out, and then donate the enchantment to someone else, who won't really care about getting rid of it since it's not actively harming them. Creatures like Humble Defector have a much more immediate payout because opponents tend to want to keep them around(at least for their turn)

Talruum Piper I simply misread, I had thought it was an effect like Lure that fit into a Minotaur theme, and didn't realize it only effected flying creatures. I'll replace it with something else shortly. Dragon's Eye Sentry is non-threatening, low cost(mana-wise), and late-game easily passed off since it cannot attack or tilt board presence enough to make another player angry at seeing someone else get a free creature.(Also, it fits flavor wise into Zedruu's Jeskai-colored monk/minotaur typing which was nice)

Gwafa Hazid, Profiteer is too expensive for the deck in terms of budget restriction, but would be fun to put in and I might tentatively suggest it for anyone looking to expand the list to a non-budget build.

andbartwo on Zedruu, the EmptyPocketed(<15$)

6 years ago

Witch Hunt will probably hurt you more than help you. I don't understand the point of some of your creatures like Talruum Piper or Dragon's Eye Sentry. I understand that you are trying to give your opponent junk cards but why not give them a Rust Elemental or Thought Nibbler. You might add Gwafa Hazid, Profiteer just for fun. I understand that you want the deck to be simple to understand but it is nice for the new player to be able to see some card interaction or "combos" to see the cool stuff you can build.

Neotrup on Hand Size conflict

7 years ago

If you play Reliquary Tower and then play Recycle your maximum handsize is 2. If you play Recycle and then play Reliquary Tower you have no maximum handsize. Thhe most recent effect trying to set your hand size takes precident, and then anything that modifies your hand size (like a Thought Nibbler) get's applied after that.