Mo Land!

Added all the basic lands so now I have a total of 35.
-took a gamble by taking out Beacon of Unrest. Opinions or advice on that move would be nice.

Also added more recursion in the form of Sheoldred, Whispering One, and Patriarch's Bidding

New Recruits: Dragon Tyrant

deadmanwalking says... #1

Wheel of Sun and Moon and card:Patriarch's Bidding ftw, bro.

November 23, 2011 8:41 p.m.

I agree, definitely need to get those. Anything you see that needs working on?

November 23, 2011 8:45 p.m.

Update Time

Ok i decided to smooth things out a bit, which unfortunately for me meant taking out some dragons. But otherwise, I think it plays a little better.

More recursion, Several Boardwipes, some loose ends snipped off, that sort of thing.Tell me what you all think.

December 4, 2011 10:15 p.m.

DragonSouled says... #4

I like it! but if you're going to have an Expedition Map, you need some basic lands. :P

December 7, 2011 2:32 p.m.

I disagree. It says search for a land card, meaning any land. that's why its such an awesome EDH card

December 7, 2011 2:39 p.m.

I disagree. It says search for a land card, meaning any land. that's why its such an awesome EDH card

December 7, 2011 2:39 p.m.

DragonSouled says... #7

aha! I see! excellent. I thought it was only basic lands. Pssh...small text.

December 7, 2011 3:07 p.m.

I see says the blind man lol it happens. Use it to grab command tower in your Karrthus, Tyrant of Jund deck

December 7, 2011 3:10 p.m.

Demarge says... #9

31 land is quite a bit low for an edh deck and a lot of the cards in the deck are a bit overly conditional and very attention grabbing. Also some basic lands are very good to have in edh so people who pack a Ghost QuarterMTG Card: Ghost Quarter doesn't become a Strip MineMTG Card: Strip Mine, the green join forces card doesn't become a everyone gets 7 lands on turn 3 except you, and so someone who decides to playtest this deck doesn't ReanimateMTG Card: Reanimate a Solemn SimulacrumMTG Card: Solemn Simulacrum to help with the double colorless land and Temple of the False GodMTG Card: Temple of the False God mana screw the deck has had till turn 15...

February 6, 2012 7:42 p.m.

Hmm, I've been thinking on adding more land and have some more cards ordered. There will definitely be some adjusting done. I'll agree that it does need more land. Like all my decks this is a WIP and will change. Was this one playtest or multiple? I never consistantly get mana screwed til turn 15.

February 6, 2012 9:25 p.m.