Street Riot

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Street Riot

Enchantment

As long as it's your turn, creatures you control get +1/+0 and have trample.

multimedia on Call the Army

3 years ago

Hey, good start upgrading the precon on a budget.

28 lands is not enough land for an avg. CMC of 3.4 which is high. I recommend 36 lands and adding Knight of the White Orchid. First strike with a two drop Human is good with +2 pump from Jirina. You want to take more advantage of Jirina who's a four drop anthem effect for Humans. This means you want to consistently be able to play more impactful one drops (Champion of the Parish)/two drops (Thalia's Lieutenant)/three drops (Frontline Medic) to attack with the turn you play Jirina.

Tribal creature strategies in Commander fold to board wipes. To combat this play more repeatable instant speed indestructible protection (Etchings of the Chosen), creature recursion (Phyrexian Reclamation), reanimation (Alesha, Who Smiles at Death) and noncreature repeatable sources of Humans (Outlaws' Merriment).


Budget lands to consider adding:

Cards to consider cutting to add more lands and other suggestions:

Would you like more help?

Good luck with your deck.

Chompythebeast on Queen Marchesa

4 years ago

Demonic Tutor and Vampiric Tutor are must-runs in black, but maybe belong on your "Sideboard" for now. Diabolic Intent is also super good with tokens and might be cheap enough to run outright. Enlightened Tutor has enough targets in your deck also.

Other general bombs: Catastrophe (an incredible wipe in general, often slept upon), Axis of Mortality (wtf why does nobody run this, you should exercise your queenly authority and tell people that their life total now belongs to the crown), Solemn Simulacrum (ramp in non-green, though sadly in the same slot as your gen at 4 mana), Vedalken Orrery (surprise! always good), Exquisite Blood (biiiig time lifegain, can be a ridiculous difference maker)

Nobles: Falkenrath Aristocrat, King Macar, the Gold-Cursed, Torbran, Thane of Red Fell. I dunno though. At least the Aristocrat is a hawt mamma.

Tokens: Anger, Filth (combos huge with anyone playing Urborg, or even just any black deck), Archetype of Aggression (Trample combos really well with Deathtouch, since you only need to deal one damage to the creature to be lethal and the rest of the damage tramples over), Archetype of Finality, Street Riot, Berserkers' Onslaught, Rage Reflection, Brave the Sands (Vigilance also combos really well First Strike + Death Touch, as does being able to block multiple creatures—basically a wall effect like Norn's Annex), Eldrazi Monument (very cool with token generation), Goblin War Drums, Intimidation, Mirror Entity, Nahiri, Storm of Stone (cutie Nahiri!), Radiant Destiny, Silverwing Squadron (token time), Grenzo, Havoc Raiser (Goads, pretty damn good card, seems popular in Marchesa decks), Skullclamp (big time card draw for your 1/1 tokens), Kazuul, Tyrant of the Cliffs (another wall/token generator), Anointed Procession (double tokens!)

Other Royal Shit: Dreadhorde Invasion (creates Armies (fun flavor), tokens, Lifelink potential), Mobilized District (makes Citizen land, big flavor), Giant Killer (removal + Peasant + taps), Sengir Autocrat (SERFS!!), Righteous War (wild flavor, pretty solid evasion, gives your general Protection from Black AND White, could actually be a huge sleeper card), Stronghold Assassin (also an Assassin, obviously)

Powerful Women & Bad Bitches: Imposing Sovereign (also a Noble), Linden, the Steadfast Queen (also a noble), Agent of Masks (also an Advisor + "Aristocrats" staple), Diaochan, Artful Beauty (also an Advisor, could be neat with Hexproof lol), Masako the Humorless (also an Advisor, also fucking savage holy shit look at her), Orzhov Advokist (I know you've got it in the Maybelist, but it's so on-theme and it may or may not be better than Norn's Annex), Teysa Karlov (also an Advisor, great for tokens, you already have her other baller version), Etali, Primal Storm (I dunno, Elder, he's good), Zetalpa, Primal Dawn (same as before, also she's probably female so yeah), Massacre Girl (also an Assassin), Avatar of Woe, Silent Assassin (also a sexy Assassin), Thorn of the Black Rose (also an Assassin, themey, weak though, I suppose), Adriana, Captain of the Guard (wild with wide/tokens), angelic field marshall, Dark Impostor (also an Assassin), Danitha Capashen, Paragon, Stoneforge Mystic (big time with equipments, seriously some formats have called for her to be banned she's such a bad girl) Thalia, Heretic Cathar, Twilight Prophet (woah)

Tax/Bones: Kambal, Consul of Allocation (seriously amazing, most Marchesa decks run it, also an Advisor), Sheoldred, Whispering One, Urabrask the Hidden, Mikaeus, the Unhallowed, Pontiff of Blight (biiig beef, Marchesa controls the church), Wound Reflection (serious finisher, should really consider), Dictate of Erebos, Mogis, God of Slaughter, Fate Unraveler, Ankh of Mishra, Polluted Bonds (Ankh of Mishra on steroids, actually pretty broken card overall, probably should strongly consider it)

Multiplayer Shenanigans: Scandalmonger, Warmonger, and Wishmonger (wild times, probably too wild but they can be game finishers in weird ways); Varchild's War-Riders, Assault Suit, Goblin Assassin (also an Assassin), Embereth Skyblazer

Auras/Equipment: Kusari-Gama (super savage with Deathtouch), Helm of the Host (big theme on the flavor text, also a great card in general), Tenza, Godo's Maul, Angelic Destiny, Argentum Armor, Battle Mastery, Blackblade Reforged (a gen-equiping classic), Blessing of Leeches (Instant-speed free regeneration? This is another sleeper card, and it even has an amazing feminie art), Shadowspear, Colossus Hammer (kinda amazing with your gen), Embercleave, Whispersilk Cloak (you know Marches owns one of these), Fireshrieker (beefer)

ScionsStillLive on Riot in the streets

4 years ago

At least Street Riot for the namesake.

flamingshredder on Boros One-Two Punch

5 years ago

You could maybe add in Street Riot to increase the double strike power and damage.

Mason123s on Boros aggro

5 years ago

This has literally 0 cards from the Boros guild, or even Guilds of Ravnica at all. I think they would make a great addition, but this deck is more of a Pirates/Wizards deck. It would benefit from specializing in one over the other. Right now, only one creature has toughness greater than one. If someone plays a card that deals one damage to target or all creatures, like Forerunner of the Empire, or Niv-Mizzet, Parun, your entire board is gone. That's not winning quickly, that's gaining running realllllly fast into a brick wall.

I think your deck would benefit from a few things: - Specialize in either pirates or wizards. That way, you can benefit from the best part of one, rather than the eh parts of both. If you ditched the wizard/burn spells and picked up things like Fell Flagship that really buffs pirates. If you're willing to splash red or blue, Dire Fleet Neckbreaker is a great addition. If you don't want to splash, Goblin Trailblazer is a good card just because you're not at the risk of being blocked by one 1/1. -Get enchantments or creatures that buff everything else. Cards like Radiant Destiny are good, especially because you already have white in this deck. If you want to stick to red, I would suggest Street Riot. -Embrace the white part of your deck! You have the Boros colors with no Boros, but you'd really benefit from a few mentors like Tajic, Legion's Edge or Goblin Banneret. Removal like Justice Strike is important to get rid of big threats like Ghalta, Primal Hunger.

Good luck with your deck!

EDedan on Have Core 19 given us …

5 years ago

The set Guilds of ravnica is going to be released soon :DD

And i can't wait to see what the meta game is going to become, the set looks amazing, love the all the new cards in the set

But something stirred within me when i thought about the core 19 multicolored uncommon and how "Much" synergies that there is in those cards...

Heroic Reinforcements = Gives you new mentor targets and pumps the whole team which is basically what you wanna do in a aggressive deck. See also Legion Warboss, Swiftblade Vindicator and Chance for Glory

Enigma Drake = the mechanic of the set is Jump-start which means that the spells got value after it lands in the graveyard, this gets better with for each spell in you're graveyard and there is also a "Better" version of this which also draws a card when it enters the battlefield a.k.a. Crackling Drake

Satyr Enchanter = green and white aka "Selesnya" have now in my opinion become the best enchantment pairing in standard. there is Seal Away, Ixalan's Binding, History of Benalia, Legion's Landing  Flip etc in Guilds of Ravnica there was Conclave Tribunal,Dawn of Hope and the best card in my opinion from the set Divine Visitation and a common support card in the set was Sumala Woodshaper..

Poison-Tip Archer and Psychic Symbiont seems to be the least synergetic of all the "Guild" pairings but Poison-Tip Archer synergies with the guild legendary Izoni, Thousand-Eyed and sometimes Vraska, Golgari Queen.

Psychic Symbiont has no synergies with "surveil" but it's the best mechanic in my opinion because of "card selecting" etc, this was a beast in it's limited format and it did what it was supposed to do which is to help the limited formate.

As for the other uncommons in Core 19..

Brawl-Bash Ogre = Either a sacrifice based mechanic or maybe morbid is going to return, i've thought about the mechanics "Madness" or "Hellbent" before this card, but who knows i haven't thought so much about this archetype..

Skyrider Patrol = +1/+1 counters have been a staple of the simic guild, there was "Evolve" in gatecrash and "Graft" in Dissension, what if there was a mechanic which activates when a creature gets a counter or a counter enter's "the battlefield" aka triggered ability for counter's..

Aerial Engineer = in the lore for the set, the Leader of the Azorius get's killed by Vraska, Golgari Queen as seen in the card Assassin's Trophy, maybe the Azorius will go in a new directions with thopter's as surveillance aka 1/1 flying artifact creture tokens, maybe there will be a "metalcraft" mechanic in the azorius which symbolises a new direction. See also Skilled Animator and Sai, Master Thopterist because synergi if it is a artifact theme.

Draconic Disciple = maybe "Ferocious" or "Formidable" because in the card Street Riot i feel like domri is rallying his clan into "anarchy mode" then this card pumps all you're creature's attack and it gives them trample..

Regal Bloodlord = this is pretty much "lifegain payoff.creature" Soo What if the Orzhov mechanic was something with lifegain such as "If you've gained life this turn, it does this" such as Nightmare's Thirst or maybe extort makes a return... :DDD, for instance i hope there will be more cards such as Dawn of Hope cause of it's lifegain clause and there is also Resplendent Angel, Ajani's Pridemate, Ajani's Welcome and Epicure of Blood which has synergies also ;)

Maybe i'm overthinking things but i really liked the uncommons from Core 19 and my favorite of the uncommons was Regal Bloodlord.

This is only my thoughts but i think it's fun to think and theorize about sets but if you all think i'm crazy then by all mean tell me why, i can stand by this but by all means change my mind.