Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Floodfarm Verge
Land
: Add .
: Add . Activate this ability only if you control a Plains or an Island.
indieinside on
Tidus, Artifact Star
1 month ago
I feel like you could make more effective land choices. Lands that enter tapped with an additional downside like Karoo or Rupture Spire could be replicable. At least I think so.
Here are a few suggestions. Duals that don’t enter tapped.
Skycloud Expanse – under a buck.
Sea of Clouds – a little over $10.
Nimbus Maze - $5.
Mystic Gate - $5.
Adarkar Wastes – Less than a buck. Shocks suck, but when pace matters it’s worth it.
Deserted Beach - $4. Great choice.
Floodfarm Verge - $15.
| Have (0) | |
| Want (1) | beesaurs |
