Pyrohemia deckbolt and pyroclasm should do a pretty good job of keeping you from getting run over in the early game.boros reckoner stabilizes the board pretty well, as does pyrohemiablasphemous act gives you another board wipe for the late game.
All board wipes combo with the boros reckoner type creatures (spitemare, stuffy doll)guilty conscience feels like a good reason to splash white, so we also include anya because we have a pretty good control on opponent's life total, so she's a 7/7 flying indestructible monster.Insult to Injury combos with nearly every card in the deck. Hitting a boros reckoner means you double the damage to the reckoner, and double the damage again to the enemy, so the card does 22 + 22*2 = 12 damage if you hit a reckoner.
If you have two reckoners in play, cast insult for double damage. Cast injury, targeting reckoner one and foe. foe takes 4, reckoner takes 4, deals 4 to second reckoner. second reckoner takes 8, deals 8 to foe. foe takes 16 ( + 4 initially = 20)
Pariah is probably worse than guilty conscience.Mistmeadow skulk survives pyrohemia.
Basically it's a creature deck that plays a very large number of wraths. Should be good.
Perhaps this would be better if we removed the white. Would appreciate feedback on guilty conscience combo versus running more wraths and having better mana.