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Format | Legality |
1v1 Commander | Legal |
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Casual | Legal |
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Standard Brawl | Legal |
Vintage | Legal |
Quintorius Kand
Legendary Planeswalker — Quintorius
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
+1: Create a 3/2 red and white Spirit creature token.
-3: Discover 4. (To discover 4, exile cards from the top your library until you exile a nonland card with converted mana cost/mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom of your library in a random order.)
-6: Exile any number of target cards from your graveyard. Add for each card exiled this way. You may play those cards this turn.
jawz on Bodyguard Discover (not quite standard)
10 months ago
After some more testing, I felt some changes are needed.
Rocco, Street Chef works way better than expected. I feel it has to be in the deck. Even with it forcing a green mana requirement in a Jeskai colors deck that's already struggling with color consistency. It's that crazy.
To try to make it fit better, I swapped out 2xEdgewall Inn and 2xMishra's Foundry with 2xPlaza of Heroes and 2 Restless lands (Restless Bivouac/Restless Anchorage). I wasn't needing the adventure recycle from the Inn in testing but I was getting reasonable color mana value from Plaza. The Foundry is stronger in a creature land role than the Restless lands. I usually find myself with little mana left open to animate a land, so Foundry worked while Restless lands are usually too expensive, but the color fixing on the Restless lands are helping. It's a tradeoff.
I also feel like more needed to be done for mana consistency. Too many mana screw hands were showing up on 23 lands. I tried out Buried Treasure and they're working. They help ramp out a 5-cost spell (especially Quintorius Kand) or mana fix for a Rocco or one of the double-color spells, and the Discover 5 on the back end also flows naturally with the deck's flow. I took out 1xGeological Appraiser and 1xVenerable Warsinger. The Appraiser is maybe the weakest card even though the Discover 3 on cast ETB is absolutely necessary. And the Warsinger is good but getting multiples out tends to stall your gameplan in ways that put you in bad situations.
Lastly, tests with Aether Channeler were giving good results. It leveled up the tempo defensive game that feeds into successfully reaching for a couple more cards/turns before things get too bleak. In tests, that was consistently exactly what the deck needed to stabilize from early disadvantages from faster opponents. I took out the Imodane's Recruiter and reduced Ojer Pakpatiq, Deepest Epoch Flip to 1x to fit a couple in. The Recruiter is explosive the turn it shows up but almost a complete blank after that. You almost always prefer to Discover into a Channeler instead of a Recruiter. Pakpatiq does struggle some by how instants need to be cast from hand to get the fun rebound tricks online, (and becomes worse with Rocco), so 2x was probably too much. But I still want access to it to get cheap virtues out.
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