Would this work as infinite loop?

Asked by sicmind 7 years ago

2 Magosi, the Waterveil1 Hidden Strings1 Skyshroud Ranger1 Invisible Stalker

Have Skyshroud Ranger and Invisible Stalker out already. bring out first Magosi, the Waterveil. use Skyshroud Ranger to bring out second Magosi, the Waterveil. Use Hidden Strings to untap both. put the cipher part unto Invisible Stalker. Now activate Magosi, the Waterveil second ability on both of them use first ones extra turn to pay for your turn you have to skip. take extra turn untap everything bring both Magosi, the Waterveil back out as stated above. attack with Invisible Stalker which would activate the chiper from Hidden Strings and repeat the Magosi, the Waterveil combo.

Sure is easy way of saying all that..Hope you guys get what I am saying..

metalmagic says... #1

I get what you're trying to do, but no, this combo will not. You REALLY have to jump through hoops to take infinite turns with any number of Magosi, the Waterveil. I think what you are missing is that when you activate the ability of Magosi to put the eon counter on it and skip your next turn, you only put it on the one you activated. You do NOT put one on all cards named Magosi. You have to activate both of them, skip two turns, and then when you would get extra turns they just cancel. Essentially, this does nothing.

A slightly more effective way to take infinite turns with it using no duplicates of any card would be Magosi, the Waterveil + Rings of Brighthearth + Amulet of Vigor + either Strionic Resonator or Copy Artifact. The Amulet will make Magosi come into play untapped each turn. Rings will let you take two extra turns (one of which is cancelled out). Copy Artifact (or Sculpting Steel) and Strionic Resonator both serve the same purpose. Either will get you an additional untap via the Amulet so your land will come into play, untap, and with the second untap trigger still on the stack, you can tap it, and it will untap again for you to take two turns.

February 14, 2017 12:40 a.m.

PhotogenicParasympathetic says... Accepted answer #2

No.

For each time you tap Magosi, the Waterveil to place an eon counter on it, you must skip a turn.

For each time you tap Magosi, the Waterveil and remove an eon counter from it you get one turn.

You can untap/retap as many times as you want, but it does not net you extra turns.

February 14, 2017 12:46 a.m.

sicmind says... #3

ok but the card reads...skip your next turn...so would your next turn not be the same next turn if you activated both at same time?

February 14, 2017 1:37 a.m.

CharonSquared says... #4

You can't activate them both "at the same time". You can activate on in response to the other if you like and they'll both go on the stack. But one will resolve first, skipping your next turn, and then the second one resolves, skipping the turn after that.

February 14, 2017 2:14 a.m.

sicmind says... #5

hmm ok back to the drawing board...lol..and by "at same time" I meant in same turn if that is better way of saying it.

February 14, 2017 2:27 a.m.

metalmagic says... #6

Multiple skip your next turns stack, as do extra turns. So both of them don't skip one turn. Activating both will result in skipping two turns.

February 14, 2017 1:58 p.m.

MindAblaze says... #7

You could proliferate or find some other way to double the eon counters.

February 14, 2017 4:36 p.m.

Izu_Korasu says... #8

MindAblaze no because the activation cost is

[remove an eon counter, return it to your hand]:[Get an extra turn]

so multiple counters past the first (via proliferate etc) end up having an identical effect to one counter. (because there is no time to respond/use the additional counter) thats why resonator/rings is used to actually net turns.

February 14, 2017 6:09 p.m. Edited.

MindAblaze says... #9

Right. RTFC

February 14, 2017 7:22 p.m.

sicmind says... #10

Well dang it...thought I had figured something out...lol...Was not positive on it is why I posted it on here to find out for sure...thanks everyone for the feedback!

February 15, 2017 3:38 a.m.

Gidgetimer says... #11

Just as a rules reference for the additive nature of skipping game events.

614.10a Anything scheduled for a skipped step, phase, or turn wont happen. Anything scheduled for the next occurrence of something waits for the first occurrence that isnt skipped. If two effects each cause a player to skip his or her next occurrence, that player must skip the next two; one effect will be satisfied in skipping the first occurrence, while the other will remain until another occurrence can be skipped.

February 16, 2017 9:06 a.m.

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