I do have one Brimaz, I pooled him in a booster about a week ago so I will most probably add him in. Should I try to add into my main deck 4 Gods Willing? If I am to do this what would you recommend removing? Also is there anyway I can shave the deck down to 60 without losing speed? Thank you for your feedback, its very helpful :)
Duma365
February 20, 2014 8:34 a.m.
I would have dropped the Ephara's Radiance in all honesty. WIth the Ethereal Armor , Heliod, God of the Sun 's little creatures (which are enchantment creatures, just like himself) and Gift of Immortality , and your bestow creatures, you have enough enchantments for Ethereal Armor to be big already. Then I would also make place for at least 3 Favored Hoplite to play as a 1 drop, or you can do Soldier of the Pantheon , but he doesn't have the heroic. Then Dauntless Onslaught is a must for me, at least 3 since you can target two creatures which makes a MASSIVE difference, especially if you can target 2 Phalanx Leader , then you spawn counters like a boss. Cut your Revoke Existence to 2 as well since you won't always be dealing with that many gods or artifacts that will pose a big enough threat to you early on; your deck can do a 5th turn win if you get the right stuff in hand, especially with Dauntless Onslaught .
February 26, 2014 5:49 a.m.
Captain_AHat says... #5
Seems like you have plenty of lifegain without the Lifelink s. Some extra protection for your creatures might be nice, maybe Gods Willing and/or Brave the Elements . Might also see about squeezing in some Banishing Light s, at least in the sideboard.
Herman says... #1
Brimaz, King of Oreskos will obviously go a long way here. Although he does not have an heroic trigger, he is a win condition all on his own, and sometimes with White Weenie you need a second win condition. He is a MASSIVE 3 drop and is a game changer.
I also think that Gods Willing is a must for targeting your heroic creatures and protecting them, especially your Fabled Hero s and Phalanx Leader s, they are often targeted with destruction because they get out of hand very quickly - and once protected in this way they also spawn counters. It also help to make them unblockable by your nominated colour for that turn to help you get through your 5/5 double striker.
February 20, 2014 6:14 a.m.