Slimefoot and Squee
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Slimefoot and Squee

Legendary Creature — Fungus

Whenever Slimefoot and Squee enters the battlefield or attacks, create a 1/1 green Saproling creature token.

, Sacrifice a Saproling: Return Slimefoot and Squee and up to one other target creature from your graveyard to the battlefield. Activate this ability only as a sorcery.

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Quickspell on [Primer] Slimefoot and Squee's Corpse Catapult

11 months ago

This sounds fun! My favourite card is Atsushi, the Blazing Sky. Ever since it was printed, I have tried to make it a consistent wincon. I have searched every possible way (manually, without looking online) to come up with a way to break it and use both it’s abilities to win. There are multiple, but without heavy tutoring they are hard to pull off.

I finally found a solution in Slimefoot and Squee. With Phyrexian Altar you can just win the game.

Here is how:

  1. Cast Slimefoot and Squee
  2. Cast Atsushi, the Blazing Sky
  3. Cast Phyrexian Altar
  4. Sac S&S + Atsushi to the Altar to make two mana and create three treasures.
  5. Use the mana and two treasures to reanimate both creatures.
  6. Repeat 10K times. Each time you will be left with an additional treasure.
  7. Repeat again, but this time have Atsushi exile cards. You will loose treasures, but you have enough and can make new ones inbetween.
  8. Repeat any number of times to exile your whole deck.
  9. Cast everything with your treasures.

Since you have the altar, you might as well add Atsushi:)

Doolbeurt on Slimfoot and Squee (Goblin Tribal)

1 year ago

I love goblins and I often have thought the same, that if we had access to green then there would be so many cool ways to abuse all the best archtypes Jund has to offer. I originally made Shattergang Brothers into a reanimator/goblin tribal deck but it can't do both of those things like Slimefoot and Squee !

(this would replace my Grenzo, Dungeon Warden goblin deck if that deck wasn't so much fun to pilot)

Additionally, I appreciate the thought you've put into your card choices. Great deck, my dude! +1!

legendofa on Is WotC Being Inconsistent in …

1 year ago

DemonDragonJ I'm not a professional designer, but if I had to guess at the reasonings for the restrictions on those cards:

Whispering Wizard is a 3/2, which carries a lot more pressure than a 1/5. It also triggers off planeswalkers, no creature artifacts, and battles, while Murmuring Mystic is instants and sorceries only.

Your desired used of Sunshot Militia is hugely above the expected complexity of a common card. It would be more powerful, but it would also be a rare card, at a glance. There's a loose but present ceiling on what a common should be able to do. And upgrading one red creature card's rarity means that either another red creature card has to get downgraded, or a rare red creature gets scrapped and a new common red creature created. And that's the minimum level of changes, assuming this was done very early in the process.

Instant-speed reanimation is unusual and expensive. When it does happen, it's 5+ mana Gravewaker, short-term Apprentice Necromancer, single-use Doomed Necromancer, or carries some other restrictions. (All my examples are activated abilities, but the same goes for spells, too). Permanently returning two creatures for four mana, at instant speed (so surprise blocker + haste), with the option of reusability, would make Slimefoot and Squee the strongest reanimator spell by far in the Modern era.

DemonDragonJ on Is WotC Being Inconsistent in …

1 year ago

wallisface, those three cards that you mentioned are perfectly fine; I am referring to cards such as Whispering Wizard, which has no reason to have that restriction, since Murmuring Mystic does not have it; Sunshot Militia, because, if it did not have that restriction, I could amass an army of tokens, use them to block, and then, during my opponent's end step, tap those tokens to deal massive amounts of damage to my opponents; and Slimefoot and Squee, because, if they did not have that restriction, I could revive them during my opponent's end step and then attack with them during my next turn.

DemonDragonJ on Vedalken Chronometer

1 year ago

Since WotC has been printing more cards that have activated abilities that can be used only as sorceries, I have created this card:

Vedalken Chronometer Show

I modeled this card after Vedalken Orrery, and I had contemplated extending it effects to card in its controller's hand and graveyard, but I thought that that would make it too powerful (which does make me somewhat sad, since I dearly would like to be able to use Slimefoot and Squee's ability as an instant).

What does everyone else say about this card? Do you like it?

DemonDragonJ on Savage Destruction

1 year ago

I have replaced Pain Magnification with Ravenous Squirrel, which reduced this deck's average converted mana cost from 4.02 to 3.98.

I wonder if this deck has a sufficient number of ways to generate saproling tokens, for Slimefoot and Squee's ability; it currently has three, but should it have more? Should I put Necrogenesis into this deck?

DemonDragonJ on Savage Destruction

1 year ago

I have replaced Blazing Specter with Slimefoot and Squee, which reduced this deck's average converted mana cost from 4.03 to 4.02, since they better fit the theme of this deck.

I definitely would like to put Ravenous Squirrel in this deck, but I am not certain which card it should replace, so does anyone have any suggestions about that?

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