Stompy vs. Ad Nauseam (Sideboarding)

Modern Deck Help forum

Posted on June 29, 2017, 3:50 p.m. by Kjartan

So I run a mono Green Stompy list:

http://tappedout.net/mtg-decks/13-02-16-tyV-stompy/

As I come to sideboarding, after (winning G1), I come to a dilemma.

Let me quickly take you through my thought process here. (skipable)

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So, since I won game 1 I feel confident on dropping both of my Dismembers, since I do not fear one RNG loss to a fringe card like Godhead of Awe when I have 2 changes

Scavenging Ooze, I find to be my worst Creature since there is not going too be much graveyard interaction in this match unless he gets to blow up my board, and I then get Scooze afterwards. (Or if he runs Lingering Souls)

I'm not too impressed with Dungrove Elder either, and so that can get cut as well.

That gives me 5 cards that I find underwhelming.

The 4 cards in my board I know I want are 2x Pithing Needle and 2x Nature's Claim, and if there are any additional cards I want in I can start cutting into Strangleroot Geist and Vines of Vastwood

This is where I stumple upon something quite interesting

If I already have Pithing Needle, (naming Lightning Storm) on the board, an Ulvenwald Tracker shuts down his main wincon, as he has no way to win, (Unless he has Slaughter Pact which I expect that he doesn't, or at least he doesn't consider it too highly after sideboarding, knowing I have Vines of Vastwood, and a pretty decent go wide plan

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My impresseion is to t least do this:

.- 2 Dismember

.- 1 Scavenging Ooze

.- 1 Dungrove Elder

.+ 2 Pithing Needle

.+ 2 Nature's Claim

My question is, should I in addition cut/add:

.- 1 Dungrove Elder

.- 1 Strangleroot Geist

.+ 2 Ulvenwald Tracker

???

PlattBonnay says... #2

Ad Naus can still win through Pithing Needle. The sideboard always has some kind of catch all answer for "lock" pieces. Echoing Truth is my go to, but I know some people like Wear/Tear or Disenchant. Relying on locking them out is just going to give them enough time to put together mana + combo pieces + answers for your lock. You're the aggro deck, dont cut into your clock.

June 29, 2017 4:54 p.m.

Kjartan says... #3

Defilately, they can also boardwipe. The "the can't win" bit was badly phrased on my part. I meant relative to the boardstate. They have answers to get back at you for sure. The point would be, that they either need a lot of additional mana, or they need to draw and use their interactive pieces naturally, before they can acually win.

But cutting into my clock for it... For something so RNG, Yeah, I Think you might be right. However I still should manage to deal 20 damage against a deck without blockers on (or around) turn 4, but it is definately a bit less consistant, which I wont argure can be probelmatic.

Nature's Claim is the only sideboard piece which my mind is set on, I think it helps a lot, (and my clock is quite exponetial). I see your point in Pithing Needle. However, it should by me an extra turn in many cases, (Especially if my opponent runs Spoils of the Vault, which he did), and 1 turn often means a lot of damage in this deck.

June 29, 2017 5:26 p.m.

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