Nafs Asp

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Nafs Asp

Creature — Snake

Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays (1) before that draw step.

Rhadamanthus on Pattern Recognition #242 - Special …

1 year ago

Very good run-down. I haven't kept up with all the finer details since everyone got stuck at home for a while so I didn't know about Foretell and the revised Companion rules (though I should have assumed about Foretell considering Morph). A note about delayed actions: Arcane Denial just works on the principle of delayed triggered abilities ("...at the beginning of the next turn's upkeep"). What you're looking for is something like the mana payments a player can make for Nafs Asp or Sabertooth Cobra.

DrukenReaps on New to mtg and commander

7 years ago

commander rules remain the same whether 1v1 or multiplayer. http://mtgsalvation.gamepedia.com/Commander_(format) is the best place for rules reference that i know. there are a number of cards that do something when they deal damage to a player which with saskia happens twice Charnelhoard Wurm, Hypnotic Specter, Abyssal Specter, Avenging Druid, Barbed Shocker, Shocker, Mana Skimmer, Nafs Asp, Odylic Wraith, Order of Yawgmoth, Soltari Visionary, Stigma Lasher, there are also some infect related cards but i dont know them since i dont like infect. also if you are interested in infinite combat turns Aggravated Assault and Hellkite Charger with Bear Umbra or Savage Ventmaw. not all the listed cards are necessarily what you want but all options are worth thinking about.

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