W6 land fun (for us)!

Oathbreaker CandyChane

SCORE: 1 | 315 VIEWS


UPDATED DECKLIST —July 24, 2019

I've decided to take w6 more in the direction of "lands matter" with Field of the Dead and other value engines. The main thing to note is that in this version of the build, it's best to ult W6 as soon as possible, so that you can proceed to draw through your deck with Manamorphose and Life from the Loam. I added Vesuva for multiple Field of the Dead triggers, as well as took out a lot of "single-land" land destruction effects in lieu of more lands. The World Shaper is mostly there for multiplayer games, where you can Tectonic Break to send a bunch of lands to the bin, and then Lightning Bolt the World Shaper in the face. I also removed the lands that replace the lands they destroy (i.e. Ghost Quarter, Field of Ruin, etc.) to make space for more colored mana to help increase consistency of turn 2 Wrenn and Six. Regrowth combined with W6's ultimate is absolutely disgusting, as you can buy back any spell for basically two mana and a land, and I've added elixir of immortality to help insulate against decking yourself (which I've found to be very easy to do). Overall I enjoy this build more than the previous build, and though it is a bit more streamlined in terms of win conditions, the consistency is great and the "land matters" theme is extra prevalent with the field of the deads. I've also found myself running Realms Uncharted as my signature spell, so that you can dump lands as fast as possible to the bin, however the universal tutor with Gamble is more appealing to me, as it allows for more of a "tool-boxy" kind of feel.