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Said on Crow_Umbra...

#1

Crow_Umbra

I just noticed, thanks for adding me in your description to your Gorgussy deck

April 24, 2024 8:50 p.m.

MysticSnake, thank you for your patience. Since you didn't mention budget, I just put what I thought could work regardless of price point. You should add some non-basics to provide utility, also, add maybe 1-2 more lands just to ensure you don't miss land drops.

Rishkar's Expertise - Draw, either as a replacement or in addition to soul's majesty. Same with Garruk, Primal Hunter

Nylea's Colossus - Big Guy

Bear Umbra - Works well since they can't 2 for 1 u in response to cast. Nice buff and the "ramp" aspect is good, all while being an enchantment

Song of the Dryads - Removal!

Nyxbloom Ancient - Supe ramp!

Herald of the Pantheon/Cloud Key - Ramp

Season of Renewal - Recursion

Composer of Spring and Weaver of Harmony - Potentially worth considering

Rofellos's Gift - I actually don't like this card but worth mentioning.

Creeping Renaissance - Crystal chimes #2 but can be used twice and is more flexible

Overgrowth - Ramp

Sylvan Library - Draw/utility

Greater Good - Draw that is also a sac outlet to prevent theft and exile.

April 24, 2024 8:14 p.m.

austintayshus

Tokens are outside my wheelhouse, but I'll do my best to help. Also, I see you run the Emeria Shepherd + Sakura Tribe elder synergy, nice!

Shamanic Revelation - Draw with a side of lifegain

Alhammarret's Archive - Double lifegain, double draw!

Harmonize - Simple draw

Elemental Bond - Steady draw

Skullclamp - You run a decent amount of mana dorks.

Reliquary Tower - Maybe not needed yet but once you add more card draw, it should definitely be considered. Currently, Creeping Renaissance could warrant this inclusion.

Greater Good - Such a good card for draw. Also helps prevent exile and theft tactics.

Momentous Fall - Used in response to removal. Beware of the blue player! Also note Life's Legacy.

I understand that tokens are secondary, but have you considered at least adding one token doubler card such as Doubling Season? Not necessarily doubling season itself given the price constraint but any one of it's close cousins can fit the bill.

Winding Canyons/Emergence Zone - Flash would help primarily with Felidar Sovereign, Sunblast Angel and combat tricks. It also helps you from over-extending your board

Castle Garenbrig - Ramp

April 24, 2024 6:31 p.m.

Said on Lost Among the …...

#4

My answer - Both are good, it's not hard to add in given your land centric focus of the mono colored deck

April 24, 2024 12:04 a.m. Edited.

Said on Lost Among the …...

#5

SufferFromEDHD

1-2 fetchlands?

April 23, 2024 11:52 p.m.

Crow_Umbra

I read your update, I'm unsure if I already suggested it so I apologize if so. Have Given your update and how seedborn + wild rec was instrumental, would you consider Emergence Zone or Winding Canyons? They are great for combat tricks + bluffing as well.

I think exotic orchard could be taken out given you are a 2 color deck, one of them being green. With orchard, there is a small chance that you don't get the color you need.

April 23, 2024 5:29 p.m.

Said on DoctorMunchiesPHD...

#7

DoctorMunchiesPHD

Based on your description, I feel like we are long lost brothers. I just went all out for my favorite holiday that just passed 2 days ago. Spent a little more than I thought I would, but I got lots of great items in the goodie bags.

One day I'm gonna try to find time to comment on your sliver and marwyn deck. Until then, keep up the good work.

stay lifted

April 22, 2024 11:23 p.m.

Said on DoctorMunchiesPHD...

#8

I see your name and decks pop up on the homepage from time to time. Can you tell me more about the reason behind your username DoctorMunchiesPHD? I sincerely love it!

April 22, 2024 11:03 p.m. Edited.

Said on Feather Locklear...

#9

MTGBurgeoning

Mistveil Plains - Or is it too slow given it's tapped and your low to the ground avg cmc and narrow for sunforger?

Why run Into the Core > Vandalblast? Is the instant speed and exile aspect more worthwhile than destroying every opposing artifact rather than 2 specific ones?

Aria of Flame - Interesting card, how has it played for you? While I understand the potential benefit, is it not a bit slow? Perhaps it's removal bait? Would love your feedback on it.

April 22, 2024 12:10 p.m.

MattMan1982 I'm gonna throw a bunch of ideas at you, some are better than others, just wanna see if anything interests you. I'm not gonna provide any creature suggestions yet. Yours are always solid and I want your thoughts on these cards first.

None of these are needed but definitely are helpful assuming you can fit them into the mana base

Bonders' Enclave - Draw

Cragcrown Pathway  Flip/Spire Garden - Color Fixing

Blighted Woodland/Myriad Landscape - "Ramp"

Raging Ravine/Dread Statuary - Manlands. Nice to use with Greater Good or if you run out of creatures. The Dread Statuary is a personal favorite of mine for that reason

Rancor - Reuseable buff, trample enabler. I like using rancor on selvala and buff with commander for lots of mana should need be

Sylvan Library - Great to set up your draw and ensure you get your land drops. Given you only run 34 lands, that can potentially be an issue, especially given the relatively high avg cmc of the deck.

Skullclamp - Should you ever find yourself needing more draw, this can be an option. It's nice because if they want to use spot removal, they need to do so prior to combat, as you equip it. So if they do, you can pump a different creature and target that opponent.

Momentous Fall - Draw, used in response to removal to gain value. Beware of the blue player though

Return of the Wildspeaker > Garruk PW - Can be used in response to removal so you don't get 2 for 1ed. It's easier to cast and has an additional mode. While the PW has the option to make a token should you need a creature, I don't believe it's impactful enough

Berserk - Super fun! Politics, finisher, all for 1 mana. seriously underrated.

Green Sun's Zenith - Tutor

Decimate - 4 for 1. I see no way for you to deal with a maze of ith. Strip mine can be also used.

April 21, 2024 8:50 p.m.

MattMan1982 +1

What kind of suggestions r u looking for? Budget per card or meta considerations?

April 21, 2024 7:19 p.m.

austintayshus +1, good to see you again, nice description

Aside from card draw as you mention, what other type of suggestions r you looking for? Particular budget per card or meta considerations?

April 21, 2024 6:28 p.m.

Said on Value Etali...

#13

Papa_Dingo +1 , long overdue

April 21, 2024 4:01 p.m.

SufferFromEDHD +1 because of you, interesting deck.

Dualcaster Mage - For the combo potential with hit shimmer and twinflame, as well as general utility.

At the risk of being winmore, Alhammarret's Archive?

What is the point of squee, synergy with survival of the fittest? Reminds me of when I used to run Genesis for a similar interaction.

Skullclamp - Draw, or is it not needed?

Do you have enough mountains to trigger valakut? I feel the slot would be better utilized with a Castle Garenbrig?

Command Tower/Cragcrown Pathway  Flip - Color fixing

Turntimber, Serpentine Wood  Flip - Utility

War Room - Draw

Have you considered adding some extra combat step cards to trigger your commander's ability and deal additional damage such as Karlach, Fury of Avernus, Relentless Assault, Seize the Day, Scourge of the Throne, World at War, Breath of Fury, Combat Celebrant or my personal favorite Aggravated Assault?

April 21, 2024 1:02 a.m.

Crow_Umbra

Thank you for your detailed reply. I understand and respect your decisions. Now that I understand about the potential flying aspect of the meta, while perhaps being too specific/meta, have you considered swapping out Kura for Raking Canopy?

April 19, 2024 3:28 p.m.

Crow_Umbra, I apologize in advance for the wall of text below. Your deck is very interesting and got me thinking. If you don't want to respond to each point below, I can't blame you. In the end, I hope these suggestions help or at least get the gears turning. Looking forward to your response.

Skullclamp - Draw

Sakura-Tribe Elder/Rampant Growth > Farseek - Rampant growth gives you the option to get either a basic forest or basic swamp tapped. Farseek is only a swamp tapped. Rampant growth is a strict upgrade given you have no swamps aside from a basic swamp would benefit from the distinction.

Viridian Longbow - Idk if this is too cheeky but given all your deathtouch, this might be worth considering.

Academy Manufactor - This card seems perfect for the deck. You make a lot of treasures, you get more artifacts. You also occasionally make food tokens. If you added tireless tracker (not saying you should per say) then it triggers on clues. All around seems solid. Is this a reason I'm missing for why this isn't included?

Mastermind Plum > Preacher of the Schism - Seems kind of cool, got some synergy. Your description mentioned this is potentially on the cutting block. Given you already have enough deathtouch, would draw not outweigh the redundancy?

Infectious Bite > Bite Down - Given that this is removal 95% of the time according to your description, would the potential for a poison counter to fuel fin outweigh the possibility of killing a PW that isn't there 19/20 times?

Bootleggers' Stash - At the risk of being too on the nose/winmore, could this help? Same question with Parallel Lives.

I read your description regarding the token meta. Below are some anti token suggestions. Some of them are straight up hate, other of them are flexible, depends on what you're going for (in order of most token hate to flexibility)....

Virulent Plague - Straight up hate

Bile Blight - Removal with token emphasis

Maelstrom Pulse - Flexible removal spell (works well against clones too!)

Pernicious Deed - X = 0, bye bye tokens. Or use it normally to wipe when things get out of hand. I see its in your maybeboard, I believe this card warrants a spot the most out of any suggestion above or below.

Liquimetal Torque - What do you primarily use its second ability for? I get that you can make something an artifact to trigger some life loss. Given this deck is low to the ground, would you not be potentially better served with a Jet Medallion or Emerald Medallion? I suppose it depends on how much you value the lifeloss from artifacts + politic to make something artifact for other removal over the additional ramp the medallions can provide.

Kura, the Boundless Sky - What does this provide? I see no anti token, treasure or land token aspect. Perhaps I'm missing somehting?

Saryth, the Viper's Fang - I understand the deathctouch and hexproof anthem. Given your meta is mostly aggro, how many wipes do people typically use? Given your deck already goes wide, wouldn't most people just wipe the board anyways? I definitely see the benefit for sure, just wondering how this card performs and if it could be swapped for something either more impactful such as a Demonic Tutor or something more on theme in your maybeboard?

Questing Beast - I get that it likely wouldn't be blocked by tokens, is that it's primary purpose? Given that you also mentioned there are not a lot of PW's in the meta, would you not be better served with a general removal spell such as Hero's Downfall?

Guardian Project - How often do people kill your creature in response to the trigger to deny you card draw? Not saying to remove it, just curious is all.

I noticed you run torment, exsanguinate and damnable pact. While the latter can be used for an alt wincon, is it not draw most of the time? Assuming this, you run 2 X finishers and if not 3. Do you really need the redundancy? I believe another spell like Rise of the Dark Realms (also in maybeboard) could warrant an inclusion, especially given your aggro meta. I can understand the reluctance given that you are already taking their creatures anyways. If that's an issue, then maybe a Finale of Devastation? Recur/Tutor for a creature and go for the win through smashing face.

April 19, 2024 3:31 a.m. Edited.

WarBird69

What kind of suggestions r u looking for? Budget per card? Meta?

April 18, 2024 3:40 p.m.

Crow_Umbra +1

Will try to provide feedback later. For now, great avg cmc of 2.83.

April 18, 2024 3:29 p.m.

Said on Cacti Counters...

#19

shivanlord

Surprised you got rid of lotus cobra, was it not pulling it's weight?

April 17, 2024 9:50 p.m.

Said on Bristly Bill - …...

#20

GutterbonesMan

I am happy to be of assistance. +1

April 16, 2024 10:59 p.m.

Specialties

Commander / EDH - Mono-Black

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Finished Decks 29
Prototype Decks 21
Drafts 0
Playing since Magic 2013
Points 5105
Avg. deck rating 18.32
T/O Rank 3
Helper Rank 1
Favorite formats Commander / EDH
Suppressed formats Standard, Alchemy, Brawl, Historic, Pioneer, Modern, Pauper, Legacy, Vintage, Gladiator, Leviathan, Premodern, Oldschool 93/94, Limited, Pre-release, Planechase, Vanguard, Tiny Leaders, Oathbreaker, Block Constructed, Arena, Casual, Quest Magic
Cards suggested / good suggestions 3591 / 1442
Joined 14 years