- 1x Ancient Tomb
- 1x Arcane Sanctum
- 1x Blood Crypt
- 1x Bojuka Bog
- 1x Breeding Pool
- 1x Caves of Koilos
- 1x Command Tower
- 1x Creeping Tar Pit
- 1x Crucible of the Spirit Dragon
- 1x Exotic Orchard
- 1x Flooded Grove
- 1x Flooded Strand
- 1x Forest
- 1x Graven Cairns
- 1x Hallowed Fountain
- 1x Island
- 1x Jungle Shrine
- 1x Llanowar Wastes
- 1x Mountain
- 1x Mystifying Maze
- 1x Opal Palace
- 1x Overgrown Tomb
- 1x Plains
- 1x Reflecting Pool
- 1x Sacred Foundry
- 1x Savage Lands
- 1x Shivan Reef
- 1x Steam Vents
- 1x Sulfurous Springs
- 1x Swamp
- 1x Temple Garden
- 1x Temple of the False God
- 1x Watery Grave
- 1x Bladewing the Risen
- 1x Bloom Tender
- 1x Body Double
- 1x Bogardan Hellkite
- 1x Dragonlord Atarka
- 1x Eternal Witness
- 1x Genesis
- 1x Hellkite Charger
- 1x Hellkite Overlord
- 1x Hermit Druid
- 1x Karrthus, Tyrant of Jund
- 1x Kokusho, the Evening Star
- 1x Moltensteel Dragon
- 1x Phyrexian Metamorph
- 1x Quicksilver Dragon
- 1x Scion of the Ur-Dragon
- 1x Seedborn Muse
- 1x Sheoldred, Whispering One
- 1x Silumgar, the Drifting Death
- 1x Skithiryx, the Blight Dragon
- 1x Thunderbreak Regent
- 1x Thundermaw Hellkite
- 1x Beast Within
- 1x Condemn
- 1x Counterspell
- 1x Go for the Throat
- 1x Hide/Seek
- 1x Krosan Grip
- 1x Mystical Tutor
- 1x Noxious Revival
- 1x Path to Exile
- 1x Sarkhan's Triumph
- 1x Spell Crumple
- 1x Terminate
- 1x Worldly Tutor
- 1x Atarka, World Render
- 1x Beacon of Unrest
- 1x Dragon Tempest
- 1x Dragon Tyrant
- 1x Dromoka, the Eternal
- 1x Hellkite Tyrant
- 1x Kolaghan, the Storm's Fury
- 1x Life from the Loam
- 1x Ojutai, Soul of Winter
- 1x Scourge of Kher Ridges
- 1x Chromatic Lantern
- 1x Coalition Relic
- 1x Darksteel Ingot
- 1x Expedition Map
- 1x Gilded Lotus
- 1x Isochron Scepter
- 1x Lightning Greaves
- 1x Manalith
- 1x Sensei's Divining Top
- 1x Sol Ring
- 1x Whispersilk Cloak
- 1x Black Sun's Zenith
- 1x Day of Judgment
- 1x Demonic Tutor
- 1x Hallowed Burial
- 1x Living Death
- 1x Merciless Eviction
- 1x Patriarch's Bidding
Comments View Archive
Would it make a difference that haste is an innate ability, whereas MS's pump must be activated and deals with temporary buffs?
August 29, 2012 10:01 p.m.
I would add Worldgorger Dragon . All you need to do is have Necromancy , Animate Dead or Dance of the Dead in hand, cast scion, put Worldgorger Dragon in the grave with scion's ability, then cast one of those reanimators on him and get infinite mana! Which you can of course use through Shivan Hellkite to win the game. Nicol Bolas would be good too.
May 16, 2013 3:31 p.m.
I thought about throwing my Worldgorger Dragon in. Bolas just wasn't doing it though. I love the infinite mana with worldgorger though, so I might flop around some ideas. Thanks :D
May 16, 2013 10:20 p.m.
then again, I love aggro; here's mine - Smaug's Spectrum Alliance
May 19, 2013 10:37 p.m.
Bloom Tender + Freed from the Reel, Niv-Mizzet, the Firemind + Curiosity , Teneb, the Harvester , Balefire Dragon , Numot, the Devastator , Nicol Bolas , Privileged Position , Training Grounds , Channel the Suns useful cards with Scion.
July 1, 2013 11:47 p.m.
Thanks MiniDragon, I like a lot of these, and I think i'll try to work them in. I could see them doing well.I don't really like Numot or Teneb though, I've tried them and they just don't pan out. Any ideas on what to replace with the suggested cards?
July 2, 2013 11:15 p.m.
What do you guys think of taking out the basic lands, throwing in a Reminisce to fetch with Genesis , and grabbing Viscera Seer and Yosei, the Morning Star for locks if I can't get the dragons through?
August 23, 2013 8:21 a.m.
I like it. If you'd like, check out my Scion EDH deck:
This is what I'm currently running, and it's really good so far. You could get some ideas from it.
September 15, 2013 10:10 a.m.
Thanks! I'll have a look, Cobthecobbler.
I already have Hermit Druid in here, so let me pose a question.What are your thoughts on adding a Shivan Hellkite , Necrotic Ooze , and Morselhoarder for the sake of dragons tap danceing people to death?
September 15, 2013 10:34 a.m.
Honestly, I don't believe Hermit Druid belongs in here. It belongs in a much more dedicated deck where you have room for the full combo, and there's nothing distracting you from it. Like in this deck:
The problem with putting Hermit Druid in a Scion deck is your commander becomes insanely less effective, essentially taking everything away from his pool of cards to copy. Sure, you can reanimate some of them, but if you're putting all your recursion into the graveyard, then what do you have to reanimate with? Unburial Rites is the only reliable reanimation in that situation. Best case, you have Sheoldred, Whispering One out on the field before your druid goes off.
I've tried him before, but he doesn't work the way you'd like 100% of the time. As for the other cards you suggested, I can't give you any real advice because I'm unsure of the combo you're proposing.
September 15, 2013 10:46 a.m.
Hmm, I haven't heard this side of the coin yet. I always appreciate getting outside opinions, thanks! Also, the deck suggestion is awesome! But pricey. Though for these reasons I think I'll be keeping my Hermit Druid .
I've never had a real problem with my deck being dependent on him. Actually, he's never really hindered it or taken over unless I wanted him to. He's just another combo piece, but with more utility.
You can always just use him as a land fetch.Also, you don't have to use his ability if you don't have recursion in your hand. If you don't, then you have a few options. Chump blocker, or your opponents may just get paranoid about the ability and make him eat a removal or boardwipe that would otherwise be thrown at Scion.
My general rule for EDH is not to add a card with only one use, and Hermit Druid has proven itself through quite a few games and in a few different roles.
I do need something like Reminisce or Junktroller , or maybe another anti-decking card in here. I once did a Living Death to kill a few people and then Hallowed Burial 'd the board to keep from decking.
September 15, 2013 11:09 a.m.
That's just my take. I get your reasoning and "if it ain't broke, don't fix it," right? Lol so if it's working for you, by all means, let it work.
September 15, 2013 11:13 a.m.
No worries, I'm glad to actually have someone point out potential flaws. My local meta, aside from SardonRayne and a couple others, seems to think it a bit broken and won't look past that to actually critique it.
September 15, 2013 11:17 a.m.
It's always good to have some cons to weigh against the pros. It really gives you the insight you need to tell if a card is completely worth it.
September 15, 2013 11:21 a.m.
Now, if you add Rise of the Dark Realms , you could use Hermit Druid to dump most of your bombs and just reanimate all of them at once. That seems fun.
Basically go from non-threatening to everyone scoops in one turn.
September 15, 2013 11:23 a.m.
Just throwing an idea that could be used as an alternate win-con. The pieces may not ever come together in this EDH deck, but any source of infinite mana + Blue Sun's Zenith on target opponent, or on yourself + Laboratory Maniac . Thoughts? The combos are in a lot of BUG combo decks, not sure if they'd fit in a Scion combo deck though.
September 15, 2013 11:26 a.m.
Necrotic Ooze and Morselhoarder are infinite mana, but I always have trouble choosing cards to take out for others. I'm considering adding those at least. Maybe I can find a spot for the Zenith, and the Maniac would definitely encourage decking. As you said, it may be inconsistant, but we'll see.
September 15, 2013 11:39 a.m.
September 15, 2013 11:41 a.m.
@Generalsplat indeed. What should I throw out for him?
January 23, 2014 8:50 p.m.
maybe. I't fun to have a nuke button but it doesn't usually get pushed.
January 23, 2014 10:06 p.m.
Yosei, the Morning Star or Keiga, the Tide Star could be funny for when people try to kill Scion. Someone plays Ulamog, the Infinite Gyre and targets your scion. In response you turn him into Keiga and take their Eldrazi :)
January 25, 2014 7:14 p.m.
Oh nvm, Yosei and Keiga are in your Sideboard. My bad :x
January 25, 2014 7:16 p.m.
I do need to get a spot for Keiga in there. Any suggestions on what to switch?
January 25, 2014 7:57 p.m.
Mmm. Maybe Karrthus? It really sucks when people copy him :/ Or maybe Moltensteel as it's also kinda akward when you pay a ton of life and they kill it in response.
January 25, 2014 11:25 p.m.
January 27, 2014 11:34 a.m.
Also Mistveil Plains so you can keep tutoring the same card.
January 27, 2014 1:38 p.m.
Hmm. I had reanimate in here, but I took it out for animate dead.
Tunnel Vision has some potential, and Scourge definitely has a spot.
January 28, 2014 12:23 p.m.
Mistveil Plains will be a definite must find
January 28, 2014 12:24 p.m.
My Maximum was 6000 damage, think about it xD
February 5, 2014 5:45 p.m.
could be a ton of fun. I may just add both of those... first I have to get a scourge and find out what should be replaced.
@adventfaith: Maybe, I don't see why bringing out dragons is a bad thing, especially because they're probably going to get reanimated. What do you suggest sacking for it though?
February 6, 2014 1:25 p.m.
Ok first off love scion! Second you NEED Channel the Suns for your turn 2-3 kill! I run Scourge of Valkas +Splinter Twin +Intruder Alarm and use Diabolic Revelation to get all the pices in hand. Check it out i aint lost a game yet A Dragon by any other name
March 15, 2014 2:39 p.m.
Woah! Hold up! I didn't even think of that one, nice suggestions Kozelek
March 15, 2014 9:30 p.m.
Wheel of Sun and Moon provides an interesting interaction with Scion. With his ability, the creature(s) you tutor for don't actually have to hit the grave for him to become the creature, just that you found it. So you can search for a dragon have Scion become it and have the dragon go to the bottom of your library to re-tutor for.
March 16, 2014 3:45 p.m.
May 27, 2014 8:57 a.m.
Yeah, I like the Spectral Searchlight better. I've been snooping around for one locally.
Also MiniDragon: Good suggestions with the Karrthus combo. I'll be looking for one of those. Well played! I tend to like mass reanimation, but targeted ones are also nice, especially if I were to run that Wheel of Sun and Moon . I think if I SB'd Wheel and a bunch of targeted reanimate, it might help the deck with different situations. Thoughts?
May 27, 2014 12:59 p.m.
@ helltoWheel of Sun and Moon Wont work. Scion says to put a creature in the yard. IF YOU DO... he becomes a copy. If you use wheel, the creature will never hit the yard, and thus scion will NOT Copy IT. Intervening if clauses... I understand the confusion.
May 28, 2014 8:44 a.m.
May 28, 2014 8:46 a.m.
May 28, 2014 11:28 a.m.
After looking at some of the threads regarding Wheel of Sun and Moon , and consulting chat.magicjudges I am even more confused. The overwhelming consensus is that scion will indeed become a copy, which means that Rest in Peace or Leyline of the Void will also not affect his ability... It just feels wrong to me, but Its entirely possible that im the one who is wrong. I think I will e-mail Judgecast and let the gents there hash it out. I like the deck though. +1!
May 28, 2014 11:57 a.m.
Looking at it myself I'd say it works cause as far as scion is concerned you searched out a dragon and put it in your graveyard that's all it cares about not if the card actually went to the graveyard, you payed the cost, you get the reward! Now if the : was after the "put it in the graveyard" part then it would be part of the cost but it's before that part so it's part of the effect and just cause one part of the effect gets altered don't mean the rest fails, just like if you Lightning Helix a creature and then someone plays Gods Willing giving it pro red you will still gain the 3 life right?
May 28, 2014 12:50 p.m.
Actually I think if the target of a spell like Lightning Helix becimes illegal while it's on the stack, I believe the spell cant resolve, so you wouldn't gain the three life...
May 28, 2014 2:46 p.m.
Yeah, thats the one and only ruling on Lightning Helix at gatherer. If the target becomes illegal as it tries to resolve, NONE of its effects happen. You will not gain 3 life.
May 28, 2014 3:54 p.m.
Love the build +1
Scion is my favorite commander!
you are missing the most powerful combo Scion has to offer + you can use Keen Sense or Ophidian Eye instead or in addition to make the odds of getting it better. if you add this odd obscure little card you can double the damage Credit Voucher
I have a VERY strong scion deck that I have worked on for a long time and it does really well. please take a look at it for some ideas and let me know what you think.
January 5, 2016 10:56 p.m.
Karrthus, Tyrant of Jund is very good, however it can back fire ugly if someone takes it from your graveyard or deck or clones it because they will take all of your dragons. and that sucks. I use Dragonlord Kolaghan for the mass haste in prep for a mass reanimate. he actually works even better then Karrthus for a brutal Rise of the Dark Realms into an all out blood bath assault.
January 5, 2016 11:01 p.m.
True enough! I agree that Kolaghan would work better, but I have since sold the deck because college expenses and am working to slowly rebuild it. Thanks for the input!
January 15, 2016 1:20 p.m.
I would suggest definitely taking Dragonlord Kolaghan out of your maybe bored and putting it in your main. It can be very useful in quick games and with the "Whenever and opponent casts a creature or planeswalker spell with the same name as a card in his or her graveyard, that player loses 10 life." Would be useful if you know your opponent has multiple of several cards.
February 10, 2016 10:25 a.m.
Thanks for your input, bullet6756. Kolaghan was already suggested, but it is definitely a good idea. I think I'll pass on the spell effect you suggested though, as EDH/Commander is a singleton format. It could be useful for an effect that says "cast a copy of a spell in a graveyard", but that's highly situational.
February 10, 2016 12:15 p.m.
I'm not sure if this has already been addressed, but stacking Scion's ability, like you suggest with your Molten Skittles combo, doesn't work. As soon as Scion's ability resolves, he becomes an exact copy of the other dragon, which overwrites any ability he already has. He doesn't keep his copy ability, and if you activate his ability twice, then the second time it resolves will overwrite the abilities gained from the first time, so he can never have more than one other dragon's ability. It's an awesome deck, though. I've always had good luck with Dragon Arch with my dragon decks, but it only works for the multicolored cards.
February 21, 2016 2:48 p.m.
There's been some debate about this. It's been said that putting the ability on the stack multiple times before it resolves is viable.
Does the ability use on the stack fizzle when Scion becomes Moltensteel Dragon?
I'll quote one of the comments from that debate by Ohthenoises:
Activate his copy ability twice, and let the first one resolve, binning Moltensteel Dragon. With the other copy ability still on the stack, pay 12 life to give him +6/+0. Then let the second copy ability activate, turning him into Skithryx, the Blight Dragon. The +6/+0 is unaffected by the copying, so you're hitting for 10 infect damage for the win.
The +6/+0 is unaffected because of layer 7. This is what layer 7 has to say:
"613.3. Within layer 7, apply effects in a series of sublayers in the order described below. Within eachsublayer, apply effects in timestamp order. (See rule 613.6.) Note that dependency may alter theorder in which effects are applied within a sublayer. (See rule 613.7.)
613.3b Layer 7b: Effects that set power and/or toughness to a specific number or value are applied.
613.3c Layer 7c: Effects that modify power and/or toughness (but dont set power and/or toughnessto a specific number or value) are applied."
Since the copy effect (which sets his toughness) and the modification effect (moltensteel's pump) are applied in different layers AND the modification effect is applied SECOND this works.August 29, 2012 7:31 a.m.
This comment doesn't really mention what happens to the stacked ability when the first one resolves, but it explains how it would work in practice were the ability unaffected by the resolution of the first. That's the question that needs to be addressed, I think.
February 21, 2016 8:02 p.m.
It;s also important to note that abilities on the stack exist independent of their source. Similar to killing a Grim Lavamancer in response to his ping ability will STILL result in 2 damage. (Think about it like if I launch a rocket in your direction and you snipe me dead before it hits you you STILL have a rocket flying at you.)
You aren't activating his ability, then waiting for him to become a copy, and then trying to activate it again. Rather you are activating it twice, letting one resolve, then in response to the second activation pumping, then finally letting the stack clear.
February 21, 2016 9:40 p.m.
Thanks again for the input Ohthenoises.
I thought that was the case, but clarification is always good.
February 22, 2016 12:31 a.m.
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|Date added||5 years|
|Last updated||1 year|
This deck is Commander / EDH legal.
|Tokens||3/3 Beast, 6/6 Dragon|
|Folders||Owned EDH decks, Frames, Cool ideas, possible commander, Rainbow, EDH|