Scooping to Expropriate
Posted on Dec. 30, 2018, 9 p.m. by Phaetion
I had a couple of games in with my new Yennett, Cryptic Sovereign deck, and there were times I hit Expropriate off the top. The whole table agreed to scoop it up and move to the next game (The last time was convenient for me because I had to leave).
Reflecting on the card's performance made me wonder if it was running in the first place. I would've thought people would vote money (and I always voted time) whenever I cast it. Is scooping to the card resolving justified or not? If it's that bad, I'll remove it for something else. Thanks in advance.
It really depends on the playgroup. They can stop it from resolving, play Stranglehold as an answer, play hate-bears, continuously kill your commander, etc. If it becomes too challenging for your playgroup than either reduce the power level of the deck, remove it from the deck or simply use that deck when its time to just win.
There will always be busted cards in EDH. It is what makes it fun and challenging at the same time.
December 30, 2018 9:15 p.m.
There's legit many times Yennet can chain together insane value with extra turns. With an active scroll rack or Jace, you're set to end the game quickly. Even if not, you're still miles ahead.
Scoops in these situations are often also about not wanting to see you go through the motions over the next 3 turns to see if you've got it. The experience is pretty awful sometimes, so people often just scoop and move on to the next game.
December 30, 2018 10:21 p.m.
Arvail: It, Temporal Mastery and Temporal Trespass are the only extra turn cards I run (for everyone's sakes). Removing Expropriate means I'll probably slip a Time Warp in its place (or Nexus of Fate the day a nonfoil version is printed). I admit that I consistently had a strong presence once Yennett got going, and I adore the deck.
snotice: The main remedy is to remove the problem card. My build has an aggro side to it, after all. I only ever plan to run 3 extra turn cards here, so I'd simply add a new one in Expropriate's place.
December 30, 2018 10:57 p.m.
Well Yennett, Cryptic Sovereign is basically a fair version of Narset, Enlightened Master but not really since once you get an extra turn you can start chaining extra turns and win just like a Narset, Enlightened Master deck. Have you ever played against a Narset, Enlightened Master deck? Its insane. The point is everyone scoops to Narset, Enlightened Master and if you built your Yennett, Cryptic Sovereign anything like that then people will scoop to any one extra turn 75 percent of the time.
December 30, 2018 11:53 p.m.
griffstick: I don't recall playing against Narset, but I have witnessed those decks go off. I tried to take some care about what extra turn cards made it in, but I'll remove all of them if, again, it's an issue.
December 31, 2018 8:32 a.m.
It is certainly a good card, easily able to win the game on its own but I wouldn't scoop to it. You get 1 extra turn and 3 cool cards and then you have to exile it... It isn't nearly as annoying as Time Sieve, more powerful, but not as annoying. I know the person playing time sieve is going to combo infinite turns...
December 31, 2018 10:03 a.m.
I don't know, I wouldn't remove it. Although, I do personally hate those U-take-forever things... In my playgroup we usually stay in game, but if a play is rancid - just strike up a side conversation, play pinball, grab some food (if there are no responses), then take your super short crappy turn if there was no true wincon.
December 31, 2018 12:05 p.m.
Gleeock: My turns are mostly short. Mostly, I go to combat, swing with Odd-Sphinx, cast the card on top, then end. I cast spells in the other phases occasionally. I made the deck so it isn't super complicated to play. I can link my list if you want me to.